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DF Gameplay Questions / Re: unhappy axedwarf
« on: October 19, 2010, 10:15:16 am »well i monitored him very close while standing there on watch .. he never went thirsty or hungry ..just a sudden bigtime unhappiness when relieved .. but i think i'll go by your theory about the +- thingthanks alot you guys
PS: never found an evil biome with skelettals.. just harpies ..no matter what biome i select and how much evil i got .. thats kinda odd^^
There's two or three different versions of evil biomes, on top of the three different savagery settings. Took me a while to figure out, but i finally did maybe. I'd need to do a bunch more evil embarks to make sure this stuff is actually 100% accurate, but i'm at least mostly confident that a good portion of it isn't wrong.
If you embark and you see purple trees called Glumprongs, you will not see any undead on that embark ever outside of a certain extreme circumstance. There will also be sliver barbs available as surface plants in that location, which make crap beer and expensive dye. There will be crazy crap like werewolves, nightwings, you know, the crazy stuff.
If you embark and most or all of the trees are dead, you WILL see both skeletal and zombie undead, regardless of what the savagery is. There will be rare living versions of those undead about as well, however they're in the minority. No sliver barbs here, as far as I know, and nothing particularly crazy, just undead versions of normal wildlife.
The third is a totally normal looking embark, which can either have all skeletal in haunted, all zombie in terrifying, don't know what in sinister, or crap like ogres, beak dogs, harpies, etc. It's either/or here, undead wilflife or evil living stuff, but not both.
thanks alot you guys