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Messages - V-Norrec

Pages: 1 ... 14 15 [16] 17 18 ... 241
226
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 59: Infiltration
« on: October 23, 2012, 02:20:20 pm »
(( Am i a bad person if i want to see the effects of wild magic on one of the main characters... it sounds like it would be fun.))

((It would result in mutations, going bat-shit crazy, and ultimately death.  There is a good reason I forced everyone into getting protection elixers.))

227
Roll To Dodge / Re: Library of Forgotten Lore RTD
« on: October 23, 2012, 01:42:05 pm »
((What was the book I got or do I need to examine the book?))

228
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 59: Infiltration
« on: October 23, 2012, 12:38:52 am »
((An explanation that might not have been entirely clear, there is no rhyme or reason behind wild magic, things can appear, disappear and shift at random (although you'll probably die before it shifts to favor you in particular).  It is not there because it was put there, it is because it is.))

229
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 59: Infiltration
« on: October 22, 2012, 10:59:20 pm »
((SC wil be running this for a while, during which time I will be working on lore and keeping up with some school stuffs.  His turns count just as much as mine so no slacking.  :P ))

"If I 'ad to bet, I would bet on one of ze buildings built into ze wall, but she could be anywhere, nothing to do but get started." Fleur says quietly, trying not to blow their cover to any nearby mutants or creatures.

230
Roll To Dodge / Z&D: The Fall of a God, Turn 59: Infiltration
« on: October 22, 2012, 05:16:28 pm »
Zealots and Demons, Turn 59:  Infiltration

Quote from: Ochita, Fleur, and Zako
Be Team 1, Infiltrate the Quarantine.

[Group Stealth Roll: 2] As a group, you're not exactly stealthy, [Roll to Avoid Encounters: 5]  It doesn't matter though, as Fleur leads you int a basement near the Quarantine zone and through a secret wall in the basement and into the Quarantine, after you down your potions, of course.  After drinking it, you feel distinctly more 'you'.  [Roll to Infiltrate: 4]  You travel up out of the basement, noting that much of the woodwork is beginning to show signs of crystallization.  You get to the street level and duck into an alley as several mutated denizens of the area pass.  You stare at them as they seem to be more animal now than human.  One of them even had a pair of dragon wings and the body of a mouse.  This is definitely going to be a strange little trip you're on.

Quote from: Tiruin, Caellath, and lawastooshort
Be Team 2, Infiltrate and Find Fleur.

[Group Stealth Roll: 4] Tikan, knowing her role well helps infiltrate the group into the quarantine by showing you along the backroads and finding a lightly guarded quarantine post, just one guard. [Roll to Avoid Encounters: 5] Mordekhai talks with the guard, telling him he's their to relieve him of his duty.  Apparently it's just about time to change shifts so he believes it easy enough allowing the group easy access to the quarantine, and maybe an easy way out as well. You all drink your potions, excepting Akari, and head inside. [Roll to Infiltrate: 2] As you enter you encounter an illusion right away that blocks your path.  You can't really be sure of what is behind it.  It appears to be a giant green fire coming up out of the ground thought the temperature around you remains the same.  "Well, Akari, you're the expert here, what do you think we should do?"

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)

((Lucky, you all with your good turns.))

231
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 58: Stuff
« on: October 22, 2012, 03:01:26 pm »
((Official ruling I've ben toying around with in my head for a while now, seeing as how Akari is the offspring of Wild Magic and a mortal, she actually won't need a protection potion, she, in essence is naturally corrupted and in some ways has protection from the effects of Wild Magic))

232
Forum Games and Roleplaying / Re: Clockwork Empires (Found a colony) WIP
« on: October 22, 2012, 02:51:10 pm »
I'm going to go with Frozen Mountains, PURE HUMAN EXPEDITION BABY!  :P

233
General Discussion / Re: Reddit is down. Hold me!
« on: October 22, 2012, 02:28:49 pm »
I could not possibly care less.  No holding for you.

234
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 58: Stuff
« on: October 22, 2012, 11:06:12 am »
"Ze usual in areas with wild magic, people driven mad, creatures attracted to ze mana, random illusions, crystallization of certain materials, and other magical anomalies.  It is nothing that is out of ze ordinary.  We are infiltrating ze entire contaminated area, unless you want to be marked for quarantine.  I know zat, personally, I do not."

235
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 58: Stuff
« on: October 22, 2012, 10:20:54 am »
Fleur shrugs, "We were not able to get our network inside to find 'er, so we must infiltrate and find 'er.  We suspect she is vulnerable as she has few crew members with 'er now.  Of course zere are other problems, but I am confident we can overcome them.  I was told zis was my duty, so I go."

236
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 58: Stuff
« on: October 22, 2012, 09:34:01 am »
((Oops didn't see you question to Fleur Zako.  >_< ))

"Yes, I have my own potions, so zere is no reason to worry."

237
Roll To Dodge / Z&D: The Fall of a God, Turn 58: Stuff
« on: October 22, 2012, 04:01:07 am »
Zealots and Demons, Turn 58:  Stuff

Quote from: Caellath
Search for the Zealots' headquarters and get some potions to protect against wild magic. Four or five, just in case.

