Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sambojin

Pages: 1 ... 43 44 [45] 46 47 ... 189
661
Other Games / Re: Total War: Warhammer!
« on: April 08, 2016, 11:17:46 pm »
When did you grow up? I grew up at a time that games were released broken and buggy as shit, and never got patched. And if they did, you still had to buy a $10 pc mag for the coverdisc with the patch on it.

Now they're purposefully released unfinished and broken, but they usually get patched within a few months, for whatever your internet d/l fees cost (cheap).

I'm not sure if that's better or worse. I wish I grew up in magic-happy-funland time though. Computer game journalists were probably even honest and well informed and not getting paid to give a positive review in that time/place/myth-that-never-happened.

Ah, nostalgia......

662
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 08, 2016, 11:07:48 pm »
Perhaps it is. It's just a trick of perspective and gravitational lensing to your viewpoint that everything just happens to appear on a perfectly flat plane. There's probably a blackhole, some expansive doppler effects and a bit of time dilation occuring between your viewpoint and the actual galaxy as it stands.

Geez. Don't you know anything? :P

663
Other Games / Re: Total War: Warhammer!
« on: April 08, 2016, 10:59:41 pm »
It'll be nice to see a chaos campaign vod. Even if they're generically "hitty", having marks and enough different playstyles or bonuses from them may actually pique my interest in pre-ordering. I'll be getting the game at some point, but I'm not sure if Chaos is worth the CA pre-order horror. I didn't even play Rome 2, and even I remember it.....

But if it's like the "kinda 4 armies in one, or flavour to taste" of 6th edition WH, then I'd probably pay the CA tax, knowing they'll be good eventually (as well as the rest of the game). A few little daemon units would be the clincher (so yeah, just like 6th ed Chaos, but with marauder marks too).

You can see that the models aren't complete yet (only 1-2 variations a unit for some), so I assume they'll get better. But until I see a campaign, no chance of pre-ordering. They might not be chaos'y enough to sell my soul for.

664
Other Games / Re: So OpenX-Com...
« on: April 08, 2016, 08:33:28 pm »
Rise, ye, from your grave!

Anyway, "Rock, Paper, Shotgun" did a small review of the Xpiratez mod by Dioxine for OpenXcom. Cue increased popularity of an excellent game, and one of the best total-conversion mods around. Up to version 0.98b, and getting better all the time. Both the mod and the "Open Xcom Extended+" .exe are making great strides, so if you checked it out before, take another look. They're amazing now, and fully playable from start to finish.

Hard, yes. Inscrutable on the first few playthroughs, yes. But absolutely amazing once you get past the initial "wtf do I do?" thing. You capture people and booty. That is what you do. There's no running to laser rifles here, it's a not a Long War, it's a campaign of genius.

Article here:
https://www.rockpapershotgun.com/2016/03/30/x-piratez-xcom-mod/

Main mod thread here:
http://openxcom.org/forum/index.php?topic=3626.0

Board for mod here:
http://openxcom.org/forum/index.php/board,18.0.html


It's one of my favourite mods to anything ever. Try it out some time. Check out Meridian's excellent .exe mod too, it brings masses of quality-of-life features to the basic Xcom experience, and is damn handy for Xpiratez. It was made for just this purpose (and other mods too, I guess).


Yes, it has weaponized Parrots and Dogs too. Potentially with grenades (or chainsaws!). It's tradition.

665
Looks great. It's surprising how little things really make huge differences.

666
Other Games / Re: Cards against Humanity
« on: April 07, 2016, 01:17:58 am »
We should set up a CAH night at some point. If the RTD Einsteinian Roulette peoples get involved, all the better. I quite liked sci-fi movie night (morning for me) with those folks.

What could go wrong? Piecewise, where are you?

(aww, how sweet. I got Sociopathic Soldier on TV Tropes. How nice :). I'm flattered. A poorly written backstory and being gun-happy can have good words applied to it. It'll be funny if in 1000 years if that's all that is ever known about me).

667
ptw

668
Other Games / Re: Clash Royale - Actually, found it enjoyable.
« on: April 06, 2016, 07:06:44 pm »
Do you think it'd be worthwhile making a bay12 guild on this? My guild is pretty cool (Aus Stars. Mostly Aussies and English speakers, but everyone's welcome, from anywhere), but if there's enough call for it, it might be fun to have our own guild.

Having a regional guild is cool due to timezones, so more people are on when you're awake. But since guilds are so hands-off and irrelevant other than donations/requests, chatter and friendly matches, Bay12 might actually be able to pull this one off. My last guild had an absent leader and a half-inactive player base, and was still pretty cool. So us active types formed a new guild. It's about the same really.

