356
« on: February 10, 2011, 02:22:59 am »
Inksquid.
Fort entrance into a straight cliff running E/W with another straight cliff to the W, running N/S.
Aside from bridges across the walls to the N and E, the only other entrance is a little two step wide gully that I mined with four cage traps. First goblin ambush happened quite late - second winter? - and avoided the bridges of death, piling into this gully. If the dwarven caravan hadn't been leaving just then, and the decoy kittens weren't running, it would have been bad.
So I now have two bridges, four cage traps, two weapon traps, and my first magma weapon guarding the gully. The magma tap is simple, embarrassingly so - just a straight channel from the volcano to a floodgate that lets lava flow down the gully. First (and only, so far) use melted 8 goblins, so I was happy.
Tried it again on a siege that hung around the side of the map, despite my fort being open and accessible, but they got bored and left before I could get the plumbing sorted out, and having random channels of lava through your fort can be a little annoying when laying things out.
Also had 8 goblin lashers jump out next to Ushat, my High Master Hunter/Armourer/Mason (strange mix but it works). Well, he's dead, I thought, activating the emergency burrow. Nope. Keeping only one step away from them, he killed two, incapacitated three more and scared off the rest with his *Bronze Crossbow*. My militia arrived just in time to kill the unconscious ones.
Ushat's getting a better room...