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Messages - V-Norrec

Pages: 1 ... 204 205 [206] 207 208 ... 241
3076
Forum Games and Roleplaying / Re: Countries at War: Hyper Edition: Turn 1!
« on: November 08, 2010, 11:43:19 am »
everyone has 2 infantry 1 light armor and 100,000 dollars to spend

3077
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: November 08, 2010, 09:25:55 am »
Cool swordsman thing bro / Dragon Swordsman of doom

Or for those of you who need numbers to validate your life, 9.5/10

3078
I didn't give you a point yet Dor'lek... I thought I did.  Erm, apparently I'm really bad at keeping track of things >.>

3079
Just realized I already used the term skills, so change that to Feats rather than Skills.

Also, could everybody post how many Skill-ups they've received so far?

3080
Well, I'll throw my vote in Warped, I'm curious to see what kind of horrors await us there.  Plus highest volcanism rating.  It's just not dwarf fortress without a way to flood the world with magma!

3081
Quote from: Ochita
Enchant my barstool to do more damage and... Protect the temple!

[1+2=3 out of 5]  Hmmm, You begin thinking of a way to enchant your barstool.  As you work, you realize that it's all just a gigantic waste of time, it's only a bar stool and in the middle of a zombie siege is not the time to be worrying about this!  Unfortunately, you now can't unequip your bar stool until you disenchant it. (-2 Mana, Barstool must be equipped at all times)

[4]  Responding to Gardios you head out towards the temple, unfortnately you path is blocked by a mob of zombies, they look hungry (Zombie Civ Mob 1)

Quote from: CoughDrop
BLEGH! BY NORREC THAT TASTES FOUL! Attempt to take cover behind something and cast cure disease on my... mouth I guess. This is going to take a lot of brushing to get rid of the taste, though. Be prepared for another Destroy Undead spell on the infestor ASAP.

[4]  ACK!  THAT TASTES TERRIBLE.  Unless it doesn't.  No, it definitely does. Running you take cover behind a large gravestone (-1 to attack rolls) [4]  Quickly you cast cure disease on yourself and you stop yourself from being zombified.

Quote from: Flintus10
I will stand on the wall and begin my moral boosting and dramatic battle speech to fire up the soldiers.

[6-1=5]  Climbing up to the battlements, you begin yelling so that all the men can here you.  "Today, we fight!  For our families, For our homes.  This entire town depends on us holding these zombies off.  A day may come in which we no longer have the strength of character or of body to fight off those who would destroy us, but today, WE WILL PERSEVERE.  We will destroy everything the enemy can throw at us, and WE WILL NOT GIVE IN.  NOW MEN, TO ARMS, THE TIME HAS COME TO STAND OR TO DIE!"  A mighty chorus of approving yells sounds from the guards. (+24 damage to zombies this turn) [9+24=33 damage to zombie Army]

(in case you are wondering how I am calculating damage, the guards do 2d10 x 1d4 damage per turn  It's easier than rolling separately for 20 guards or so.)

Quote from: Frelock
Dash to the temple, slicing through any zombies that get in my way.

[4]  You head out following the same path Ochita did.  You encounter the civilian zombie mob.  Waiting for not even an instant you run towards them and [5] [(6+3)x2=18 damage] perform a complicated set of moves, beheading three of the zombies in a row followed by two mighty cleaves which down three zombies a piece.  You feel as though you are more powerful now.

(I believe this is your 3rd skill up which will put you at level 2.  Starting at level 2 you gain access to SKILLS!  Skills are basically more complicated move sets that can be used to guarantee results.  For example, that move set up above could be used to kill 3 lesser enemies and cleave 2 more powerful ones guaranteed.  You can only use skills once a day and will gain them once every other level so there's my schpeal on the new skill system.  Oh, and +1 Weapon Use  Also, I reserve final say on whether or not you can get a skill at a particular time.)

Quote from: SeriousConcentrate
"Scratch one zombie," I say, ejecting the spent shell casing as the roof collapses on the general. With that one taken care of, I have a bit of time to observe the situation, and I notice someone else outside about to get swarmed. It's going to have to be a plain shot... I can't risk trying the same thing here, I think, ejecting the clip to check the amount of bullets left. Two in the clip, one in the chamber... I'll have to reload soon. I put the clip back in and take aim through the scope at some of the zombies around Khan.

[4]  You take aim towards the temple again.  This time towards the zombies assaulting Khan.  There's only one thing to do.  [5] [(4+2+1)x2=14 damage]  You take aim at Zombies and manage to kill 7 with one shot.  You begin wondering whether or not some priest blessed the bullets you are using.

Quote from: kilakan
Call for help from the temple, and continue attacking the undead, attempt to set the most on fire as opposed to going for the kills.

[1]  You attempt to call out to the temple, but find you are quite thirsty and your voice cracks unable to say anything, much less yell loud enough for anyone in the temple to hear you.  [5] [(2+2+1)x2=10 damage] You elect to finish off the zombies that had the nerve to attack you.  With a clean slice through them they all fall down and burst into flames.

Quote from: Gardios Sorrowsworn
Grab Weapons, head to town hall

[2]  Still befuddled by seeing Ochita carrying around a barstool, Gardios just barely makes it back up to his room.  Just barely.

Spoiler: Enemy Turns (click to show/hide)

Spoiler: Enemy Status (click to show/hide)

Skeletal Mob 1 (Temple)
Health:  25

Status Changes:

Spoiler: Ochita (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus (click to show/hide)

Spoiler: Malgun (click to show/hide)

Spoiler: Dorlek (click to show/hide)

Spoiler: Khan (click to show/hide)

Status of Zaludthur:
Temple:  1 turn until forced open (paused)
Town Hall:  Open and evacuated
Civilians Alive: 514 (5 dead, 31 undead)
Houses Intact:  62/64
Graveyard:  100/250 graves intact, 125/250 graves immune, 25/250 graves defiled

Sorry I was so slow this weekend.  I'll update the status on Page 1 tomorrow sometime.

3082
Forum Games and Roleplaying / Re: Telephone Comics Round 2: COMPLETE
« on: November 08, 2010, 01:41:55 am »
Sign me up to fill any gaps in round 4, it doesn't matter.  Apparently my artwork isn't as bad as I thought :D

3083
Yep, I'm keeping my vote to Iris, even though it looks like Iron will win in the end :(

3084
Forum Games and Roleplaying / Re: Telephone Comics Round 2: COMPLETE
« on: November 08, 2010, 12:50:46 am »
Yep, I can't draw hands for crap so I stole one from elsewhere.  I like kidney more though.  Your text was seriously hilarious Argembarger.  I approve, 100%

3085
Hmmm, could I hear about any dangers in Cleft before I make my final decision?

3086
Forum Games and Roleplaying / Re: Telephone Comics Round 2: COMPLETE
« on: November 08, 2010, 12:19:10 am »
I'm not sure who wins, me for drawing it, or Argembarger for being so f'ing hilarious.

3087
Forum Games and Roleplaying / Re: Countries at War: Hyper Edition: Turn 1!
« on: November 08, 2010, 12:06:44 am »
Where is everyone else?

3088
Oh, I like Iris.  We could use the Barbarians there to scare everyone off if we establish underground tree farms fast enough, which we'll need to do anyhow.  Plus they are an automatic elf disposal system.  We could make a second cistern of lake water and they'll never be the wiser.  Yes, I'm strongly under the impression that Iris is a great idea.  And of course, there is the magma :D  insta-iron works.

3089
What kind of tribes are at Iris?

3090
I so want to sign up for this, name:  Norrec Rikkirmebzuth

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