Is there any interest in a Bay12 guild, so we can use this thread for guild chatter and strategy as well? It'll stop the timezone thing being a problem at least. Needs about 20+ people to make it worthwhile, but it's completely management free after we make it (everyone can be a co-leader, etc. Rank doesn't matter in CR, and there's no limit to promotions). Might be fun. Pity my current guild is so cool.....


Or just join Aus Stars if you want a generous, friendly, helpful, open guild. We've got 28 members right now, so some crazy dwarves on top of that won't hurt. There's a limit of 50 per guild, so come aboard. Mostly 18+ yo members, so say what you want. But be nice. That's what guilds are for.

669
Other Games / Re: Total War: Warhammer!
« on: April 05, 2016, 12:44:43 am »
Also all those heroes sound so oddball.  Please tell me that the Wight King is basically Skeleton (Baller King) King.
Wights are basically pre-Sigmar (so, ancient) skeletons brought to life, some of them (like Krell) former Warriors of Chaos. So yeah, pretty much a skeleton but better.


No, the Skeleton King probably isn't Nagash.

But shit like that would be cool. High King? Meh. Vampire Lords? They'll all be doing this shit for centuries. Emperor? Humies, 'nuff said, they need one or they're screwed. Chaos? It's sort of on their mantle-piece, "this is our reason for existing in WH".

Orc Waaaaagggghhhhh!!!!!? Kind of pretty fucken awesome from the get-go, especially against those toffs. Especially a wolfrider horde from "Da East".


But Nagash? Nah, I don't think the "Skeleton King" is Nagash. Otherwise "shit just got really serious."


(this is with the "WH is dead, long die horrible Sigmar related things" being canon. Holy fuck! If Nagash was pulling some shit, or the Greater greater daemons were, then I'd understand why Sigmar took his toys somewhere else to play. Just couldn't cut it with the big boys. And Nagash strips any crappy MMO stuff to the bone. Original Necromancer! In this world at least, one with true power over life and death. The Skelly King from WoW is like saying the Skelly King from Diablo stands a chance. Good characters, but not the same plot level).


It'd be a glorious thing if there was even a basic outside reference to Nagash spending all his time in his pit giving the WH world "Both Life and Death, outside of any god's power", making Totally Warhammer: Total Warhammery completely canon forever. And not any AoS shite, to any player's mind. He's the only damn "god" that would/could do it, because he likes his toys as much as Sigmar, Tzeentch or Nurgle. But he never left.


It's either that, or AoS was a 'shroom induced hallucination of the future, that is just a standard part of ninja goblin training, whereby rendering it redundant to anything to do with anything (other than ninja goblins, and the training thereof).

670
Wow. There's not much that the Cogmind/X@com engine can't do these days, is there? Totally vindicates my earlier comments of "the most sophisticated ascii roguelike engine ever made".

I still think licensing the engine out (even at "Unity" style prices, $60-120 a copy) is always a good backup plan for you. Or just to make a bit of cash to help you develop your games. Of course, user support is way more time consuming for engines than games, so it's probably best to wait.

671
Other Games / Re: Clash Royale - Actually, found it enjoyable.
« on: April 01, 2016, 10:04:33 pm »
Must be a very high lvl prince card. I can usually spam/speed bump them, but they scale far better with levels than most things.

What sort of lvl are you playing at? Arena/card lvl wise?


If it looks like you can't stop a prince, drop mêlée/spam right in front/beside your tower (when they're about a 1/4 of the way to you from the river). Don't worry about drawing them off to the side. At least they won't charge your tower, and who cares how much they overkill your spam? A decent mêlée troop will do some damage before they go down, but 1-2 mana spam is better to have killed, rather slowly. The tower will be too close to the spam blocker for the prince to get another charge off, so you won't get the big hit on the tower. Then just drop something decent/ranged on or near them, while/after the spam is fighting them. Prince dead.

And maybe something nice still alive to push with straight afterwards.

A few hits on a tower isn't bad if it's a "free" kill of a 5 elixir card. Just control the charging, and choose whether he dies in battle or slowly tapping away at a tower.

672
Other Games / Re: Clash Royale - Actually, found it enjoyable.
« on: April 01, 2016, 09:11:39 pm »
Except skellies (and something else). Or gobs. Or spear gobs. Or Mini-PEKKAS. Or buildings/anything positioned so that even if he destroys them, he doesn't get another charge before he hits the tower, while slowly getting tower chip-damaged. Even archers can draw him into an enfilade of two tower's fire.

Princes are great, but there's tonnes of counters. I actually wish their nerf wasn't less charge speed, but more time before charging occurs. That's the scary thing. Something gets hit HARD, quite quickly. And sometimes you've got nothing mana-efficient in your hand to take that hit. With poor positioning or judgement, they get another hard hit/charge again very quickly, which makes many troops die to them. It's the charging, not the quickness of movement, that has to be nerfed/countered. 1/2 a second would do it, easily, even if they moved as quickly as before.

