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Messages - veok

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391
DF Dwarf Mode Discussion / Re: Dwarven Highway
« on: November 01, 2010, 05:25:09 pm »
You could always set up one section as a menacing spike to lever on repeat.

392
also, "The Forest Of Lobsters"

Hell, I'd love to live there.

393
DF Modding / Re: Freezing Arrow effects questions
« on: October 31, 2010, 05:10:09 pm »
While clearly not what's being modeled here, it's interesting to note that human sensation for "burning" is triggered by a firing of the "warm" and "cold" neural receptors.

394
DF Dwarf Mode Discussion / Re: POLL: Preferred method of scaffolding?
« on: October 31, 2010, 02:26:25 pm »
I use up/down stairs, honestly. Makes multi-level scaffolding a heckuva lot easier.

395
I found an area called "The Fingers of Cavorting."

Kinda strange.

For some reason, this phrase combined with your David Bowie avatar sent me into hysterics.

396
Check this thread for mine.

http://www.bay12forums.com/smf/index.php?topic=68586.msg1647937#msg1647937

Hint: The Carnal Cat-Fountains

just below... "The Magical Ceiling"  :o

397
Obsidian does have a bit higher value, notable even among magma-safe stones. If you're scarce on precious metals, obsidian crafts can be your best trade good and building material.
isn't obsidian an economic stone, defaulting to unusable and only appearing on the stone menu if you make its max edge >10k instead of its default of 20k?

Sounds about right. It's still 3x the value of the basic stones.

398
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 30, 2010, 11:28:22 pm »
Is there a trick to getting items out of bins?
I have tried to take soap out of the bins and get it stored individually in a separate stockpile by setting up a flow using "take from a pile" command. Yet nothing happens.
Soap is not Forbidden.

Is it just the buggy nature of the soap or am I doing something wrong?

TIA

What I like doing is putting a garbage zone directly next to the workshop in question, and then mass dumping the items to be removed from the bins via the stock screen.

Once everything gets emptied, simply d-b-c or mass reclaim via the stocks screen (though be careful you don't get the items set back in the same bins you wanted them out of!)

399
DF Dwarf Mode Discussion / Re: Does Armok have a holy symbol?
« on: October 30, 2010, 11:05:15 pm »
What part of "Armok: God of Blood" is ambiguous?

400
DF Dwarf Mode Discussion / Re: Shortest Lived Forts
« on: October 30, 2010, 06:57:42 pm »
They're the elephants of the arctic ocean, I tells ya!

401
DF Dwarf Mode Discussion / Re: Shortest Lived Forts
« on: October 30, 2010, 06:45:18 pm »
Oh deer.
Deer manage to be an even greater nuisance to me than elephants (in their own biomes, that is). A deer managed to slip inside one of my fortresses and into my magma industry halls once and stalled all production for a season or more. Also managed to wound some dwarves when they bumped into it. An elephant slipped into another fort, and ran away to a long backup tunnel (instead of goring everyone once cornered, as I expected).
I read your deer, and I raise you llamas.
I've had goblin thieves less dangerous than them.

I'll call your llama and raise you walruses. Yes, mother ****ing walruses stormed in through my well room, fatally gored my expedition leader, and danced off into the frosty tundra to sing happy walrus songs about oysters.

402
DF Dwarf Mode Discussion / Re: Wtf god
« on: October 29, 2010, 07:43:32 pm »
I had a skeletal female dwarf god of justice once. That seemed sort of foreboding.

But in my current megaproject-fort, there seems to be a lot of worship of a mountain goat. I don't know why.

403
DF General Discussion / Re: Great things that start with "M"
« on: October 28, 2010, 10:37:30 pm »
*Moving sound*


404
DF Dwarf Mode Discussion / Re: Game of Life dwarfputing megaproject
« on: October 28, 2010, 01:59:56 pm »
You've won dwarf fortress.

405
DF Dwarf Mode Discussion / Re: Material Weights & Questions
« on: October 27, 2010, 08:58:31 pm »
This page has a list of all the woods (and you can sort by density) http://df.magmawiki.com/index.php/Tree

Next densest wood is Alder and Willow.

Next densest metals are tin, pewter, and iron. (In that order) http://df.magmawiki.com/index.php/Metal

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