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Messages - Urist McNewb

Pages: 1 2 [3]
31
DF Dwarf Mode Discussion / Re: Above ground crop troubles...
« on: August 15, 2010, 10:59:46 am »
Oh, the berries themselves aren't the seed? ok, thanks! :o didn't know that. well, back to work, gotta finish the southern wall before those goats get too close 8)

32
DF Dwarf Mode Discussion / Above ground crop troubles...
« on: August 15, 2010, 10:54:51 am »
So, i'm attempting a fully above ground fortress, with the mining being done through only wide pit-style quarries. I've started a large wooden wall, bedroom building, and more. Now, i gathered and chopped my entire area for ample supplies, and aquired about 6 prickle berries, which i was delighted to find: they grow all year long!. i started an above ground farm plot, and designated them for planting all year round, but my farmer has yet to plant them after a full season. there's still 6 of them, stored in my stockpile, and they've remained there. I'm not really short on food at this point, as i have a fisherman and other gathered plants, but would like help quickly if you can, as my gatherers seem frightened of the zombie goats very nearby and decline to gather some areas....

33
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:38:18 pm »
I guess..well i'll probably chalk ths one up with the others....

1. Death by lack of food
2. Death by lack of drink
3. goblin hordes
4. Magma
5. Pressurized magma....
6. pressurized water
7. fireball+forest+aboveground fort
8. horribly stupid mason.

34
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:33:08 pm »
is there a utility in DFhack or Runesmith that can heal dwarves? i'm totally ok with losing a dwarf to something like a caving, but not when he's a super important one of my starting 7, and immigrants have yet to arrive....

35
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:26:28 pm »
yeah, still paused for hopes in saving my dwarf

36
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:23:34 pm »
but neither are in the hospital....ironically, he ended up getting stuck/iving up on life, in what is TO BE the hospital....

37
DF Dwarf Mode Discussion / Re: Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:12:23 pm »
The other miner, who also seemed horrible at planned cave-ins, eats and drinks fine, and he has a broken leg, though he also seems very intent on cleaning himself.....

38
DF Dwarf Mode Discussion / Fallen dwarf, refuses to eat/drink?
« on: August 14, 2010, 05:04:13 pm »
So, a dwarf who recently broke a foot to a cave-in continued to work for a little afterwords, then, when going to dump a stone, simply gave up. They are now sitting at the bottom of what was to be my hospital, with "no job" listed (they have a full list of mason tasks and refuse to either eat or drink, and are currently hungry and thirsty) i ensured they can get out of the tunnel, as other dwarves come to move the nearby stones. I would not like to lose this dwarf, as it's a legendary miner, aswell as my only mason :(

39
is there any way i could get this to work with stonesense, and Dwarf theropist (though i don't know if it works with DT as i never tried. any help would be greatly appreciated

40
Tilesets and Graphics / Re: Ironhand's Graphics Set (0.48 released!)
« on: August 13, 2010, 09:00:33 pm »
Ok, I LOVE this tileset. I used to play Genesis mod (loved that too) but went to vanilla so i could use stonesense. now, the one thing i've noticed is that silty clay walls on my screen seem to appear as mushrooms of some sort, and alunite and microcline appear as a weird "T" shaped tree/mushroom? any help would be appreciated. If this is indeed Working as intended, please correct me. :-\

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