Which is why skellies are so good for so many reasons. There's nothing that can be more mana-efficient, even if it's not an optimal counter-play to that troop type. Skellies DO counter Valks/dragons/barbs/sorcs/etc, but only because that 1 elixir gave you an extra card draw and an extra two seconds to deal with them. Sometimes more with good positioning.

"Least wasteful" is good in itself. Especially if it gives you 2+ more seconds to do something optimal against a charging prince/annoying valk/rampaging dragon/pesky minion horde/unescorted sorc. Or take the tower hit and let the skellies dps them down (or use any of the mentioned cards to do so).



Having enough anti-air, while not having "just mook ranged troops" that die to AoE, and still having reasonable ways of attacking the enemy, is far harder than countering a prince.

673
Other Games / Re: Hyper Light Drifter
« on: April 01, 2016, 08:08:04 pm »
Broken good (infinite 1-frame auto-aim shooting attacks), or broken bad (yes, you can walk on water, but you can't interact with switches/elevators either)?

674
Other Games / Re: Clash Royale - Actually, found it enjoyable.
« on: April 01, 2016, 07:08:04 pm »
For tips, there's heaps.

Here's a little gem though:

Faster troops can push slower troops. A prince can push a giant a bit quicker up to a tower while charging, and use him as a damage sponge. A valk can get pushed by a hog or prince pretty damn quickly. I'm pretty sure minions can even give balloons a nudge along.

The lane often needs to be clear to do it (otherwise a standard attacker will wander off to engage something, and not push the slower troop directly towards a tower).

I'm pretty sure a hog behind a giant works too, if you want to ram a pair of building destroyers down someone's throat.

It seems to depend on the slower troops "size" and speed, and the pushing troop's size and speed on how much of a boost they get. We've termed it "Prince Boosting" in my guild, because that's where we noticed it first. I've got an idea that hogs might actually be the same "size" as normal troops, but princes are "bigger".

I have no idea why people put Golems on their back line for elixer collecting/timing, considering that they should be able to boost them forward a little, quite easily, within a few seconds anyway (virtually everything is faster than them, and everything that "Prince Boosts" a Giant, does the same for a Golem). But remember, TV Royale "personalities" are just a bunch of currently unassailable p2w gemmers, they didn't actually learn anything along the way. Give it a few months and you'll never see those scrubs again.


Next level shit, huh? Well, kind of. I haven't seen it mentioned anywhere else, but it does work.

675
Other Games / Re: Clash Royale - Actually, found it enjoyable.
« on: April 01, 2016, 05:00:20 pm »
Another hidden benefit of requesting/donating is that it's made so you can just buy a card if it's in your gold shop for someone, donate it, and profit.

Commons get you 5 gold a donation and you buy the first for 3, the second for 4. So it's 3 gold and 2 experience profit, simply by fulfilling a donation request from your store. That's if you REALLY don't have the cards requested, but the store does.

A Rare gets you 50, but you buy it for 40. 10gold and 10(or 5?) experience profit, for five seconds of work.


This matters a lot earlier on, because you don't need much xp to go up a level, and bigger/better towers are good. But you might not have a lot of cards to donate. Buy them if you can, just for the xp (even if you make a loss on the donation). On a Sunday your store is twice as big, so heaps of stuff gets traded between a 50 member clan, regardless of whether they use that card or not. There's really no excuse not to donate every time you see a request, because you do profit in the long run. Even if you and a friend just swap a card back and forth. I tend to say what is in my store in guild-chat, so people know they're on to a sure thing for requests when I'm on (they usually are anyway. My guild knows how the donate system works. You should always donate, it's in your best interest to). The higher arenas your guild members get to, the more likely it is that they'll be able to fulfill your own donation requests, so always donate whenever you can to help make them stronger.

It's both generous and self-serving. But arena 1-2 commons/rares are good throughout the whole game, so you can always request something worthwhile, no matter your level/guild size/average guild arena level.

It's pretty common that I hit my donate timer, just due to random requests at peak times. I tend to buy 1-3 rares and about 5-10 commons a day, just because. If you could buy a golden chest for ~75-250 gold, you would. I essentially do this every day from the gold shop, unless I'm specifically saving to level something up. Even if I don't use them now, or they're crappy cards, I might use them later, or just donate them to whoever. It also helps you "even out" your cards quicker (I'm not sure if you even have to pay to level them up, or just need the option to do so), so you're more likely to get the cards you actually want to level-up from chests. You're more likely to get epics as well, the more commons and rares you have "an appropriate amount of".


