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Messages - V-Norrec

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3421
Roll To Dodge / Re: Zealots and Demons RTD Turn 17: BURNING BLOOD SWORD!
« on: October 18, 2010, 06:50:28 pm »
Not all demons are considered undead, this one would be considered aberrant for example.

3422
Roll To Dodge / Re: Zealots and Demons RTD Turn 17: BURNING BLOOD SWORD!
« on: October 18, 2010, 03:49:26 pm »
Quote
Health:  2
Mana:  4 - 2 = 2
Resistances:  +2 fire, -1 Water

Quote
Health:  8 of 8
Mana:  2 of 2
Location:  Demon's Lair (outside of the Gibberer's room)


I enchant some of my bullets to be freezing cold.


enchanted bullets require a special gun to be fired, think of enchanted bullets as shotgun shells, and everything else as regular bullets.  Also, I'll fix that.

Also, what do you mean it's going to be bad Khan, you have a bad-ass NPC with you :P.

3423
Roll To Dodge / Re: Zealots and Demons RTD Turn 17: BURNING BLOOD SWORD!
« on: October 18, 2010, 03:14:06 pm »
Quote from:  CoughDrop
Attempt to release the lock or mechanism on the cage to help free Ochita and ask him if he is hurt.

[1 of 5 on pick-pocket test(all thieving falls under pick-pocket)]  You attempt to pick the lock on the chains around Ochita's wrists, however you have no success whatsoever.  You learn that he is unharmed however.

[6]  The voice speaks into your head again, "You are weak.  You will die."  With a shake of your head you push the voice out.

Quote from: kilakan
Enchant my sword so that when it touches blood it bursts into flames, searing any cuts it makes and lighting enemies on fire.

[10+2=12 out of 12]  Against all odds you manage to enchant your sword exactly as you describe.  (+1 fire damage, 1 fire damage for 2 turns)  With much practice in the field of enchanting, you now feel that you know how to enchant objects better.  (+1 enchantment)

[6]  The voice returns and speaks to you again "They are coming for you.  Give into your fear."  With all your will you push the voices out of your head again.

Quote from: Flintus10
Search for any more traps before continuing on

[2]You look around for more traps, but completely fail at noticing anything, for some reason.

Quote from: SeriousConcentrate
I'll try to figure out which way the dart came from. Once I determine that, I'll cautiously enter the hallway, try to locate the mechanism, and disable it.

[5]  It is fairly obvious which direction the dart came from, there are 5 holes in right side of the wall, covering 5 tiles of the hallway.  The tiles are all marked with symbols. 



[4]  The mechanisms are under the floor and behind the wall, making them impossible to get to to disable.

Quote from: Frelock
Sit down and calm down so the poison spreads more slowly, cast heal wound on myself, and make a small cut where the dart struck to help bleed out some of the poison.

[5] You sit down and calm yourself, making a small cut where the dart hit you to let the poisoned blood drain out.  [successful resist poison roll]  Thankfully you think it has worked.  [6]  You cast heal wound on yourself for 1 health.

Quote from:  Ochita
"Hello. I was expecting maybe a priestess and rouge but you'll do. I'm Ochita, a demon hunter, thanks."

I just try to get my equipment after I have been freed.

[4]  Not being free yet you decide to turn your attention to freeing yourself.  [5 out of 5]  You successfully get the chains off of your wrists.  You go over, pick up and equip all of your equipment.  You follow Guy, the Demon Hunter, and the rest of his party as they head out of the room and further into the Demon's Lair

[4]  Soon you come to a single door at the end of the hallway.  You've been in this room before, you know it contains a foul gibbering demon, a demon that speaks into the very minds of it's victims and causes them to go insane.  What else might be in this room now eludes you.  You share this information with your companions

Enemy Turns

N/A

Enemy Status

Foul Gibberer
Health:  60
Mana:  25

Status Changes:

Spoiler: Ochita (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus (click to show/hide)

Spoiler: Malgun (click to show/hide)

Spoiler: Dorlek (click to show/hide)

Spoiler: Khan (click to show/hide)

3424
Roll To Dodge / Re: Zealots and Demons RTD Turn 16: Clever Goblins
« on: October 18, 2010, 01:57:06 am »
Well I am a former DM of a DnD campaign and this was originally designed for DnD not RTD, so it might actually resemble DnD more than most RTD's.  (that's a lot of "D"'s lol)  And yeah, until you either get access to a remove poison potion/spell or a successful resist on a D20.  Because I just don't get to show my D20 how much I love it enough with this :D

3425
Roll To Dodge / Re: Zealots and Demons RTD Turn 16: Clever Goblins
« on: October 17, 2010, 07:32:45 pm »
Quote from: Frelock
Stride boldly through the door, decapitating any goblins/undead/demons I happen to come across.

