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Messages - Rexfelum

Pages: 1 ... 31 32 [33] 34 35 ... 43
481
Oh, no!  Did the giant rolling talking multicolor prophetic afro just get killed at location [0,0]?!

(Or was it actually an Athenian who headed out there?  There appears to only have been an "x4" on the move to the "Downstairs Lobby," when there are five of them.  (Details, details.))

also how do you watch a thread?

Congratulations, you are now watching it the easy way.  Just like I am.  Go to "Show new replies to your posts" to see.

--Rexfelum

482
Oh great.  Now the journey into and through the waiting room has become a gauntlet-style run past a ravening and ill-defined monster.  And with people idling, the chance that some suckers will kill themselves eliminating the threat before I arrive is uncomfortably slim.

I do nothing.

--Rexfelum

483
I'd feel a lot better if it really were a site about tropes.  Just look at the descriptive text when that site shows up in Google search results: "The 'Main Dwarf Fortress' trope as used in popular culture, with a list of examples from all media."  That sentence setup only makes sense for actual tropes, like the "Five Man Band" or suchlike.  As it is, the site serves as a wiki for anything related to books, movies, shows, and games whatsoever, where the entry content itself is a discussion page complete with fan debates.  It could be downright educational if only it ran as intended.

This isn't meant to be confrontational, but have you actually looked at the site? The google result is misleading - there is no Dwarf Fortress trope, the Dwarf Fortress entry is a brief description of the game followed by the tropes it contains. "[T]he entry content itself is a discussion page complete with fan debates" is just plain wrong. Seems to be running as intended to me...

No problem, I'm glad to answer you.

Yes, I have been to the site, as you and I have now said the same thing about the Google result.  This keeps happening: the tropes website has set it up so that searches for their pages return a description in that format or a few other similar ones.  And mind you, it must be them that chose this format, not Google, because that's how search descriptors work.  It would appear that they intended the site to actually be about "tropes," in the sense of "And now we will discuss the 'Five Man Band' trope as used in popular culture, with a list of examples from all media."  Instead, exactly as you point out, this is an encyclopedia-ish entry about the game.  The site contains "anything related to books, movies, shows, and games whatsoever," down to the companies that make them, in a function more like . . . well . . . wikipedia instead of a literary analysis.

And I object that I'm just plain wrong about the discussion content.  Scroll down to the "It provides examples of:" section on any page (or "Examples:" when it is actually a trope).  Some entries are explanatory and to the point, while the rest are used as an internet forum, complete with "I think" and "no, it's actually."  Now, after the complaint I just wrote about "encyclopedia-ish entries," one could easily argue these pages belong on the site precisely because of these "example tropes" sections.  But when they're used in this manner, it is dismaying.

And this thread is so derailed we might as well invest in hovercraft.

--Rexfelum

484
DF Announcements / Re: Dwarf Fortress 0.31.18 Released
« on: November 16, 2010, 12:27:50 pm »
Okay, if I understand it correctly, I shouldn't need to create a new world in 31.18, and can instead copy a 31.17 save folder over without missing much.  Especially because I'm between plays right now and have yet to start a fortress (so I don't yet have, e.g., weapon traps or uniforms).  It looks like nearly all of those changes should update current behavior, such as avoiding crashes; exceptions might include a few typos (perhaps "dark dark fortress") that have now been written into my game, and I might expect to remain until a new worldgen.  Is this right?

--Rexfelum

485
Anyone object if I copy and paste entries from across three pages to reply to all of them at once?  No?

I'm all for not calling them clowns. Clown made me want to see how a circus worked, spartans would make me think of fighting type stuff and I'd ignore it unless I was trying to figure out the military.

Well, you're saying "euphemisms" have to communicate some specific sort of domain information.  "Clowns," "Spartans," "Cheeseheads" . . . it doesn't matter what it is, you'd know pretty quickly that the people using these words were hiding something.  If you looked at "clowns," noticed people were talking funny about them, and nonetheless said "Whee!  This has nothing to do with secrets that will kill me!" then you must not have played too many games that had secrets.

(By the way: in light of ambient concerns of hostility, one might conclude I am being aggressive with that last line.  I do not intend so.)

You're overthinking this.

Perhaps.  But isn't this the depth of thinking needed to address underlying assumptions?

TVTropes just describes literary, well, tropes. It's not even a joke site.

