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Messages - veok

Pages: 1 ... 26 27 [28] 29 30 ... 44
406
DF Dwarf Mode Discussion / Re: Regarding the Hermit Challenge?
« on: October 27, 2010, 07:08:27 pm »
The quickest way is to build a bridge, a lever, and conscript 6 dwarves into the military.

407
DF Dwarf Mode Discussion / Re: Material Weights & Questions
« on: October 27, 2010, 07:05:37 pm »

I wish we had access to more than blue/emerald/red/silver colorations for dyes.


You can always mod in a few new options. The genesis mod does this, I'm pretty sure.

That said, I don't know why I thought Featherwood bins were the best choice. Clearly, Aluminum / Zinc are better (and can be melted down if they aren't masterwork!)

408
Try offering stuff to the dwarven caravan (not trading, *offering*).

It worked for me, and had the added advantage of making my in-progress megaproject a barony!

409
DF Dwarf Mode Discussion / Re: Material Weights & Questions
« on: October 27, 2010, 12:40:09 pm »
The lightest woods are:

Featherwood -- 100
Cedar -- 380
Alder -- 410

The lightest metals are:

Adamantine -- .200
Aluminum -- 2.70
Zinc -- 7.13

Pigtail and Ropereed both use the default "thread" values of 1520. The silks also use the default "silk" values of 500 (same as leather).

410
DF Dwarf Mode Discussion / Re: Megaproject: Winterfell
« on: October 27, 2010, 01:02:42 am »
download the new version that's 3.16 compatible. Just released this week.

411
DF Modding / Re: Stonesense - Official thread - Now with .16 support
« on: October 25, 2010, 11:49:10 pm »
Allright, I was waiting for this!

412
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 25, 2010, 11:47:18 pm »
Where is the workshop itself located? It's possible you managed to make the workshop itself unreachable. Also, check for fuel, and make sure your metalsmiths are actually loitering around with [no job], and aren't doing something more "pressing" like moving goods between stockpiles, sleeping, or eating.

413
DF Gameplay Questions / Re: building high walls?
« on: October 25, 2010, 11:43:11 pm »
Stairs work even better as scaffolding when dealing with cast obsidian. In that case, you have a whole bunch of walls connected to upstairs -- remove the walls first, and then you can remove the freestanding stairs with a lever'd support and one massive cave in.

414
DF Dwarf Mode Discussion / Re: Armok shall have cat blood!
« on: October 25, 2010, 04:00:40 pm »
I have only male cats. Problem solved.

Yup. Me too.

415
DF Gameplay Questions / Re: Easy jewellery
« on: October 25, 2010, 12:13:56 pm »
Each decoration can only be applied to an object once -- once you've decorated a door with rubies, you can't decorate it with rubies a second time.

So the simplest method is just to limit your jeweler to encrusting with only three types of gems.

416
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 25, 2010, 12:12:55 pm »
Is there no way at all to sell artifacts?

No. If you reclaim an old fort, you are able to put the old fort's artifacts up for trade though.

417
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 25, 2010, 09:58:58 am »
How can I make a stockpile *not* use bins / barrels?

418
DF Dwarf Mode Discussion / Re: Weapons and the material they are made of.
« on: October 24, 2010, 11:25:01 pm »
You can't wind up with a rock hammer from a strange mood... can you?

419
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 24, 2010, 10:34:34 pm »
Nethgon Blossomdung the Leopard of Love

Best titan name I've seen lately.

420
DF Dwarf Mode Discussion / Re: DF2010 WorldGen "Cookbook" Thread
« on: October 24, 2010, 06:18:58 pm »
Bottom-most section of the map, there's a string of 5 volcano tiles in a row. The embark you're looking for is in the middle volcano.

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