[Hidden Roll has taken place to determine the occupants of the next room]

[3]  You charge through the door into a long corridor that looks recently built, in fact the walls are far too straight to be built by goblins, or undead.  [2]  You still charge on ahead not paying attention to what is around you.  You trigger one of the many traps in the corridor.  [1+1]  A small dart sticks you in the neck.  It was poisoned.  This isn't good.  You manage to get back to the safe side before any more darts can hit you.

+Poisoned, lose 1 health per turn.
   
Quote from: Flintus10
Follow Frelock and keep him covered

[5]  You follow Frelock and but stop before you get yourself poisoned too.  Looks like this room is going to be a bit tricky.

Quote from: Ochita
MY action is to weaken the chains on me by pulling, until when I can swing it out at a moments notice

[1] You attempt to pull on your iron chains but they are too strong, and you are far too hungry and weak.  [6]  You ask the cultist for some food.  He looks at you strangely, but then tosses a chicken leg at you. 

Inventory:  Chicken Leg

Quote from: Malgun
I use some of the leather straps from construction to make a sling for the trap-box, so it'll fit my shoulders like a backpack. Afterwards, I follow, taking the rearguard position since Flintus is covering Frelock out in front. 

[5+4=9 of 1]  You take some strips of leather and attach it to your trap box so you can transport it easier (-5 lbs of weight and no reduction to in combat move speed.)

[3]  You walk up to the door and notice Frelock has been hit with a small dart.  Looks like this room is going to be a bit more difficult than you would have hoped.

Quote from: kilakan
Take the tears, then ask the demon hunter his name and tell him about the unusual voice I hear, attempt to destroy the enchantments keeping the tortured souls alive, in a merciful act, though avoid using more then half my current mana.

[4]  You pick up the tears and approach to Demon Hunter to tell him about the voice your heard, when (vs roll of[2+2=4) you find your voice stuck.  You try again, but to the same effect.  You suspect whatever that voice is; it is preventing you from talking about it.

[2+2=4 of 5 to properly examine the enchantments]  You try to examine the enchantments and determine if there is anything you can do to either release them or ease their pain.  The sight of the corpses is too much though and you find yourself unable to concentrate.  You follow the Demon Hunter, who has now introduced himself to you as Guy, further west when you come upon a door to the south, the Tunnel still goes further west.

Quote from: CoughDrop
Decide that I will ease the pain of those suffering on our way out as I need to conserve my mana for the very possible fight ahead. Continue to follow Khan and the Demon Hunter.

[5] You follow Guy and see a door that leads south.  You can't see anything through the door so you look at Guy for direction.  "Stand back."  he says and pulls out his long pistol.  He kicks down the door and shoots a demon through the head with a bullet.  The entire room goes dark for a second and the demon hunter prepares his next spell and blasts a cultist with a bolt of pure darkness.  A look of immense pain crosses his face as his heart explodes inside of his chest.

You see Ochita chained up.  "Nice of you to drop in, mind letting me out?"  he says.

Enemy Turns

None

Status Changes:

Spoiler: Ochita (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus (click to show/hide)

Spoiler: Malgun (click to show/hide)

Spoiler: Dorlek (click to show/hide)

Spoiler: Khan (click to show/hide)

3426
That's the fun thing about science, I don't even know until you get successful/unsuccessful rolls at modifying the nature of the crystal, I just listed two possibilities, but really there are far more than that.  As far as the unmodified crystal, nope, it just summons bad things to kill you.

edit:  Also, You've never heard of subtlety have you Frelock?

3427
No, not death.  If you don't return my PM's and I know you've been on and able to see them, why should I punish everyone else with an inactive RTD.  That's just how I roll.

Quote from: wolfchild AI
Go insane.

[auto-success]  You go quite mad, throw your mana potions in after the demon hunter, Khan and Dor'lek, each of who catch one.  You also throw all your tears of the penitent down the hole before stripping out of all your clothes and streaking around town... scarring small children for life.