I'd feel a lot better if it really were a site about tropes.  Just look at the descriptive text when that site shows up in Google search results: "The 'Main Dwarf Fortress' trope as used in popular culture, with a list of examples from all media."  That sentence setup only makes sense for actual tropes, like the "Five Man Band" or suchlike.  As it is, the site serves as a wiki for anything related to books, movies, shows, and games whatsoever, where the entry content itself is a discussion page complete with fan debates.  It could be downright educational if only it ran as intended.

By the way, if someone didn't want to be spoiled, wouldn't they avoid the forum in the first place?

Good advice.  Unfortunately, you know how much help new players need.  Fortunately, the wiki has spoiler warnings (without potentially-confusing euphemisms).

There's a lot of unnecessary hostility in this thread.

Agreed.

I think it is pretty tame compared to what the internet has to offer.  Some strong opinions, yes, but this forum continues to be amazing in terms of self-control.  The conversation is going places.

Doesn't the little opening cinematic show adamantium and demons in it anyways?

Sure, something like that.  But are you saying that spoilers have been given away in the video, and therefore there's no concern?  If so, go back to when you first watched it, and ask yourself what you saw.  "Hmm, greyish rock.  Hmm, bluish rock.  Hmm, the dwarf saw something scary.  I wonder what it was.  Alright, let's play this thing."

A useful but non-spoilery phrase for the HFS is handy to have because spoiler tags draw unnecessary attention and break the flow of a topic.  Clowns is a common choice due to being grandfathered in, not because it's considered funny or witty.  Tradition is weighty.  Still, for those who are bothered, I've heard and used variants of "Slade Plains" on occasion, and I've seen its inhabitants referred to with sobriquets that are both suitably ominous and suitably mysterious, things like "Those Below."  Also, plain ol' "HFS" always works.

I agree: people can come up with creative ways to write, and readers who know about the spoilers will understand.

--Rexfelum

486
DF Gameplay Questions / Re: Names being curtailed
« on: November 15, 2010, 03:50:08 pm »
Does "Vabok" have an accent mark on the "o"?  And are you using the TrueType option?  There is an issue where it just stops printing when it hits those special characters.

You can either turn off TrueType in the init file, or just go your merry way, content in the knowledge that the dwarves know who they are on the inside.

--Rexfelum

487
DF Adventure Mode Discussion / Re: How do you pull arrows out of your body?
« on: November 15, 2010, 03:47:21 pm »
Yes, I believe it is under "I" for complex "I"nteraction.  Select it then pull it out.  Same thing with pulling out a weapon stuck in a foe, if you feel like doing it that way.

--Rexfelum

488
DF Adventure Mode Discussion / Re: Be careful around rivers!
« on: November 15, 2010, 03:24:59 pm »
some  insignifficant fish like carp

Insignificant fish!? INSIGNIFICANT FISH YOU SAY!? THIS IS CARP!! OUR ANCIENT OVERLORD FROM THE DAYS OF YORE!! THE TERROR OF THE DEEP!! THE DEVOURER OF UNIVERSES!! DARE YOU OPPOSE HIS WILL!?

Yeah, what NewSheoth said.  You must be new.

Thankfully, carp aren't as bad as they had been (namely, as discussed in that link).

--Rexfelum

489
DF Adventure Mode Discussion / Re: Sleepwalking with sea serpents
« on: November 15, 2010, 11:05:32 am »
It occurs to me that Xenos's avatar-image-thing, being cropped from the "casual gaming/hardcore gaming/Dwarf Fortress" comparison cartoon, is somewhat relevant to this situation.  However, things aren't displaying correctly on my computer to do anything about it in this post.

--Rexfelum

490
DF Adventure Mode Discussion / Sleepwalking with sea serpents
« on: November 15, 2010, 02:14:42 am »
I ran around as an adventurer for awhile, killing things near where I planned to build a fortress so as to see the results in the future engravings.  I wanted to kill her off before the end of the year 1049, so my fort would start neatly in Spring 1050.  (By the way: the 14th of Obsidian appears to be the last day possible to end adventurer mode and have the next fortress start up the next year.  The 15th or later, and I got Spring 1051.)

There was a nearby body of water that froze at night and thawed in the day.

I sent her out on the ice sheet at night and told her to go to sleep.

She woke up on land.  You may recall people complaining about "sleepwalking"; well, it happened again.

But this time, there was a sea serpent, too.  It must have interrupted her sleep.  And it was somehow on the other side of my adventurer from the actual water.  On dry land.

Air-drowning.

. . .

So, like I would expect from any good dwarf, I told her to get up, hack at the sea serpent with an axe until it collapsed in pain, then slash its throat over and over and over again until five different openings were ripped into its arteries, watch the serpent bleed to death before her, butcher it, collect its skull and scale, drink its blood, eat one chunk each of its meat, heart, brain, lungs, intestines, and all the other available organs, and lick its nervous tissue.

