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DF Gameplay Questions / Re: Skeletal Fortress (Possible Spoilers)
« on: October 06, 2010, 08:57:44 am »
My fortress has a demon fort with SIXTEEN PAGES of undead amphibian/reptile/serpent/ant men. O.o
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I'm... just going to leave this picture here...
OK, I'll admit it, I have absolutely no idea what that is.

This isn't helpful at all, but I really found that picture funny.
Okay just kidding I'll offer some advice, you're gonna need to redirect the magma to drop from above, along with the water probably, this is how all obsidian structures should be built really.
64x64x8 =/= cube... lern 2 geometry


Can dwarven water reactors also be powered... by magma? (Assuming nethercap waterwheels)They cannot. Magma has no flow.
Just wanted to pop in here with a bug report of sorts. In the .12 and .14 versions of the graphics set at least (Man, I'm never going to keep up to date with the rate Toady keeps pumping out releases...) doors made out of Olivine use the Masterwork/Gem symbol instead of the door symbol, and doors made out of most wood likewise don't resemble doors (though not a recognizable symbol to me).It's a bug with the engine, no solution has been found short of not making olivine doors.
Is this a bug? Necessary quirk in the way the set is implemented?
I literally have no control over which tile is used for any doors, let alone rock specific doors.
Sorry.
Just the default 3x3. My fort starts on the surface at 143, and the very bottom of the map is -20something. I haven't dug very deep, apart from a stairwell that goes down to level 73,but that's just 4 tiles of up/down squares.
this. stairs kills fps, for no particular reason. I used to dig a 3x3 staircase to hell a la Led Zeppelin, but that is very very bad on the pathfinder.
now I'm using something like this:
odd level
WWWWWW
W.....W
W.v^v.W
W.^W^.W
W.v^v.W
W.....W
WWWWWWW
even level:
WWWWWW
W.....W
W.^v^.W
W.vWv.W
W.^v^.W
W.....W
WWWWWWW
W wall
. space
v ramp down
^ramp up