Inventory:
+1 Weak Mana Potion (restore 1/4 mana) to Dor'lek, Khan, and Mysterious Demon Hunter (one of you guys ask him his name already so I can call him something shorter)
5 Tears of the Penitent, up for grabs, (cures 1 Disease, 1 Poison, and 1 curse)

Quote from: kilakan
Activate my ring of light, unsheathe my claymore and jump down after the hunter.

[3]  With an extension of your will you activate your ring of light, unsheathe your sword and jump down after the Demon Hunter.  What you see is beyond the description of words.

The floor, the walls, hell even the ceiling writhe and pulse as though they were alive.  As you walk forward your shoes stick to the floor as it's covered with some kind of clear sticky liquid.  On the walls, you seem two corpses hanging.  You don't want to look at them way they have been butchered but you cannot help yourself. 


[6]  You manage to keep control of your stomach from the sight admirably when a voice speaks into your very mind.  "Your friends will abandon you.  Kill them all before they kill you."  You push the voice out of your head, you can feel the presence poking around still however.
   
Quote from: SeriousConcentrate
Unfortunately there's nothing I want, and nothing valuable to sell. I'll search the room for additional exits, looking specifically for one that goes deeper underground. It seems to me that goblins would want to hole up somewhere deep and dark, anyway. If I can't find one leading deeper, I'll take one that heads to the right.

[3]  You search the room, and find no exits going downward, there is one however that leads further North.  It looks like that is the only other entrance to the room other than the South Entrance you came through.

Quote from:  CoughDrop
Drop down as quietly as possible and take a good look around.

[1]You drop down but rather than land on your feet you fall over.  You're covered in the sticky fluid that the floor seems to generate.  [4]  You stand up and get as much of the gunk off of you as you can when you look around.  ((read the corpses description in Kilakan's post if you want an in-depth look of the near-by surroundings))

It looks like the tunnel leads to the west, you see no doors or any other direction in which it's possible to head.

[5] You hear a voice in the dark recesses of your mind speak to you.  "It was your fault.  There is no escape, not in this life, not in the next."  You push the voice out of your mind and shake your head.  Truly this is a dark place, and you cannot wait to be out of here.

Quote from: Flintus10
Investigate the crystal I had placed in my pocket.

[4]  You take the crystal out of your pocket and begin looking it over.  After a little bit of examination you believe the crystal to slowly bring more and more dead back to life,[4] however if a sufficiently powerful divine spell were to act on it you believe the crystal would instead restore your life slowly, (at a rate of 1 every other turn), or you could have Malgun take the demonic soul out of it and put it into some other, harmless object.  Either option would stop the crystal from raising the dead.  You let the other two know about your findings.

Quote from:  Frelock
Scan this room for anything that went unnoticed (hidden doors, et. ced.)  If nothing is found, walk back the the fork, and try to restore myself physically and mana...ly

[2]  You manage to find the same door that Malgun found, but only when he said something about it.  You decide you should probably heal yourself before going any further however.  [1]  Never mind healing can wait, SMASH GOBLIN NOW!

Quote from: Ochita
appear

You are in a room caged up. There is a human cultist and a lesser demon cackling and planning something together.  Probably about how to torture and kill you next as they did with the two people that were brought in before you.  At least your training in hunting demons allows you to filter out the voice that was speaking into everyone else's mind.  You look to the chest across the room where the cultists are keeping all your equipment besides the clothes you are wearing.  You sigh, hoping against hope that somebody arrives to help you.

((I need your spell list btw, you get 2 spells from the demonic category, up to tier 2, if you have an idea for a spell let me know and I will consider adding it and making it official))

Enemy Turns

none

Enemy Status

Human Cultist
Health: 10

Lesser Demon
Health:  8
Mana:  2

Status Changes:

Spoiler: Ochita (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus (click to show/hide)

Spoiler: Malgun (click to show/hide)

Spoiler: Dorlek (click to show/hide)

Spoiler: Khan (click to show/hide)

NPCs

3428
I'm going to wait a bit longer to see if anybody wants to join up, post will go up as soon as somebody either A wants to join up, or B it hits 11:00 PM my time.

3429
good catch on your part, like I said, just tell me if I do anything stupid like that and I'll fix it lol.

3430
You don't need to recast Earth Skin, I just forgot to post it in your status changes, you got 2 turns left still.

3431
Well it looks like we're going to have an empty spot, wolfchild HAS been on lately but hasn't posted, or responded to my private message.  This will be the last AIed turn so I'm going to go ahead and open up sign-ups now.  If you guys have any friends or something you can get them in now.

