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Messages - Gnauga

Pages: 1 ... 14 15 [16] 17 18 ... 22
226
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 05, 2010, 05:34:35 pm »
"Ye call this a hell, ye clown? I call it fertile land!"

227
DF Dwarf Mode Discussion / Re: Advice?
« on: September 05, 2010, 04:57:29 pm »
If you aren't averse to modding, add [PET] and [TRAINABLE] to Bronze Colossi and make a war bronze colossus.
Be careful with this, though. I tried it, and it didn't turn out well for some reason. I had a rampaging bronze colossus interrupting all my dwarves. I was sad to have to put it down. It offed one dorf, but not before making it a legendary wrestler.

228
DF would get the highest rating due to the "killing children" aspect. And it wouldn't be sold in Wal-Mart or GameStop because of that.  And, unfortunately, some politician would probably attempt to use it as a stepping-stone for their careers, and it would be "made an example of" to all the other game developers and hobbyists.
I'd like to watch them show screenshots of the game on mass media.

"This following clip may be offensive. Viewer discretion is advised."
Spoiler (click to show/hide)

229
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 05, 2010, 11:10:18 am »
You delved too greedily. And too deep.

230
DF Dwarf Mode Discussion / Re: Dealing With Undead Prisoners
« on: September 05, 2010, 11:00:15 am »
Drop them behind a moat and use them as live target practice.

231
DF Dwarf Mode Discussion / Re: Advice?
« on: September 05, 2010, 10:51:47 am »
If you make him the centerpiece of your zoo, your dwarves will love seeing that wonderful creature in a cage lately.

232
DF Dwarf Mode Discussion / Re: Artifact problem
« on: September 05, 2010, 10:46:47 am »
I typically let a few cats out to be adopted for breeding, and cage their kittens. Once they hit the pop cap, I can slaughter some kittens and the cats will replace them in a few seasons. It's a renewable resource!

233
DF Dwarf Mode Discussion / Re: Artifact problem
« on: September 04, 2010, 10:15:06 pm »
Just slaughter a steady stream of kittens.

234
DF Dwarf Mode Discussion / Re: Making Marksdwarveshold more bolts at once
« on: September 04, 2010, 10:14:35 pm »
If that happens, maybe you could get them to wield multiple crossbows. ONE THOUSAND BOLT FURY.

235
DF Dwarf Mode Discussion / Re: GCS SCIENCE "it blinded me with SCIENCE!"
« on: September 04, 2010, 05:49:26 pm »
FBs are immune to unconsciousness and stun.

236
DF Dwarf Mode Discussion / Re: Self-referential artifacts
« on: September 04, 2010, 05:47:01 pm »
The Mathmatician Pierre de Fermat has come! A great fleshy walrus twisted into humanoid form. It has a bloated appearance.  Its grey hair is unkempt.

237
DF Dwarf Mode Discussion / Re: Cave-in hilarity
« on: September 04, 2010, 02:13:10 pm »
I don't think you guys understand.

Typically, each square of adamantine gives one unit of adamantine ore and leaves and an adamantine floor. If you were to channel out that floor, it would leave behind empty space. If you were to cave-in that floor, would it turn into more adamantine? If this is the case, you can double your yield like this.

238
DF Dwarf Mode Discussion / Re: 7 Dwarves. 7 Picks. Final Destination.
« on: September 04, 2010, 02:05:38 pm »
Turn them into hauler slaves.

239
DF Dwarf Mode Discussion / Re: Scenic Entrance to your Fort?
« on: September 04, 2010, 02:01:35 pm »
I'm considering producing large billboards and signs surrounding my fort.

240
DF Dwarf Mode Discussion / Re: Self-referential artifacts
« on: September 04, 2010, 09:58:54 am »
If you could take a close enough look at a fractal artifact, you would find tiny images of the original artifact on each individual electron.

And all those images would be of the highest quality.

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