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DF Dwarf Mode Discussion / Re: Programming languages
« on: March 31, 2011, 09:45:20 am »C++, I'm pretty sure.
This is correct, as far as I know.
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C++, I'm pretty sure.


How do clay collection zones work? just built my first magma kiln.
What does today code in anyway?
Hey, I've made some animal men and animals, go grab them while you make your own.
DT/etc/memory_layouts/windows/
Duplicate the latest (should be 31.21_graphics) and rename the copy 31.35. Replace it's text with what is shown.
So far I've found this works with the latest version. (0.31.25)
I can't confirm that it works 100% but haven't noticed any issues so far.Spoiler (click to show/hide)
Diagonal walls? Yay! I know quite a bit about that.
The first work I've done on DF tilesets was to improve someone else's tile that had diagonal walls with diagonal thickness problems.
You've drawn your diagonal walls using the red techique, you should use the green techique instead to gain 2 easy pixels of thickness:
Now, on a wide wall that won't be enough, so I've been thinking for while about using crenelation to thicken diagonal walls, the side benefit is that crenelated wall represent better the true nature of DF's walls: things can't move in that empty diagonal corner even if it looks empty.
So I've drawn mockups of various possible designs.
The first line has no core, the second line has a core that follows the external lines, the bottom line has a core that is straight.
White = Wall, Black = Floor, all of the sections are 5x5, you can outline the empty floor tiles from their black corners in the crenelated walls.
So, I'm looking on everyone's opinion on which wall design they prefer, and why?
Thanks.
Edit: I've added square walls for comparison.