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Messages - sambojin

Pages: 1 ... 160 161 [162] 163 164 ... 189
2416
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 10:56:58 pm »
Think yourself lucky. I've been politely asked to NOT roleplay out the things my character does. Or at least not to roleplay it to our enemies. Just assume that if there is a mention of the Cat's Arrows injuring another noble, that I would have tried to fit the word "tonker" into my regards letter to them.

Looking at the numbers, I don't think Morek can actually defeat us, or hold onto Nifel. Between a decent morale boost at the pub, some fresh men, a quick repair and not having to face the seige engines again, I think Morek flupped this one

2417
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 04:12:27 pm »
It turns out I did manage to injure a noble. This one was just an assist, firstly injured in the battle, now seriously injured by me. Still, that's two on my tally as well so far, but split over two battles.

I didn't think I'd ever be able to say this, but yes, I shot her in the vagina. Roleplaying can be fun :)

2418
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 02:46:30 pm »
Woohoo! I made it through the battle unscathed. I didn't do much, just shot peasants really, but still.

Lost 3/4 of my unit (wounded/dead) and the whimps ran off. I mean, come on. We still had 8 guys left. Not to mention the pinpoint testicular aim of Graham himself. Damn whimpy peasants.

Oh well. Now to do it all again tomorrow. Poor Morek, they took a pretty bad kicking in all this. They probably won't get to win this one afterall. Which means we just have to destroy Libero's army in a few turns and we'll all be saved.

Which might be a little harder to do than to say.........

2419
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 06:34:45 am »
Wow, triple post. I'll have to leave this thread be for a while after this.

I just have to say: There is nothing more noble than shooting the marshall of the opposing army in the nuts right after his blokes clobbered a mate of your's in your first battle in the game. Yes, that's how I'm roleplaying it.

Hehehehehe, Summerdale rocks. Sorry Helm, I was aiming for your head.

2420
Other Games / Re: Prospector, a roguelike in development
« on: June 15, 2012, 04:22:05 am »
It used to happen more in earlier versions, I've been stuffing around with other games too much recently to know how much it happens now. Maybe I was luck/unlucky. But yeah, it did save me a few times early on in my characters.

"Oh my god, I'm going to die. I know....... I'll shoot Santa. That always saves me."

It used to work a lot. I think I've only had one crash from it in the new version, and I forget what the circumstances were. Maybe I got better and don't need cheesy-crash-saves as much. But I did do it on purpose quite a few times when I started playing Prospector,

When in doubt, shoot Santa. Or chaos penguins. They save your arse sometimes.

2421
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 02:24:30 am »
Oh, and if you do join, there's exactly one standing order from anyone in Summerdale currently. Travel to Nifelheim, hire troops in Nifelheim, travel to Nifel. Then help us kill shit.

That is all. RP and introductions can happen later. We've got a fair few thousand combat strength of troops awaiting people's commands. That command is: Travel to Nifelheim. Hire troops in Nifelheim. Travel to Nifel. Kick the shit out of some pretty annoying empires. It's us against everyone. It's just like DF, except we're here to fight from the get-go. Plus we'll be able to all hire more troops the more people we kill.

It gets better and better...........

2422
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 15, 2012, 01:35:22 am »
To tell you the truth, I'm suprised more bay12'ers aren't getting in on this. There's donk loads of troops waiting to be hired in the capital. I tend to think we've been under-estimated.

More nobles=more troops to be hired. Cash is available for newbies.

Join in the !fun! everyone. You'll probably start in Nifel or Nifelheim. A ring of deadly steel that menaces with spikes of awesome to make all dwarves everywhere proud. We've got the cash, the troops and the support to win this (or bloody the empires attacking us beyond compare). All we need is more nobles.

Don't be put off with introductory messages or actual roleplaying. Start in Dwilight, start in Summerdale, hire some troops and stand in Nifel. We don't put the drawbridge up. We like the enemies coming into our archer's range.

If you've ever been on the end of a hopeless undead and goblin seige (it's hard to tell which one Morek or Libero are sometimes), then give it a burl for the next week. You won't be sorry starting out a game of Battlemaster in these circumstances. :)

Battlemaster: It ain't boring in Summerdale right now. Losing is Fun! So is winning a hopeless seige. There ain't no tantrum spirals for people that just want to fight.

2423
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 14, 2012, 11:34:14 pm »
I've read a bit on the BM forums. Regardless of what happens in Summerdale and the astroist empires, I sort of think that it will be a little more interesting than before. There's things happening at least.

