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Messages - veok

Pages: 1 ... 9 10 [11] 12 13 ... 44
151
DF Modding / Re: Subterranean Megabeasts: Possible?
« on: March 27, 2011, 02:28:15 pm »
Well, if you set something as a [MEGABEAST] it is a megabeast, and if you stick in a [BIOME:SUBTERRANEAN_CHASM] tag, it should live underground, right?

Theoretically. I was wondering if someone had already tried this, though.

152
DF Modding / Subterranean Megabeasts: Possible?
« on: March 27, 2011, 02:09:40 pm »
I thought I'd try my hand at modding in Deep Crows, then I realized that none of the current megabeasts live underground, it being the sole providence of the forgotten beasts.

So... are underground dwelling megabeasts possible?

153
Hey Phoebus - what tile does Adamantine have? Still "special metal" tile?

154
DF Announcements / Re: Dwarf Fortress 0.31.24 Released
« on: March 27, 2011, 10:19:02 am »
Hm. You're right. It's a symptom of Bay12 being unresolvable. It does that from time to time for me. I don't know why. Maybe it hates chrome?

155
Or it could drop fractional pieces of meat, similar to how fat is made in "globs".

156
DF Announcements / Re: Dwarf Fortress 0.31.24 Released
« on: March 27, 2011, 10:05:25 am »
An FYI: the news link at the top of the forums proclaiming the release of 31.24 appears to be broken.

157
DF Announcements / Re: Dwarf Fortress 0.31.24 Released
« on: March 27, 2011, 09:26:58 am »
Hot Tarn, Toady! You're on a roll!

(Hot Tarn because it was originally going to be Hot ****, which then was mitigated to Hot Darn, which became Hot Tarn because of the pun potential.)

158
DF Announcements / Re: Dwarf Fortress 0.31.23 Released
« on: March 26, 2011, 11:51:53 pm »
Yeah, just pop a save up there and I should be able to sort it out.  Hopefully we can see the health care jobs working in this millennium.

There's that optimism peeking out again!

159
Check the string dump on the wiki.

That's what I'm looking for. Not sure what it's listed under.

Edit: Found it, now that I knew to look for "string dump". I'm betting "is gigantic with incredible muscles" is the best I'm hoping for.

160
Why did you update the symbol chart?

This isn't "aw, hell no, now I'm not playing with Phoebus'", more of a "okay, and...?"

my obsidian isn't cogwheel'd anymore?  :D

161
I would like to bump this thread so that it might be determined which of the animal descriptions (i.e., gigantic, but scrawny vs. gigantic and bulging with muscles) leads to which numbers.

I *thought* there was a string dump of all the possible descriptors somewhere, but I couldn't locate it in my preliminary searching so far.

162
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 26, 2011, 07:19:45 pm »
All of my stockpiles except the one with my mugs have bins. And this one needs it the most. Why is it so? I have tons of spare bins.

Are you playing .22? There's a bug with the way things are stored in .22 that's since been fixed in .23

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What descriptors refer to the largest possible size of animal? I.e., what's bigger, Gigantic, or Enormous? I'm trying to breed a better Peafowl, and want to know which specimens to keep and which to cull.

163
DF Announcements / Re: Dwarf Fortress 0.31.23 Released
« on: March 26, 2011, 10:41:18 am »
I noticed that some vermin (lizards and small birds) have the LAYS_EGGS token now. Are vermin eggs just as unobtainable as vermin meat and vermin leather?

164
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 25, 2011, 11:29:42 pm »
Yeah, it's probably the seahorse leather. I have plenty of gems, including rock crystals I've left uncut for moods, and the weaver's has rope reed, llama wool, and silk cloth.

The human caravan is a season away, and I know they always bring jellyfish, so seahorse leather may not be that far off.

Perhaps a silly question, but are you sure he doesn't want more glass?

165
DF Dwarf Mode Discussion / Re: Hammers or Axes?
« on: March 25, 2011, 11:13:38 pm »
Stop!


Hammertime!

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