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Messages - MindSnap

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121
DF Suggestions / Re: Dwarven hygeine
« on: November 21, 2007, 04:04:00 pm »
Once they care about wearing clothes (modesty) they could have similar concepts of filth and squalor.

122
DF Suggestions / Re: NO LOITERING
« on: November 21, 2007, 04:10:00 pm »
Seconded. Dwarves need some sense of personal space.

123
DF Suggestions / Re: Forced march
« on: November 21, 2007, 04:09:00 pm »
Something like a "NOW!" button? It would be useful, but might become too micro-managey.

124
DF Suggestions / Re: Legendary fortress features
« on: November 21, 2007, 03:34:00 pm »
It might simply make sense for the player to designate what the structure is, perhaps from a long list of options similar to the fortress-naming screen. Some names could have requirements, such as towers being 5+ floors high, or castles having an area of at least 30*30 , *3 floors. A tomb would require a certain number of coffins etc. The naming would take place after the bookkeeper evaluated the structure.

125
DF Suggestions / Re: Detailed descriptions
« on: November 21, 2007, 04:08:00 pm »
I think that things like procedural monsters are planned, some time after magic and wizards are in. However, if armies are on the horizon, this would be on the other side of the planet...

126
DF Suggestions / Re: All bolts break
« on: November 21, 2007, 12:46:00 am »
Thirded

127
DF Suggestions / Re: Grave Digging
« on: January 30, 2008, 02:45:00 pm »
I think that's what he means, but with pits, coffins and headstones.

128
DF Suggestions / Re: Bronze > Iron again?
« on: November 21, 2007, 04:02:00 pm »
quote:
Originally posted by coelocanth:
<STRONG>It would be fair to give iron a lower base quality, but higher quality modifier.</STRONG>

I like this idea: bronze is slighty softer, and so would be hard to to extremely fine work with it. In contrast, irons brittleness(sp?) would mean that novices would have a harder time.

Offshoot idea: some materials have higher or lower quality caps, such as lead having a low maximum or adamantine having a high minimum (was this in in the last version?)


129
DF Suggestions / Re: Bronze > Iron again?
« on: November 21, 2007, 12:56:00 am »
The extra weight to bronze might be a hindrance or a benefit for different uses.

According to the wiki the iron age only came after because trade was limited for bronze-making, and so it was worth the effort to learn how to make iron more efficiently.

I think that concerning nonfiction elements in DF that don't detract from gameplay DF should be as realist as possible.

However, the general mentality is that iron > bronze, so changing that is counterintuitive.


130
DF Suggestions / Re: Display Pedestals
« on: November 19, 2007, 10:12:00 pm »
An extension would be to make buildable suits of armor from full sets of armor that could then be looted by  adventurers. They would appear as statues, with the same effects.

131
DF Suggestions / Re: Music to play by
« on: January 27, 2008, 06:21:00 pm »
As long as there is more toady guitar! I wouldn't mind hearing a dragon's roar as it came to my fort, or the chitter of giant cave spiders as they truss up your adventurer.

132
DF Suggestions / Re: Experience Sources - Constructions
« on: January 27, 2008, 03:02:00 pm »
One of my miners just gained experience from digging ramps, so at least that works.

133
DF Suggestions / Experience Sources - Constructions
« on: January 27, 2008, 01:47:00 pm »
I think that carpenters and masons should get experience from constructing walls. Many of my forts involve a lot of above-ground work (walled towns, castles) and it would be nice if my carpenter (who is almost always busy) for some experience.  I suppose that this would create a source of infinite XP from creating and removing the exact same wall.

Also: Do miners get XP from digging ramps? It's the safest way to do pit/strip mining.


134
DF Suggestions / Re: See creatures age!
« on: January 27, 2008, 05:21:00 pm »
I think that rather than having exact ages for invaders and foreigners, tags like "Young", "Old", "Ancient" and "Middle-aged" should be used.

Xzazbadaz, Middle-aged goblin, is having a crisis!


135
DF Suggestions / Re: Dwarves and Jobs
« on: October 02, 2007, 10:25:00 pm »
While the results would be great, I'm worried about the number of calculations (and therefore slowdown) that this would introduce. I don't know how hard it would be to code, either. I think that a simpler comparison would be alsmost as effective but much faster, such as player priority settings or set job values, no matter the circumstances. (circumstances alone would take up most of the calcs)

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