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Messages - Zaik

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541
DF Dwarf Mode Discussion / Re: One-Handed Elite Wrestler: Shield or no?
« on: August 28, 2010, 08:14:49 am »
whoops

542
DF Dwarf Mode Discussion / Re: One-Handed Elite Wrestler: Shield or no?
« on: August 28, 2010, 08:12:58 am »
1. What is her name?
2. Make her kill things, to see if she is worthy of enshrining in the Halls of Armok.
3. A shield would be nice, but if I were you I wouldn't be sending wrestlers at armed goblins in the first place.

1: Lor Metulnish
2: She took down 4 troglodytes at the same time with no equipment other than pig tail clothes. Sitting in the hospital waiting for one of 6 doctors to get around to do something atm though. Her right hand has a compound fracture from beating them to death.
3: Good point but she'd just be hauling crap or starving to death if i didn't send her at them.

543
DF Dwarf Mode Discussion / One-Handed Elite Wrestler: Shield or no?
« on: August 28, 2010, 07:55:33 am »
This probably needs a bit of backstory first. Skip down if you don't care.

Alright, so, after years of sitting nicely at exactly 100 dwarves(not even getting a "no migrants this season" message), i suddenly for no apparent reason started getting migrants again.

So, like any good fortress owner, i decided to use them as cannon fodder for dumb stuff, in this case exploring caverns i knew had a forgotten beast in it.

Anyway, first wave of 8 migrants had one okay guy out of the bunch who made it a few months or so and killed three crundles and a Reacher(that slowly killed the other 7 first) before starving to death, but he wasn't really impressive outside that so i let him starve. Then i remembered they went in the wrong cavern.

While destroying the wall into the right cavern, i got another 8, so i went ahead and sent them down there, as soon as i got the door up the FB decided to wait patiently outside it for them to get there.

They had a huge fight, and it actually looked like they might win, when a second FB spawned and the first one somehow went from being nearly all red to no injuries. 6 died in seconds, one lost a foot and rolled down a hill, and our hero, Lor Metulnish ended up about 10 tiles away somehow or another only missing a hand. The FBs went on and later got wiped out in 6 seconds by 30 hammer/axe/spear lords and only managed to kill someone's dog. Anyway, I had Lor continue to explore the caverns, so on, so forth. Right near the end, when she's starving and dehydrated and all that stuff, she has a run-in with 4 Troglodytes. I wrote her off here, but was shortly surprised to find her slowly but eventually kill all four of them with one hand, absolutely no military experience beyond the FB incident that cost her her hand, and no equipment beyond plain clothes.

At that point i decided to let her out and make her the only Elite Wrestler i ever have and maybe ever will use. But, obviously, having never used a wrestler i'm not entirely sure how to equip her. Armor was obvious, actually gave her a pair of artifact steel chain leggings just for the hell of it. I assume no weapon as well, but what about a shield?


Anyway, question is, due to her one-handedness, would she be better off not using a shield and being exposed to arrows, or using one and...well...i dunno...kicking?

544
DF Dwarf Mode Discussion / Re: Floating floors
« on: August 28, 2010, 04:22:25 am »
Not that i have any experience with it, but did you turn cave-ins off?

545
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 27, 2010, 01:56:39 pm »
Burying 6 Urists that felt the need to warn the Ettin that attacked. The first one got ripped to pieces and the other 5 got beaten to death with a pair of trousers and a cloak.

Humorously, the first 10 serrated steel disc trap shredded him instantly into about 5 pieces.

Just think, they could have just sat back a few seconds and everything would have been fine. Oh well, migrants are free, right?

546
DF Dwarf Mode Discussion / Re: High boots are...foreign?
« on: August 27, 2010, 07:18:51 am »
Ah, i see.

I guess this was one of those one in a million crossed the invisible line-type things.

Oh well, guess that stuff just happens. Suppose i'll have to do without that bit of extra protection on the lower leg, not the end of the world.

547
DF Dwarf Mode Discussion / Re: High boots are...foreign?
« on: August 27, 2010, 07:07:03 am »
Yeah, my last fort in that same world could make them too, but that one cant, and the one after it can't either for some odd reason.


