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Messages - veok

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421
Not yet.

422
DF Gameplay Questions / Re: Iron logs?!
« on: October 24, 2010, 12:34:25 am »
I just noticed that when I ran out of wooden logs while making rock short swords the cancellation message said "Needs plant logs", which would seem to imply that there can be non-plant logs.

Well, any plants show up as viable options for the wood stockpile. But just because Plump Helmet logs don't exist in game doesn't mean that {valid plant} log doesn't show up in the stockpile listing.


And on that note, Plump Helmet Logs sound delicious.

423
DF Dwarf Mode Discussion / Re: My pumps are causing flooding.
« on: October 23, 2010, 03:41:58 pm »
A picture would help.

424
DF Dwarf Mode Discussion / Re: That satisfying feeling...
« on: October 22, 2010, 11:48:27 pm »
Breaching a double aquifer.

425
It's dwarf fortress; Burn the world anyway. You know... just to be safe.

426
DF Dwarf Mode Discussion / Re: My first megaproject attempt!
« on: October 22, 2010, 10:37:50 pm »

Calcite - 1192 [wth?  Embark said I had both a chalk and marble layer!]



I believe DF Prospector specifically ignores layer stones. Since Calcite occurs only within limestone or MARBLE, its presence merely confirms that you have a marble layer.

427
DF Modding / Re: 'Creature smithing' problems
« on: October 22, 2010, 10:32:31 pm »
Why does that make me want to mod in milkable cow-bugs?

you mean other than purring maggots?

428
DF Dwarf Mode Discussion / Re: Canine Virgin Birth
« on: October 22, 2010, 09:25:51 pm »

The anwser is obvious. The elves impregnated your dog and cat while they were waiting around bored at the trade depot.

I think this is appropriate.

http://www.youtube.com/watch?v=uWQlQjN_dic#t=13s

429
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 22, 2010, 09:18:31 pm »
All furniture returns 1 bar for each item melted, but only cages are offered for trade.

Ah, aha. I missed that. Many thanks, friend.

430
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 22, 2010, 05:24:09 pm »
Oh no, it's definitely working -- I mass-melted all non-masterwork doors I had made, and when I remembered that I had done that some time later, I had plenty of iron available again -- I just don't know the ratios involved, and am trying to figure out an easy way to test it.

431
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 22, 2010, 04:24:02 pm »
The wiki article on melting does not mention furniture other than cages. What are the returns on metal coffins and statues? How can I check? The furnace does not appear to accumulate 1/10ths of bars visibly.

I reiterate my question!

432
If it's "steam power" then it's already unrealistic. Forcing steam through pipes as some sort of simple trap, maybe, but steam power? Not quite.

Let's look at this realistically.

Coal Power Plant = burning coal to heat water to generate steam to turn a turbine.
Nuclear Power Plant = nuclear fission to heat water to generate steam to turn a turbine.
Solar Plant = using sunlight to heat water to generate steam to turn a turbine
Hydroelectric Plant = using water to turn a turbine.
Wind Plant = using wind to turn a turbine.

Clearly, steam power != steam punk

Any questions?

433
DF Modding / Re: Increasing fish population
« on: October 22, 2010, 02:03:01 pm »
I would take a look at the ant, fly, and earthworm raws, because in most games I generate, the populations/sites export file lists them as "unnumbered" i.e., basically infinite.

434
DF Modding / Re: Need help with names
« on: October 22, 2010, 02:00:07 pm »
The ancient Egyptians had nobles called Nomarchs. Sorta the feudal-lord equivalent -- but Egyptian.

435
DF Dwarf Mode Discussion / Re: Least favourite building material?
« on: October 22, 2010, 11:06:49 am »
I'm pretty sure spore trees are cyan -- they share colors with lay pewter and clear glass.

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