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Messages - BaronBalloon

Pages: 1 2 3 [4] 5 6 ... 10
46
DF Dwarf Mode Discussion / Re: Give me a nightmare.
« on: September 24, 2010, 01:15:51 am »
i have to agree, those parameters are way too tame to be a 'nightmare'. besides which, the wiki has an interesting challenge section.

47
DF Dwarf Mode Discussion / Re: what to do?
« on: September 24, 2010, 12:56:59 am »
make a ton of dwarven water reactors :D

48
DF Dwarf Mode Discussion / Re: undwarfly behaviour
« on: September 24, 2010, 12:45:07 am »
ill definitely trade for metal items, and my first caravan arrived :)
i thought making a fortress out of glass would be fun too.
id been working on ice, but for some reason i cant seem to load the fort
then there's obsidian and perhaps the toughest of all, metal. that could take a lot of sieges.
of course, all of those i would do without imposing a digging rule

49
DF Dwarf Mode Discussion / undwarfly behaviour
« on: September 23, 2010, 05:04:23 am »
so i have been playing a fortress recently where i forbid digging from the start. my dwarves are building above ground houses made of wood. my militia is clad in turtle shell armor and my militia commander has a migrant miners steel pick as a weapon. that miner happens to be bedridden due to a giant tiger attack. i have a few dead dwarves from that conflict in wooden coffins chilling in my dormitory, since they had to be built indoors and i dont have many rooms yet. thoughts?

50
DF Gameplay Questions / Re: Selling rotten roasts?
« on: September 22, 2010, 02:21:22 pm »
also petrified wood is a stone in df :P

51
DF Gameplay Questions / Re: Freezing environment won't freeze?
« on: September 22, 2010, 05:13:03 am »
i used an aquifer for this. i pumped the water out, and it looked something like this:

oooooooxooooooo
ooooooomooooooo
======m=======
xoooooooooooooox
=hhhhhhhhhhhhhh=
===============

where o is clear floor, x is channeled into the aquifer 1 layer below, m is screw pump, = is wall and h is clear floor below a previous channel from the surface, now refloored. yes i know i suck at ascii art.


52
DF Gameplay Questions / Re: Cow farming
« on: September 22, 2010, 05:01:20 am »
cages are a good way to store your cows. EXCEPT for breeding. for this, i recommend using 1x1 pits with a door on the lower level. this way no pathing will occur.

53
DF Gameplay Questions / cave-ins 2010
« on: September 22, 2010, 04:59:00 am »
im thinking of embarking on a freezing map mostly covered by ocean, and here's my question: if i create ice by freezing water, as opposed to construction, then cave it in over water, will it plummet to the bottom of the ocean, where i can then stack more on top thereby eventually creating a giant icebox that i can drain? or will it collide with the surface layer of ice over the ocean and refuse to fall any further?

54
DF Gameplay Questions / Re: Lignite!
« on: September 19, 2010, 04:13:18 pm »
will it not burn in a stockpile?

55
DF Gameplay Questions / Re: Engraving & Smoothing Floors & Walls
« on: September 19, 2010, 04:06:34 pm »
i am kind of annoyed that we have to choose between having low room value, or ugly veins through everything

56
DF Gameplay Questions / Re: power 2010
« on: September 19, 2010, 04:04:44 pm »
the wiki actually has some great designs. you could do other things too, like create a millcity and export tons of wheat and such

57
DF Gameplay Questions / Re: power 2010
« on: September 19, 2010, 03:46:40 pm »
excellent, thank you

58
DF Gameplay Questions / power 2010
« on: September 19, 2010, 03:43:20 pm »
is it possible to create a dwarven dynamo by manually pumping water into the path of a water wheel?

59
DF Gameplay Questions / Re: oh .13 you so crazy
« on: September 19, 2010, 05:39:53 am »
ahaha, thats awesome. i would feel honoured to have a message like that

60
DF Gameplay Questions / Re: fishing zones 2010
« on: September 19, 2010, 05:22:33 am »
that works! thanks :)

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