Even with Summerdale's current position in-game, there's certainly been some excellent SMA RP'ing going on. Even if my character does get killed off, I sort of think that this will be one of the highlights of my BM experience for some time to come. Thrown into the fire, but enjoying every minute of it. For a bit more than a week it's been worthwhile logging in every time. It's probably the best time to join up really. Peace is boring.

I've got a noble in another world, and while it's been activity since day one, it's not an SMA world. It's moving quickly, but not in the same way. For all Summerdale's flaws, I think a lot of people will miss us if the peninsula stagnates again.

2424
The price and ease-of-use would have to be drastically improved to seriously make a dent in the market. No one would do such a thing if they couldn't make a dollar out of it on the side. Spending $2000 dollars on a basic setup, gaining the technical skills required and then making the 3D models required for printing out armies is somewhat beyond the investment of time/effort that the average gamer will undertake for a simple boardgame. This is in a market where sitting down and modelling your army for weeks is common practice. Devoting entire rooms to game models isn't unheard of. Having groups all pitch in cash for short-lived, somewhat pointless projects happens on a fairly regular basis. So why isn't it common practice already?

Maybe in the future. Maybe. You won't be able to use them in GW stores/tournaments or anything though, which is a turn off for some.

I looked quite heavily into 3D printing a while ago as a cheap way of rapid prototyping various things that were on my mind at the time. Of course I thought of how easy it would be to make figurines (and money) off something I wanted to use anyway. It's not quite as easy, sophisticated or low cost as it might appear.

Maybe in the future. But then again, most things in the future will be easy, cool and cheap. They always are in the future.

2425
3D printing is still pretty pricey. About 1-2 grand for a fairly basic one. But then again, so are GW games. About $400 or more for a decently rounded out army on the cheap.

The plastics used in 3D printing aren't cheap, neither are the replacement bits for doing such large scale printing projects. A 200 figure army will cost you more then just the plastic cost for wear and tear on other printing components.

For big figures, yep, you could make a good profit, especially if you did break them down into peices a bit. How much is a forgeworld dragon or landraider these days? Even just printing out a LR as a single block would probably turn a profit after printing 40 of them quite easily.

Is it piracy to 3D print something called a Heavy APC with Laser Cannons? Nope. To call it a Landraider is though. It just depends on what iconography and marketing is used to sell it. Would it sell? Who knows. I'd buy one if it was cheaper and cooler than GWs. I don't play in-store anymore (or at all for that matter).

For armies you would be hard pressed to sell them. Not to mention the sheer time it takes to print out that many figures and the technical limitations of 3D printing currently. You'd still have to sand/smooth polish them a bit for a decent figurine that comes anywhere close to GWs current model quality. You probably still wouldn't be able to, even with a great, well calibrated setup. The detail of current mini's is amazing compared to what you can reliably get out of a 3D printer.

So big, expensive, figures where the only competition is GWs/Forgeworld's hideously overpriced ones, then yeah, profit away. Piracy of IPs isn't really a problem if done correctly. Will they sell, will you make money, will they destroy the TT miniatures market?

Who knows, maybe, probably not.

2426
Other Games / Re: Prospector, a roguelike in development
« on: June 14, 2012, 10:51:33 pm »
The newer versions seem a lot better than the old. No more "invincible, confused captain is your saviour again" sort of stuff.

But yeah, there's crashes from time to time. It usually crashes the game so you can just restart from where you left off, before landing on the planet. But it's not a bad idea to keep a backup save for safety. It's not savescum abuse if it's used for fixing up "features" in the game.

And seriously, don't fire weapons off the north or south pole of a planet. It's a random thing, but it is my most common cause of crashes.

2427
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: June 14, 2012, 10:46:31 pm »
I wonder if there will be even a brief mention of some underwater alien activity in the new one. Just as a fan-service, not for actual gameplay.

Although........ Not such a bad idea for the expansion pack either. There was a mod/frontend for the original and TFTD around where you could play both sort-of seemlessly. It sort-of worked.

But again, as a bit of a blurb for terror attacks on shipping ports as a fan-service would be pretty cool.

2428
Other Games / Re: Battlemaster a Roleplay medieval low fantasy game
« on: June 14, 2012, 10:26:40 pm »
While Summerdale's fall is sort of a given, it will be a fairly bloody given for the attackers. When you have the entire strength of a realm concentrated and turtling, it's probably going to cost a fair few men to take the place apart.

