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Topics - Pukako

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1
DF Gameplay Questions / The game has changed a lot
« on: April 22, 2016, 04:59:05 am »
So the last DF I played was .34, and it was good and some forts did well and others died.

Came back after a while away to find .42, so I thought I'd give it a go.

I have no idea what's happening. The slightest bit of combat or death and all my dwarves decide to kill each other. My militia have just hacked each other up, and the lone survivor is dying of thirst but trying to kill anyone who comes near. 19 dead so far. I haven't had a fort past one year without everyone going emo at the slightest bit of anything.  Please help...

2
DF Dwarf Mode Discussion / Recruits now rather impressive?
« on: March 11, 2015, 12:43:38 am »
So I've just fired up DF 40.10, upgrading from a long experience with 34.11. I'm trying to get my head around the basic changes before making it more complex with the latest version.

Anyway, punctured some caverns, found a troll and it started stalking the fort. Usually, when I don't have a militia, that's a lot of dead dwarves. So this time, same approach -  appoint a 5 dwarf squad and set them on it, and build coffins.

Instead, these unarmoured, unarmed dwarves punched the troll to death. PUNCHED! Only two of them had weapon skills, but again, no weapons.

Changes to combat, or I just got lucky with this lot?


3
DF Dwarf Mode Discussion / Rotten dwarf?
« on: June 28, 2014, 03:32:37 am »
So, having solved the **shiny stuff** shortage by discovering another pillar, now I have rotten dwarvesgiving off huge amounts of miasma - all after contact with a very pathetic FB with poisoness gases...

Is there a way to cure or clean said dwarves? Other than soap and water, which is so complicated in DF, I don't want to go there...

4
DF Dwarf Mode Discussion / Very limited shiny stuff supply
« on: June 27, 2014, 02:36:06 am »
Due to magma, and **FUN**, I have forged exactly 4 wafers of magic shiny blue stuff. And there is no more coming out until I drain the third caverns into the magma ocean. So, for the moment, that's all I'm getting.

One moody dwarf finally made up for all the artifact rock earrings and braclets, and stole one to make a very very nice battleaxe, but what should I do with the other 3 wafers? Three helms, one sword, something nice for the dining room?

Suggestions, please.

5
DF Gameplay Questions / Strangely unhappy dwarf
« on: February 05, 2014, 04:11:39 am »
So, Tosid, my medical dwarf, is having tantrums and throwing things everywhere.

This is not unknown in my experience

The trouble is, she's had no bad thoughts, there's be no-one killed in a while, she's got a nice room, plenty of alcohol, no miasma, or anything else that sets dwarves off usually.

And EVERY OTHER DWARF is much, much happier.

I'm confused. Are some dwarves just naturally unhappy? Or is there likely another reason?

6
DF Gameplay Questions / Selective burial
« on: January 31, 2014, 09:33:03 pm »
I've got an infestation of zombies, so there's a lot of dead in each migrant wave, lying on the surface and I'm not planning on touching them until I've got a military up and working.

But one badly beaten dwarf made it into the fort after surviving above ground for several seasons, only to die while being diagnosed.

Trouble is, I want to put him in a coffin. As soon as I do, there's a list of 47 other dead that get assigned above him, even though they are a) forbidden and b) have memorial slabs.

How can I get the dwarves to put the only body they have available in a coffin without me having to deploy dozens of coffins until one sticks?

7
DF Dwarf Mode Discussion / Miasma has taken over the fort...
« on: January 24, 2014, 08:27:06 pm »
So, I left the game running while cooking lunch, as what could go wrong?

Come back to a rotting dog in the bedroom level, and purple clouds as far as the eye could see.

I've sorted the ungrateful beast, but the miasma seems here to stay - I've set up several 'baths', tried to clean them, but nothing - should I have soap here? Some of them seem to trail around a miasma around too.

And the babies have started succumbing to infection. Looks like the dog's goign to have the last laugh...

8
DF Gameplay Questions / Haunted areas - dead undead fear?
« on: January 20, 2014, 11:29:56 pm »
So, trying to establish a fort in a haunted area for the first time.