[3]  You walk around a bit longer until you find the barracks again.  You go inside, and speak with the quartermaster.  He looks at you queerly throughout the entire process but relinquishes the potions.  You think to yourself that you better have a good cover story if you come back and talk to him again.

Quote from: Tiruin
Conjure something to ease a drunken person, when nobody is looking!

Also, hide that whistle!

[auto-fail]  You really don't know anything within your ability to conjure something to 'ease as drunken person'.  An alchemist could do it easy enough, but you aren't really up to that level yet.

Quote from: Zako
Chill with Fleur for a bit.

[6]  You make it back to Fleur's parlor and sit next to her, she scoots over politely but seems a little... off.  You strike it up to nerves, and that she and Aegnor were mid conversation when you returned.

Quote from: Ochita
"I'm thankful that you decided to trust me. Plus with adventuring around the world, you start to gain an interesting view-point, from many different places and areas." Aegnor nods at the end of his reply, and decides to leave the issue of fleur holding back alone. Everyone needs ways to cope.

"What is it like, being a 'ealer zat travels around?  I mean, what exactly 'as your life been like?" she asks with a seemingly genuine sense of curiosity.  It strikes you that Fleur probably hasn't left the city since she took up her life debt.

Quote from: lawastooshort
Ask the elf's name and then flee run out to catch up with Mordekhai and Akari...

[1] You're just about to go ask the elf's name when Mordekhai grabs you and drags you along with him... damn.

Quote from: Fleur
Wait to hear Aegnor's answer

[auto-success]  Fleur shifts on the couch once Kael rejoins the group, from spread out to a more normal posture.  Inside her mind is racing with thoughts unbidden; she lets none of them show though.  She begins trying to quiet her mind and focus on the coming task instead, while waiting to hear Aegnor's reply before leaving to hunt Maria.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)

((Bit of a boring turn, sorry.))

238
"I see.  You are a little odd for a 'ealer, I like you despite all of it.  You accept zat zis is somezing I must do, unlike most.  It 'as been a long time since I told anybody; I am glad my instincts were correct, and zat I could trust you." Fleur says quietly, still relaxing though.  You get the feeling she is holding part of herself back, probably all part of how she copes with being an assassin.

239
Roll To Dodge / Z&D: The Fall of a God, Turn 57: Mordekhai Hates Dancers
« on: October 21, 2012, 04:42:01 am »
Zealots and Demons, Turn 57:  Mordekhai Hates Dancers

Quote from: Caellath
Go to the Zealots' headquarters and ask for potions to protect against wild magic. At least five of them.

[2]  You sort of wander around for a bit, eventually realizing you have no idea how to get back to where you came from.  You just sort of happened to find Fleur now that you think about it.  Perhaps you should have grabbed a map or something.  [6]  You stop into, what you assume to be a bar for directions and quickly dart back out face red underneath the helmet.  It was one of those kinds of bars... you know, with live entertainment. 

Quote from: lawastooshort
Stick with Mordekhai. Keep alert.

[6]  You follow Mordehkai into the bar and immediately spot an attractive piece of elf in the corner.  He winks at you.  You look around the room realizing Mordekhai for some reason has disappeared... he must not like dancing girls.  You shrug and flirt with the elf a little.

Quote from: Tiruin
Conjure a...whistle-thing when the others aren't looking. For...noise or signalling, perhaps?

[6]  You conjure a whistle, but it's too-high pitch for you to hear... stupid whistle.  Wait, why are these dogs surrounding you, and why do they all look hungry.  You hide behind Mordekhai and have him scare the dogs away for you.  It's pretty easy since his face is all red.  He must be really angry about something.

Quote from: Zako
Maybe the zealots can help with the potions?

[4]  You head back to the Barracks and on the way you see Mordekhai turn into a bar and then rush back out really quick as the fox woman tries to create a whistle but ends up creating a dog-whistle instead.  You sort of stare at them weirdly as you pass, sort of glad you headed over to the barracks separately.  You head downstairs to the basement and talk to the quartermaster.  You explain you have business in a part of town where wild magic might be an issue and he nods, writing down the information on several forms before giving you two regulation protection potions.  You bow and thank him.  "Better than those potions that crazy healer made.

Quote from: Ochita
If fleur wants to continue, drink a potion of wild magic protection.

[2]  You sort of just stand around since Fleur says she rather wait for the Crusader to get back.  "It will not take us long to move to ze proper district anyhow, we might as well wait."  She says sitting down on her own couch, arms spread wide, as though she had them wrapped around another person.

Quote from: Fleur
Wait for the Crusader

[auto-success]  Fleur relaxes in her parlor.  So, tell me, why did you decide to 'elp me?" she asks, trying to see the elf's reasoning.

Character Status
Spoiler: Aegnor Tinúviel (click to show/hide)

Spoiler: Mordekhai Sarvedon (click to show/hide)

Spoiler: Akari Talria (click to show/hide)

Spoiler: Tikan (click to show/hide)

Spoiler: Kael Jungothr (click to show/hide)

((Oh Mordekhai, you have no idea how much I wanted to make it a brothel and completely break your mind, but I just don't think it would work in current setting.))

240
Roll To Dodge / Re: Z&D: The Fall of a God, Turn 56: Disgusting Potions
« on: October 20, 2012, 04:49:11 am »
((Waiting on some actions.  Any thoughts thus far?))

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