548
DF Dwarf Mode Discussion / Re: High boots are...foreign?
« on: August 27, 2010, 06:31:33 am »
There isn't one.
High boots:
Spoiler (click to show/hide)
Low Boots:
Spoiler (click to show/hide)

entity_default.txt for dwarves up to shoes:
Spoiler (click to show/hide)


(Spoiler tags are to keep the post from being a mile long)

549
DF Dwarf Mode Discussion / Re: Spears: two handed or one?
« on: August 27, 2010, 06:28:55 am »
Alright, so it was just military dumbness not equipping shield+spear then. Thanks

550
DF Dwarf Mode Discussion / Re: High boots are...foreign?
« on: August 27, 2010, 06:01:19 am »
You may have to fiddle with the raw files:
Quote
Note that Dwarves can potentially manufacture items listed in their raws in the file \raw\objects\entity_default.txt, while other items exist which can never be made by un-modded dwarves, such as a head scarf or face veil. As well, some clothing articles may not be crafted in fortresses of a given civilization - only those items marked as 'common' for that civilization may be crafted.

Source: http://df.magmawiki.com/index.php/DF2010:Armor#ixzz0xnmUsC2b


That was what I was looking for...i think, just a sec


EDIT: Nope, ITEM_SHOES_BOOTS in entity_default.txt is set to COMMON, and in item_shoes.txt that is referring to high boots, so there's no reason in the raws(for this world) for them to not be craftable, unless there's something specifically wrong with magma forges. Sec and i'll hop in game and see if a plain metalsmith's forge works.

EDIT2: Nope, plain Metalsmith's forge can't make them either, equipment screen in the military stuff has (foreign) by it.

551
DF Dwarf Mode Discussion / High boots are...foreign?
« on: August 27, 2010, 05:25:27 am »
This only seems to happen to me sometimes.

In particular, i just made a fort that can make high boots, lost it, started up a new one right next to it, and this fort cannot make high boots.

Looking at the raws for the world in question isn't revealing anything in particular that would help at first glance either :/.

How can i fix this?

552
DF Dwarf Mode Discussion / Re: Spears: two handed or one?
« on: August 27, 2010, 03:10:05 am »
Years of D&D make me want to scream that spears HAVE to be two-handed, but...  yeah.  I've been wondering about this, too.  The wiki doesn't seem to cover it.

I think shields are better than nothing; my combat logs are full of dwarves beating things upside the head with their shield.

Right, i'm just saying spears and nothing is way better than shields and nothing :P

553
Here's a thread on making a Danger Room to train up Shield skills; not sure if it's the OP on the topic.

Ah yep, that was the one thanks.  Biggest thing to watch out for is the possibility of losing kids and pets and random bystanders who decide to see what all them big tough dorfs are doing in that room and oh I seem to have a wooden spike protruding from my lung, think I'll go lie down now....
Eh, in my experience anything not wearing clothes gets shredded in seconds like babies and pets, however training weapons can't outright penetrate plain clothes, and at worst you'll see some bruises and that's about it. If you have a legendary armor/weaponsmith that happens to go check it out that is extremely slow to heal or something it might be a little issue, but honestly it's not been that big a deal. Oddly i had a legendary axedwarf get her baby and dog splattered all over the walls and was still ecstatic, so as long as you're keeping everyone decently happy outside military training there's no major danger.


If you're still worried about it though, you can set your squads to active, they'll go in there to train, then set them to inactive but forbid the door, they'll sit in there and do individual combat drills(and also starve to death if you don't let them out)

554
DF Dwarf Mode Discussion / Spears: two handed or one?
« on: August 27, 2010, 12:06:58 am »
So i'm having trouble getting dwarves into both a spear and shield. Generally

I can't say whether it's just usual equipement problems or not though. I still have the usual military equipment problems, two dwarves using one gauntlet each from a pair while 10 others lay in a stockpile, same with boots, one dwarf going around with no pants on at all for some reason, and a guy who's never been in the military once is sleeping in the hospital with the job title Recruit.
Thing is, normally when i have weapon equipment problems it's because i left individual preference for weapons on and a default uniform for the squad and dwarves grab three weapons in one hand, two in the other, and still fit in a shield or three.


So, since i'm having the other problem, i was wondering if they were two handed. It's fine when they just equip a spear, but not when it's just a shield, y'know?

555
Couldn't you just throw a few small finished goods stockpiles in the museum of art and have a stonecrafter or something make some crap really quick?

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