I don't mind the death, the undead, the pain and horror. I DO mind that dwarves can't do anything at all if there is an undead thing anywhere on the %$# map and that they run like little girls.

My present problem, however, is that there is a dead undead thing outside the small cave I've managed to excavate. They are petrified of it, even though it is dead and not moving, and so will rather die of thirst in the cold than get inside with the booze. When I form the army, they can stand on it and it doesn't do anything, and I can't kill it, 'cos it's dead.

Anyone know of what the problem might be? I'm stumped here.

9
DF Dwarf Mode Discussion / Memorials...
« on: December 25, 2013, 03:00:28 am »
So, in Dippedpully, we've had a lot of drownings, and despite my attempt to drain all the surface water into the caverns, there's a lot of bodies feeding the fishes.

And a lot of memorial slabs in the crypts.

I've finally had a read of them. Most say "Slayer of Elves", "Devoted Father & Husband", "Devoted Husband" - good stuff like that.

My old chief medical dwarf only got "Friend of Goats".

10
DF Gameplay Questions / Geting bodies from ponds...
« on: December 09, 2013, 02:58:03 am »
So the Village of DippedPully is going along nicely, with goblins resisted and an FB roaming the caverns.

There's even a lovely pond inside the walls for fishing and washing and stuff.

The problem is, during an early goblin incursion, two of the recruits either died & fell in, or fell in and died. Either way, the dwarves are getting a little spooked by the rotting faces of their friends staring at them from 4 ft of water.

Any practical way of rescuing the bodies without destroying the lake, as it's quite pleasant?

11
DF Dwarf Mode Discussion / Interesting first migration wave...
« on: May 24, 2013, 11:35:48 pm »
So there's a kid, who is both a legendary miner and legendary stonecrafter, and three adults, all miserable about the decay of a friend in their previous fort (I checked - it's not my last fort - they all died of a bad case of magma, anyway).

Any idea if this is the new normal, or has something a little unique happened?


12
DF Dwarf Mode Discussion / Stockpile bug or feature?
« on: December 13, 2012, 04:13:37 am »
Hi

So only the last couple of forts, I've discovered something strange.

Continually building and removing a stone wall to stop zombies getting in but letting in the first few waves of migrants (yes, clumsy, but I have plans for a more permanent solution when I have more than 10 dwarves), it seems that when a wall is deconstructed, the contents of any stockpiles nearby are sucked into a pile just outside where the wall was.

I though it might be a weird modelling of the positive air pressure inside a fortress, but this time, there's no roof, so that's not right.

In case it's related, a dwarf was building a new wall nearby, and somehow ended up on top of the wall next to it - a position impossible to get to unless he flew.

Any ideas?

13
DF Dwarf Mode Discussion / Burrows have changed?
« on: December 07, 2012, 03:10:12 am »
So I haven't played df for a while.

I have noticed, however, that when I designate burrows, my dwarves no longer run to safety, but stay outside and get torn to pieces by zombie gophers...

Looking of df.wiki,, it seems burrows are now complicated and of use only in the military, but are of no use whatsoever to casual players who use it as a get underground quickly alert.

Has anything changed, 'cos it's not the same as last year for me....

14
I've embarked in a terrifying biome, but rather than flying unkillable zombie things, there's normal creatures and, well, it's actually snowing frozen dwarf blood.

The dwarves are hiding down in the first caverns, tunnelling towards a magma layer, but there's normal, non-undead animals happily grazing on the surface, in the drifts of frozen dwarf blood.

Is it harmless, or will, upon the first death, various skins and organs rise up and start killing dwarves?

15
DF Gameplay Questions / How do I remove grates?
« on: April 26, 2012, 02:48:44 am »
Somehow (not really paying attention) I've managed to block my stairs to outside with three grates and a bridge.  How do I remove the %$# grates? Nothing in the [D] menu seems to affect them.

I'd prefer not to have to dig a new entrance...

OK - I found the [Q] command.  Embarrassing... nothing to see here... move on....

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