Quote from: Flintus10
Send a necrophyte bolt at the remaining goblins.

[2]  You summon up the energy for a necrotic bolt and cast it towards the zombie goblins.  The shot goes wide however and hits the cave wall and extinguishes itself with a sizzle
   
Quote from: kilakan
Lift a small item from the surroundings and quickly enchant it to give off a flame like light, hand it to the demon hunter and if there's time make another one for myself and Coughdrop.
 
[6] You pick up a nearby ring, amulet and random copper coin and decide to enchant them to give off a decent amount of light down in the darkness.  [1+2=3 of 3]  You enchant all three of the items, they give off about the same amount of light as a torch and you hand them out.  You offer the amulet to the Demon Hunter but he turns around to you and says "No thanks, carrying a light source will only diminish my stealth capacities.  I have dark vision anyhow, you can keep it."  You decide to put it in your pocket and carry it with you just in case.

-2 mana +1 regen

Inventory Khan:
+ Ring of light (provides as much light as a torch on command)
+ Amulet of light (provides as much light as a torch on command)
Inventory Dor'lek:
+Coin of light {provides as much light as a torch on command)

Quote from: Frelock
Mighty Cleave right through the zombie hoard, righteous fury any remaining, then examine the rest of the room for other exits.

[6+1=7(critical hit. . . because I say so)] [(6+3)x2=18 damage]  You whirl around on the zombies slashing through them.  They fall one after another, there are only three zombies remaining.  [5] [4x2=8 damage]  Summoning up more divine energy you blast the remaining enemies with a beam of pure and holy light.  Nothing remains of them.  [1]  You are so taken in by blood lust and the thrill of slaughter that you don't even see the entrance to the room much less any additional exits.

You gain 1 point in any magical skill you wish, specify which to gain the point.

Quote from: CoughDrop
"What do you see?"

The Demon Hunter shakes his head a little and says "It's infested down there.  I warn you, you will see horrors that you will never forget down in those halls.  The walls.... they will pulse with life.  Corpses will be strewn everywhere, their blood feeding the hungry mouths of hell.  That's not the worst though, I can't describe any more, you'll simply have to see."  The demon hunter covers up half of his face again with his cloak.  "Let's go."  he drops down the hole and you here him land with an odd squishing noise.  You here his gun come out of his holster.  "It's safe, drop down." he says with a hoarse whisper just loud enough for you to hear him.

Quote from: SeriousConcentrate
I tip my hat to the zombies with a smirk as thanks for testing my trap for me, eject the spent shell, and look around the battlefield. It looks like Frelock is getting swarmed, so I'll try to thin the horde for him. If he and Flintus manage to kill them all before I can fire, though, I'll just pack up my trap, put it away, and search the area/bodies for loot.
  [5] You tip your hats to the now dead zombies with a smirk on your face as you close your trap box and move it into the room, closing and barring the door behind you with a random piece of wood, preventing people from following behind you and getting in any cheap attacks.  [3]  You take an inventory of the loot in the room, of course the crystal in Frelock's pocket still needs to be examined as it's still making an odd pulsating, rhythmic sound.

Loot:  3 dirty goblin robes
Many Rotting Goblin Meat
1 Smelly Leather Armor
Several gallons of ichor
Several Goblin Skeletons

Quote from: wolfchild AI
Do something useful.

[1]  You fail to do anything useful.

Enemy Turns

No Enemies

Loot
3 dirty goblin robes
Many Rotting Goblin Meat
1 Smelly Leather Armor
Several gallons of ichor
Several Goblin Skeletons

Status Changes:

Spoiler: Havor'e (click to show/hide)

Spoiler: Frelock (click to show/hide)

Spoiler: Flintus (click to show/hide)

Spoiler: Malgun (click to show/hide)

Spoiler: Dorlek (click to show/hide)

Spoiler: Khan (click to show/hide)

NPC's


3432
Massage is torture?  As in picking up Nimble Fingers for the Massage ability is torture, or Massage is the code word for torture, or something else entirely?

3433
So, wombat is the name of the corp you guys are in?

3434
*is late on band wagon*  Hey guys I just joined and this is pretty cool.  So who will be nice too me and answer all my undoubtedly noob queries about how the game works?

3435
no I've been forgetting to factor in your armor use which reduces all those previous damage amounts to 0 so you're only down to 9, and yes, you get +1 to attack this turn.  the + 2 for armor use counts for every attack.

I could go back and change it... but I'm lazy, so yeah

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