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Messages - Pukako

Pages: 1 ... 22 23 [24] 25 26 ... 36
346
DF Gameplay Questions / Re: tundra without snow?
« on: February 13, 2011, 01:08:28 am »
Yes, but then you have penguins...

347
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 12, 2011, 05:12:34 am »
Built high walls.  Built an extension for a wall that I later dismantled, leaving a random floor tile blocked by a wall, about 4 z-levels up.  Removed the wall, set about removing the floor;  accidently built another wall blocking in the mason, but realised in enough time to set him to deconstruct it.

Then; goblin siege - mostly crossbows.  Although everyone else got into the burrow, Urist McHangingMason didn't, and instead became a crossbow piņata.  So my best mason died hanging 4 levels over the outside of the fort.  That sucked.

However, it did lure the gobbos into the line of my magma tap, and Urist was commemorated with the BBQ of 8 goblins directly below him in a blaze of lava.  That melted 4 weapon traps, 3 cage traps, and the guard goat...

Note to self - when planning next magma weapon, pay attention to collateral damages...

348
Yes.  Having more idea of the lifestyle and family occasions of the Blowgunner Clan two caverns down than of my own fortress was interesting, and I imagined the number of dwarves not working was related to then sitting down to watch the next episode of the sage, Dallas style...

Especially their tragic climax as they were slaughtered by an unknown FB.  It was like watching someone else play a separate game down there...

349
DF Dwarf Mode Discussion / Re: 7500* of roads??
« on: February 12, 2011, 03:55:44 am »
b -> o makes paved roads. Those are what I use.

Cool.  Making one out of electrum and gold blocks.  Each square seems to be is worth between 150* and 250* (gold) so it shouldn't be long...

Every fort I learn something new, although for Inksquids, I've worked out a potential baron that doesn't like cotton candy, slade, metals I don't have or leather from animals that don't exist here.  Hopefully no need for the Lever of Doom this time...

350
DF Dwarf Mode Discussion / Re: How'd They Do That?
« on: February 12, 2011, 03:39:22 am »
He tapped the goblin on the shoulder, and when he turned around, cut his nose off.

Quite a few forts ago, I noticed a swordsdwarf who had never killed a goblin, but always sliced their noses off.  When I saw that about half of the stuff in my refuse pile was "So-and-so's nose", and nearly all my caged goblins were missing their noses, I realised something was getting out of hand.

And I cursed the fact that you couldn't craft with them - "This masterful crown menaces with lead and goblin noses..."

351
DF Dwarf Mode Discussion / Re: 7500* of roads??
« on: February 11, 2011, 10:45:52 pm »
I'm getting a requirement of 5000* of roads...

Anyway, it's just floor tiles in the shape of a road, or is there a more arcane and non-intuitive method?

352
DF Dwarf Mode Discussion / Re: My first bit of nightmare fuel...
« on: February 11, 2011, 09:05:37 pm »
A mason, with child, managed to wall herself into a small space while I was coping with massive flooding issues.

Didn't realise until "Urist McStupid has died of thirst" flashed up.

Looked, and found the baby was alive, but thirsty and a little depressed, so I let them out.  Baby spent about half a year crawling to the well, and died of thirst about 10 steps from it.  And then the other dwarves didn't bother burying the dead baby for another few months.

You'd think having to step over the rotting corpse of an infant every time you go to have a glass of water would trigger something, but no, not really...

353
DF Dwarf Mode Discussion / Re: Splints and other medical crud
« on: February 11, 2011, 06:49:57 pm »
And AFAIK, crutches aren't used at all - has this been changed, or are they still useless?

354
DF Dwarf Mode Discussion / Re: best weapon discussion
« on: February 11, 2011, 04:50:09 am »
I let the little suckers pick up what they want, as they are expected to face down obscenely powerful things at times for no or little payment.

I object if they pick up copper things, or wooden, but they seem to be happy to trade in less satisfactory weapons for better ones, or at least steel.

A few forts ago, got a number of lashers, and with some dead goblins lashers, they appropriated their weapons, and were pretty awesome agianst all and sundry...

355
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 11, 2011, 04:06:55 am »
Inksquids has it's second disappointing siege. 

Despite me being in a massive remodelling project with a huge gap on top of the fortress, the 26 goblin mace and hammerers (mounted on giant bats) are sitting just below the  plateau where my open gates, lined with traps all filled with trolls, await.

Seriously, open roof into the fort, and no more traps (all full) and they are just sitting there.  While I underestimate the power of pumps and flood half the magma forge level....

356
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 10, 2011, 02:22:59 am »
Inksquid.

Fort entrance into a straight cliff running E/W with another straight cliff to the W, running N/S. 

Aside from bridges across the walls to the N and E, the only other entrance is a little two step wide gully that I mined with four cage traps.  First goblin ambush happened quite late - second winter? - and avoided the bridges of death, piling into this gully.  If the dwarven caravan hadn't been leaving just then, and the decoy kittens weren't running, it would have been bad.

So I now have two bridges, four cage traps, two weapon traps, and my first magma weapon guarding the gully.  The magma tap is simple, embarrassingly so - just a straight channel from the volcano to a floodgate that lets lava flow down the gully.  First (and only, so far) use melted 8 goblins, so I was happy.

Tried it again on a siege that hung around the side of the map, despite my fort being open and accessible, but they got bored and left before I could get the plumbing sorted out, and having random channels of lava through your fort can be a little annoying when laying things out.

Also had 8 goblin lashers jump out next to Ushat, my High Master Hunter/Armourer/Mason (strange mix but it works).  Well, he's dead, I thought, activating the emergency burrow.  Nope.  Keeping only one step away from them, he killed two, incapacitated three more and scared off the rest with his *Bronze Crossbow*.  My militia arrived just in time to kill the unconscious ones. 

Ushat's getting a better room...

357
DF Dwarf Mode Discussion / Re: Strange Gods
« on: February 09, 2011, 05:13:12 am »
I have, at the entrance to Inksquids, a Bronze Statue of Ator, deity of thunder and muck, depicted as a rotting female demon rat.

Ator is laughing.

Frankly, between that and the pile of rotting kobolds and headless elves just outside the gate, I'm surprised I get any traders at all...

358
DF Dwarf Mode Discussion / Re: Fun with Statues
« on: February 08, 2011, 06:59:37 am »
My second ever fort, I had a statue of a dwarf making a statue of a terrified goblin being crushed by a drawbridge.  I think it was also encrusted with pictures of either kittens or plump helmets, in rose quartz. It made my brain hurt for a bit, then I sorted it out.

I imagined it like a flowing tableau rather than a simple statue, and I put it next to the goblin stockpile, to show them what was waiting for them...


359
DF Dwarf Mode Discussion / Re: Winter Season and Water Supply
« on: February 08, 2011, 03:02:51 am »
I enjoy ice though, not many chances to build a fort made entirely of ice, that survives even in summer!

My ice fortifications melted when the river thawed.  Normal or a new feature?

360
DF Dwarf Mode Discussion / Re: Incompentent Military
« on: February 07, 2011, 02:53:30 am »
What does ANY of this have to do with "I still don't like killing babies..."?

Result of my first danger room setup, as the only dwarves having babies on that fort were in the militia.

Thanks for the advice - I'll work on the sacrificial training, but in my examples, the squad was attacking as a group...

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