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Messages - Gnauga

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241
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 03, 2010, 11:33:17 pm »
Reaaaaaaaaaaaly now. I've never run into one. he shall have to be put on display. *goes to make some nice metal cages*

I almost want to mod it to make it tameable. then make a War Bronze Colossus
Make sure you try that out somewhere far outside your main fort. Just saying, it might not go as planned.

242
DF Dwarf Mode Discussion / Re: One Way Ramp. Epic. (Problem Solved)
« on: September 03, 2010, 11:13:46 pm »
If you can make a task do itself without silly lever-pulling, it is infinitely superior to the silly lever-pulling alternative.

243
DF Dwarf Mode Discussion / Re: One Way Ramp. Epic. (Problem Solved)
« on: September 03, 2010, 11:02:34 pm »
!!SCIENCE!! at its best. I was under the impression that one-way ramps were a bug that was fixed with the release of 2010.

Do release the details of your discovery posthaste.

244
DF Dwarf Mode Discussion / Re: Miners Selectively Slacking
« on: September 03, 2010, 10:15:03 pm »
Check to make sure you didn't accidentally invent a one-way ramp.
By sending more dwarves down.

245
DF Dwarf Mode Discussion / Re: things to kill?
« on: September 03, 2010, 10:00:53 pm »
If you ever do wipe out all living FB on your map, I think you should go outside for a while.

246
DF Dwarf Mode Discussion / Re: I'm going to end it all.
« on: September 03, 2010, 05:38:10 pm »
Clown vs. Gobbo fight to the death.

247
DF Dwarf Mode Discussion / Re: Dwarf Hazing?
« on: September 03, 2010, 12:10:16 pm »
Press k and then enter while looking at one of the socks. See if he happens to be the owner of said socks and gloves.

248
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 03, 2010, 08:05:23 am »
Urist McGeneral: Fear not the goblin hordes in that dark tower! For tonight, WE DINE ON PLUMP HELMETS IN HELL!
Urist McSpeardwarf: I've actually done that.
Urist McGeneral: Come again?
Urist McGeneral: I've eaten a roast made of plump helmets grown in Hell.
Urist McGeneral: Who, here, in the what now?
Urist McSpeardwarf: My cousin owns a little restaurant the next fort over that's actually in Hell. The back wall is slade and everything. A demon even came in while I was eating and started roaring at us. Some minor named Urist stared at it for a second, set his biscuit down, and jammed his pick into its brain.
Urist McSwordsman: You're putting us on.
Urist McSpeardwarf: Heck, I've got its skull right here in my backpack. Check this out.
Urist McGeneral: SWEET MERCIFUL ARMOK!
Urist McSpearfwarf: RARRR... I'm a big bad Falcon Demon named Murray who doesn't know what a Legendary Miner is. I'm a MONSTAAA! RARRRR! Oh, oh, pick in my brain. Down I go.
I really want to sig this but it's so long.

249
DF Dwarf Mode Discussion / Re: Help with Man Management
« on: September 03, 2010, 07:54:24 am »
Double check to make sure they have hauling enabled, and that the goods aren't forbidden, if they're not doing work at all.

250
DF Dwarf Mode Discussion / Re: Metal Clothing question(s)
« on: September 02, 2010, 10:41:51 pm »
I would advise to use station instead of kill, when facing something dangerous. It gets your troops all together, rather than each rushing the target one at a time, whenever they get their lazy dwarven asses up.

251
DF Dwarf Mode Discussion / Re: Massive *SPOILER* (and awesomeness)
« on: September 02, 2010, 10:09:07 pm »
...Yes. I can grow plump helmets in hell.
I imagine they would be the tastiest plump helmets in the universe.  Or horrifically mutated things that scream with the cries of the damned upon being plucked.  Or possibly both.

At the same time.
I had assumed the two were synonymous, just like everything else in dwarf fortress. The more excruciation is exudes, the more delicious it is.

+Desert Titan Tallow Biscuit+s anyone?

252
Flood it. With magma. No, not the fortress, the entire world.
Magma tends to leak out the edges of the map. You'll need to build a wall to turn your embark into a magma-cistern if you want to do that. Or if you can get a sufficient stream from a sufficiently speedily replenishing source, you could just let it leak out.

253
DF Dwarf Mode Discussion / Re: Caverns
« on: September 02, 2010, 09:14:18 pm »
Caverns and magma sea are not visible until you have actually dug into them. Any part of the cavern that has been revealed will always be visible, even without dwarves in them. Until they have been seen, however, they are entirely invisible. To dig many z-levels, you'll probably want to carve up/down staircases. You can also channel through if you don't mind never seeing that miner again.

254
Regarding goblin defences, if you really really want to make a fort last from invasion, make a moat as close to the edge of the map as possible. Make a single 1-tile entry way as far from your main entrance as possible, extrapolate a path between your fort's entrance and the moat's entryway, and fill it up with cage traps. Build a massive execution tower with steel spikes at the bottom to dispose of captured scallywags. Honestly, I have about 200 cage traps set up like this, although poor planning means they aren't all hit reliably. The downside is that this is quite cheap, to the point that some regard it as an exploit.

If you do use it, however, it means that you will never see an ambush popping up at your front door, and will almost never see a thief or snatcher being caught in the middle of your fortress. In my experience, captured prisoners of ambushes or sieges can be dragged around with ease, and you don't need to worry about them breaking free from a dwarf's grip on their way to the top of the execution tower. Thieves and snatchers are slippery like soap, and cannot safely be dragged around. Also trap-avoid or flying things will have to be taken on by your military or a more complex defense system.

255
DF Dwarf Mode Discussion / Re: How can i starting DF
« on: September 02, 2010, 08:05:08 am »
Actually my current fort is my first fort.

It's quite successful.

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