To the question of "can it be free-to-play?". Yes. It's free from the word go. The core experience doesn't change much, and from about arena 3 or 4 onwards, you'll have plenty of cards to make whatever deck-style you like. With the focus being on placement, counter-plays, pushes and defense, a card level or two doesn't matter too much in who wins and loses. Big cards make it easier, but it's not an auto-win. I've pipped people in my clan with higher cards, and the same has happened to me against lower ranked members. Big cards are a crutch, not an "I Win!" button. Strategy and deck focus will see you through. Having different cards is more about deck options, not really deck power (although some cards are still "better" than others, the devs seem pretty heavily focused on balancing them). And you auto-magically get more powerful as time progresses, just by free/crown/normal chests and donation requests. It's just a time thing, not a skill thing, that gets you more powerful. Unless you're hopeless, you will slowly float up through the arenas due to your cards getting more powerful than those in "your bracket". This doesn't mean you're "a better player". There's awesome players in arena 2-5, so have fun playing against them and learning from them. They may float upward a little quicker, but gameplay at all levels is often better than what you see on TV Royale. Easier to learn from as well.

That's the main thing I like about the game. You can have a good, fun game, no matter if you're just starting or have been playing for months. You have to get into a totally different mindset for Clash Royale. Higher level or higher cards doesn't necessarily mean better or more skilled. You've just got to enjoy the ride, enjoy the matches, enjoy the game, and ignore all that. Learn all you can about playing, and you'll defeat plenty of higher level opponents. But your trophies and arena level really don't matter too much, your card levels are a crutch that often make wins less satisfying, and the core experience is exactly the same from day 1 to day 300.

If you like that experience, then you can play it for free. I have been, and I've gotten plenty of epics, good card levels and reasonable towers, and I often only play a match or two a day, sometimes none for days. I just log in, collect my freebies, buy a few cards for gold at the shop, and donate whatever my guild is requesting. I'm level 7 on my towers, most cards are level 6 on commons, 4 on rares, 1-2 on epics (waiting to choose which ones I want to upgrade to lvl7/5, because it's 1000 gold to) and am about to go into arena 5. I'm not particularly good, or very fanatical or hardcore in playing, yet here I am. I've been playing for about 4 days from before proper-launch (about 2 months? or 1 month? A while, anyway), really casually, and am competitive against anything in arena 4 while dribbling up to arena 5. It's a very competitive game, but you can be competitive while playing casually. I like that. I'll probably be playing this game for ages, on and off, because it's fun at "all levels of play".

Sometimes I'll play a tonne of matches in a few days, sometimes a handful in a week. Levelling f2p slows down/gets pricey enough that everything will end up at about lvl7-8 (4-5 for rares) for ages soon, but most of my guild will be about the same. Regardless of how good you are. Yet we'll all have plenty of cards to make more or less whatever deck-type we choose, just for funsies, with strong enough cards to "be competitive". That's free-to-play, I reckon.


Within the next month, things like trophy counts might actually mean something, at around arena 5-7. Because everyone will have levelled out into the "takes an age to level cards f2p" plateau by then, and skill won't be about higher level cards. Cards will do their thing, and a lvl or two won't make something too-squishy/too-powerful, or create huge game swings even with suboptimal play. I can see arena 6-7 (lvl 7-8 commons/lvl 4-6 rares being average "easy entry requirements") being the real skill decider area in the game, but you'll naturally float up near to it eventually. Arena 4-5 just happens, 6 and 7 doesn't. There's enough deck types and enough play-styles at that level, that being "good" will actually require a lot of knowledge and skill, not just time to get better cards. It probably takes 2-3 months all up to get there, then shit gets serious :)

Of course, as more of your guild members float up to arena 4-5, you'll all have more card types to donate/buy/open, so each new set of cards shouldn't be too hard to get to a decent level pretty quickly. The early lvls are quick as, and Clash Royale likes "evening out" your card levels with chest openings, so you always have the option of being pretty competitive in any bracket fairly quickly, even when exposed to new cards. Chest opening cards aren't completely random, and the first card lvls are cheap and quick to get, so you'll ping-pong between arena tiers for a few days until the new things are lvl3-5 or so (if you're using the new stuff). Quicker if you've got a guild with a fair few members in around that bracket. But I think arena 6-7 will be the real skill-test wall, 4-5 is easy enough to get to.


And yes, skellies are awesome. They block, they draw troops, they add weight to pushes and defense, they add to dps, and they cycle your deck quickly (their best advantage). They might not scale too well, but since they do all the above for 1 elixir, they don't need to. They're amazing.


Pages: 1 ... 43 44 [45] 46 47 ... 189