Then go back out on the lake to die.

--Rexfelum

491
Alright, I'm wondering if I saw what I think I saw.  If I did see what I think I saw, then I saw something that could lead adventurer deaths to involve fascinating and unlikely circumstances.

I had a group of friends with me as I dealt with an outlaw band for a quest (in the latest version).  My friends engaged battle before I did.  I finally got near the outlaw leader, who was fighting and winning against a swordsman of mine (or somesuch).  The full-screen dialogue showed up and the leader taunted me about having killed somebody.

I thought "Huh, don't I know that name?"

The dialogue went away, and then I received the combat report that the leader had killed my swordsman, who had that name.

At least, this is what I think happened.  Am I imagining things?  Does the order of notices in a turn make this possible?  Because, if so, an enemy leader with a bow could shoot you in the head on the same turn that you get within taunting distance, and then you would be taunted about your own death before you died.  That is, you could be killed by a psychic.

Seriously, am I imagining this?

--Rexfelum

492
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: November 13, 2010, 03:04:27 pm »
Is it just me, or are goblins having a real problem snatching children in history right now (they do it just fine in fort mode, as some newly-migrated couple with child had to find the hard way before they even entered my fort proper)? Looking through the sites of a few generated worlds, most non-empty dark fortresses - even those "owned" by non-goblin civilisations through conquest - have only goblin inhabitants, with the occasional boss demon here and there. In five worlds, I had one dark fortress with one human in it. That's it. Might be just me being a bit unlucky though ...

Yes, thank you for putting it into words.  I enjoy "mixed-race" civilizations (especially when I get to fight them), but recent world gen experimentation has resulted in little mixing, whether by babysnatching or warfare.

It looked like it had to do with crowding: with 40 civilizations in a medium map, humans captured a bunch of elf slaves, and goblins captured (I presume babysnatched) some humans.  With 30-35, I saw two human-captured dark fortresses with goblins and humans, and that was all.  With 20, nothing.  Zilch.

I prefer a smaller number of civilizations for aesthetic and sprawl-control reasons.  Is there something I'm missing?  A feature I can tweak in world generation to increase racial mixing and conquest?  Or did something change in this release that reduced interactions like babysnatching in history?

--Rexfelum

493
DF Adventure Mode Discussion / Re: Faerie Fortress? Bug?
« on: November 12, 2010, 05:00:16 pm »
I'm guessing it's related to this:

Quote from: Aqizzar
After reading that story, I'm really curious what elements were "problems" that deserved being "fixed".  It wasn't Skinnyrends the Alligator of Ambition was it?

There's the being able to use the great axe with one hand (not fixed), a problem with the display of the labyrinth symbol (fixed), the alligator thinking that it should start in the keep because it was a site resident (not fixed)...  probably something with the wounds healing that weren't fixed, like my hips, which were really really messed up.  Taking away the guy's knife was clunky, since you still have to grab it and then step away instead of getting an explicit option to fight over it, and that hasn't changed.  I think I fixed a few other minor text things.
(Emphasis added, of course.)

I'm guessing that sleep takes you into some alternate metaphysical state, like the state in which alligators reside when there is no adventurer to watch them.  Then, once either you or the alligator become once again observed, the waveform collapses, and the location within the site is chosen anew.

Unfortunately for you (and the lord in that story), whatever settings or defaults are involved wind up putting you in the wrong place.  Can't wait until someone wakes up suspended in midair or over a body of water.

--Rexfelum

494
DF General Discussion / Re: Endless Siege removal?
« on: November 11, 2010, 02:06:16 pm »
Cool, then.

(Aside from the problematic parts, of course.)

--Rexfelum

495
Pardon, but this individual (me) from the pre-waiting list has been enjoying reading the game proper, and has three things to say and/or ask to/of Dwarfaholic.

First, does the amazing psychic power that allows all the people in the game to know the actions and thoughts of others extend to those of us in the waiting/pre-waiting area?  Specifically, are you alright with our posting here too?  Or will my posting be regarded as little more than a metaphysical whisper, lost on the electronic wind?

Second:

Tarran: Execute Plan:
. . .
Just before you Breathe Your Flame Of Electricity at The Batteries

Weren't they "Conveniently Found Condensator Units" a moment ago?

Third: who controls the "Empy Topic Slot," if anyone?  For that matter, who controls the initial slot?  I can't find it listed in the first post, and I imagine the game could use some silly topic variation again someday.

--Rexfelum

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