The point of this is, who will take the losses? Morek or Libero? And then what? Two expansionist empires with their main forces beside each other. Who took the losses, who is looking weak now? Well, obviously Summerdale, but who else? Religion is a fine thing, treaties and alliances are based upon it. But I think that the peninsula is still going to be quite an interesting area with the land grab and having three large, strong empires now butting up against each other.

Final stages of WWII in Europe kind of interesting. Peace is great, but so's cold war........

2429
Other Games / Re: Warhammer40k: On the way out?
« on: June 14, 2012, 10:12:24 pm »
It kind of depended on where you were playing and how bad your GW store people were. In the GC/Brisbane area they'd often let you proxy if there was a new book out and you wanted to try out the mechanics of a new rule. Not cardboard proxies, as long as it was really clear what the troops were meant to be and you told your opponent and the store members that you were doing so. Crossbowmen are crossbowmen, it's kind of obvious what you're trying to represent.

It depended though. Mention the fact that it's your payday tomorrow and you wanted to try them out on games night, so you would purchase them tomorrow and they'd usually let you. It didn't have to be true or anything. Then again, I've had staff flat out refuse to let me play with wolfrider wolves as chaos hounds (my wolves are converted as gribbly chaos hounds anyway, that's how they started life before my O+G army), based on the fact that they were arseholes. GW has some strange policies in both gameplay and staff hiring in place.

For non-tournament play I used to proxy/convert all kinds of stuff. In a gaming group it's rare to not play against armies with at least a few proxied figures from time to time. I've even played against armies made up of heaps of 25mm cardboard squares on a cardboard tray, with the unit type and equipment clearly written on a scrap of  paper blu-tacked onto the tray. They were clearly chaos warriors, it said so on the label.

It depends on your gaming group on what is allowed. GW stores tend to suck pretty bad and lose a lot of sales from it. The guy I played with the cardboard square army did end up buying a shit-ton of CWs in the end. He said he probably wouldn't have if he never got those first few proxied games in outside of the store "must buy first" system. They became pretty good in 8th as well, the lucky SOB :)

2430
Other Games / Re: Warhammer40k: On the way out?
« on: June 14, 2012, 08:38:47 pm »
After over 15 years of playing WH/WH40k I'm still a crappy painter. But I'm suprisingly good at modelling (in a rough and ready way). Do you know what got me good at modelling? GWs price structure.

I actually used to like the meta-game of working out what could be modelled easily into another troop type with a few simple conversions. Chaos Terminators ended up being normal space marines with big shoulder pads, spikes and some random weapons cobbled together. Two full squads for the price of a normal box. Chaos knights were Imperial knights with gubbins attached and the necessary amount of spikes. Chaos spawn were always free. Screamers ended up being made out of 40mm bases, melted "just so".

I used to love working out what I could get for my dollars out of something else. It had to have a purpose, it had to look cool, it was sort of "the game behind the game" for me. I actually think I was the first person that posted on Warseer how good BfSP was for Chaos Dwarves. A 1200-1400 point army for $80, and it was even slightly effective. It sort of led on to a bit of a CD revival, with people doing all kinds of stunning conversions out of the cheapest figures (per dollar) that you could buy. I secretly think that the posts based around that were the reason GW put CD on the back-burner indefinately. Yep, I'm a bastard....... They don't seem to realize how many BfSP sets that they sold due to people converting the hell out of them. They really should have just released an armybook and a modelling/conversion guide and be done with it. Could have earnt quite a bit of dosh selling figures from the rest of the range without having to sculpt a thing themselves.

To tell you the truth, I think I've only ever bought 2 WH warmachines in my life. One pump wagon and one spearchukka. They were only there to prove the legitimacy of my other 3-5 of them. Sprue based engines of death that had more character and looked cooler than anything GW could produce. BOs were heavily converted boyz, in 6th edition, which all of a sudden fitted in perfectly with 7th edition rules. Netters and fanatics were converted BfSP NGs. Not to mention the ninja goblins. Mork praise the ninja goblins, they were the most fun modelling project I ever did.

I guess GWs pricing policies have done some good things for the game. It's made us all into awesome modellers. As a 12yr old (with a job) the prices were too high. As a 25yr old (with a job, paying 20x what the kiddy job did, maybe more) they were still too high. They're too high now and I need more figures for a decent army. But damn did I get good with a craft knife, a lighter and some super-glue in the meantime. :)

And they shall know no proxies..........

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