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Messages - Gnauga

Pages: 1 ... 7 8 [9] 10 11 ... 22
121
DF Dwarf Mode Discussion / Re: Entrance through the Ocean
« on: September 30, 2010, 04:18:15 pm »
Aquifers eat up water, as well as spew it out endlessly. Relatively little worries about an aquiflood, but then again, this is dwarf fortress.

122
DF Dwarf Mode Discussion / Re: Fort Design/Location help
« on: September 29, 2010, 04:39:41 pm »
A tremendous inverted dome. Space efficient and pretty to look at.

123
DF Dwarf Mode Discussion / Re: Which war animals are worth it?
« on: September 29, 2010, 04:27:41 pm »
I have no qualms about making my pets non-exotic. My forts are very inclusive towards fauna.

124
DF Dwarf Mode Discussion / Re: Elf Siege, wooden armor & weapons?
« on: September 29, 2010, 02:02:47 pm »
Bolts can occasionally get a lucky shot, especially on civilian passersby. Otherwise, I question the elven ability to fight anything.

125
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 28, 2010, 10:41:35 pm »
7 FPS is pretty excellent for my monstrosity of a fort. My tolerance for lag is far higher than it should be.

126
I find marksdwarves useful, not against sieges, but for picking off water-dwelling cavern beasties that would be unfeasible to fight with melee. I'd advise you keep marksdwarves away from standard enemies.

127
DF Dwarf Mode Discussion / Re: Mars Goblin-Trap Project
« on: September 28, 2010, 05:05:35 pm »
For a typically lethal drop, a single steel spike should be enough to ensure death. Make sure the metal trumps enemy armor, since otherwise the gobbos will bounce right off.

128
DF Dwarf Mode Discussion / Re: Useless/Broken Military
« on: September 27, 2010, 02:52:41 pm »
You don't play dwarf fortress. Dwarf fortress plays you. They will not spar until they've reached a certain amount of skill in their chosen weaponry. Before that they'll do individual drills until they rank up their weapon skill to such a level. Regarding your marksdwarves, they'll get around to it eventually. No worries.

129
DF Dwarf Mode Discussion / Re: Which war animals are worth it?
« on: September 27, 2010, 02:42:59 pm »
Due to the nature of all unarmed strikes, fighting armed and armored enemies with animals typically renders the animals as meatshields. Elephants are an exception, due to their tendency to squash heads like gory pumpkins and massive size. And they make good meatshields.

You could mod whale to be trainable. That would make for epic fight.
Make this whale amphibious.
LAND WHAAAAAAAAALE

130
DF Dwarf Mode Discussion / Re: Trading goods missing
« on: September 27, 2010, 05:37:06 am »
I have a dump spot located directly above my depot. It means that I can drop finished goods into my depot as they appear, meaning my haulers typically only need to pick up and drop the item. It also means I can find all the items I want trade by viewing all, sorting by distance, and picking everything 0 tiles away.

131
No you are not.
ZOOP WOOP DENIED

132
DF Dwarf Mode Discussion / Re: Dealing with a siege
« on: September 26, 2010, 11:48:35 am »
Build a floor high up in the air and drop it on their heads. Problem solved. Repeat as necessary.

133
DF Dwarf Mode Discussion / Re: Making volcanoes bigger?
« on: September 25, 2010, 11:51:06 pm »
Build a wall around the volcano where you want the boundaries of your expanded volcano to be, then breach the volcano. Pump out magma for greater haste.

134
DF Dwarf Mode Discussion / Re: Worst injury to a dwarf-and survived?
« on: September 25, 2010, 06:39:09 pm »
It looks like you were destined to become a Legendary Surgeon, then.

135
DF Dwarf Mode Discussion / Re: "Urist was enraged by long patrol duty." Why?
« on: September 25, 2010, 04:23:52 pm »
Or just stick one of those useless artifact floodgates you have lying around in the unhappiest one's room.

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