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Messages - Afelia Fail

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1
DF Dwarf Mode Discussion / Re: Breaking peace
« on: September 04, 2012, 02:03:33 am »
Are you getting the human diplomat?
Let me try to remember..Yeah, I remember asking for tons of different booze, so it could be only humans, who have such a variety, so yes.

2
DF Dwarf Mode Discussion / Re: Breaking peace
« on: September 03, 2012, 02:15:37 pm »
Thanks for your replies! Yes, I guess I looked at civ screen, and indeed it doesn`t shows hostility, because today I got a goblin Siege (although quite small one, perhaps oddities of having a pocket size world)
Elves won't attack you at all unless you break treecutting promises, and that won't happen unless you fix their diplomacy via DFHack.
Hey, I fixed them with dfhack, It reported, that fixed 1 of 1 diplomat, but 2 caravans since then, and no diplomat :(( what do? Dfhack now says that he fixes 0 of 1 diplomats, implying it's already fixed.

3
DF Dwarf Mode Discussion / Re: Breaking peace
« on: September 02, 2012, 09:36:53 am »
Kill all. They will hold you responsible if they don't return. Both liasons and caravans. Just don't kill your own civilization, unless you want much, much bloodshed.
I'm asking, because I remember fortresses in which elves were so patient, that they sent caravans one after another, I killed them one after another, until my fort died of mass cloth rot tantrums, or something like that, I consider that they just didn't want to kill them in simple way, but came every year to look at the pathetic fall of dwarven empire.

4
DF Dwarf Mode Discussion / Re: Breaking peace
« on: September 02, 2012, 09:25:58 am »
Yeah, they don't send caravans. However I constantly get some cobold and goblin thieves, if that mean something. I guess I would murder some of the caravans, to provoke fun. Give me some advices, should I murder caravans entirely? Or should I leave someone to flee, to tell about the attack? What should I do with liason, let him out, or make him choke magma?
PS Does being at war for example with humans, who are in peace with elves can provoke war with elves as well?

5
DF Dwarf Mode Discussion / Breaking peace
« on: September 02, 2012, 05:38:01 am »
Guys, I got in a worst situation possible. I embarked at great site with river, volcano and stuff, wich was provided in worldgen cookbook thread. I was happily living and establishing my fortress, military and different industries, only to find out that all 5 civilizations existing on the whole world ARE IN PEACE WITH EACH OTHER oh god, I'm so sad. Is there any way via some cheats or modding to make the goblin civ at war with me at least? I know I could piss off elves or humans but that just not the same.
Spoiler (click to show/hide)

6
Yes, I guess its really due to material falling on them, because I got stairs underneath those I want to deconstruct
I had this same problem. They were using stairway to get to the construction (the up/down stairs) and standing ontop of it as they deconstructed the constuction. What I did was designate something next to the stair to be deconstructed then,  when the dwarf got to this designation, I would cancel it and then designate the stair to be deconstructed; this would allow the dwarf to approach the stair from an angle, rather than from the stairway path.
Thanks, I'll try that way!

7
Is there any way of deconstructing an up/down staircase without dwarf standing on it, and keeping removing it from under his own feet and falling down from immense height? I've already lost few dwarves because of this, and another are with broken limbs in spines are in hospital.

8
DF Dwarf Mode Discussion / Re: Non-centralized fortress designs
« on: March 16, 2011, 07:09:32 am »
adjust world gen so that caverns are large open spaces
Tell me how!! Do want!

9
DF General Discussion / Re: Mason To Eternity
« on: December 05, 2010, 01:52:56 pm »
I don't know if this should be here or in the Fortress mode board,but whatever...
So,I'm a bit new at Dwarf Fortress,so my fortresses usually end in "fun",but without the actual fun.So,just today I had a fortress that ran out of boose and it was winter so it was dying down.Through tantrum spirals,only a lone stoneworker was left.So what does he do?Tantrum?No,he goes straight back to work on creating stone blocks.Miasma from his fallen comrades spreads through the corridors,he's standing on a corpse and is about to die any minute,but he keeps doing his job.That is perseverance.
R.I.P. Erul Nanirnibash,Mason To Eternity.
Sorry if this was too cheesy,I was just trying to tell a story.

Touchy story, you could get water via well from cavern, i guess dwarves can be ok for a season of drinking water "i guess"

10
DF Dwarf Mode Discussion / Re: Building projects
« on: November 27, 2010, 02:05:02 pm »
If taking the scaffolding down is a big deal I instead make bridges for the perimeter. Gives your architect plenty of experience but you can take them down very quickly.
wow, awesome idea, I wouldn't get it at my own

11
DF Dwarf Mode Discussion / Re: Building projects
« on: November 27, 2010, 01:27:45 am »
A faster, but more risky work-around, would be to design the scaffolding with intentional cave-in in mind. If you have the right design, it would take less long to deconstruct a couple floor tiles/bridges/stairs, build one or two supports, link them to a lever and watch the beautiful mushroom'shaped cloud that ensues.
It requires a bit more planning, of course. Also, it is potentially impossible if the ground isn't properly reinforced; dig tunnels underneath it beforehand at your own risk. Lastly, it CAN be deadly if your dwarves behave like the brain-damaged alcoholics they are, and get too close (but inversely, if enemies are walking right under it... ooooh boy, that would be glorious). I don't have any specific schema, it should be rather easy for you to figure out in what order you should construct and deconstruct stuff depending of your project. Also, well, the bigger your project is, the more time you'll save by just destroying the stairs.

Thar could be a problem, if you have centralized design of fortress - falling walls and floors will pierce the fort. Ok i don't think I have some other choise, ty.

12
DF Dwarf Mode Discussion / Re: Building projects
« on: November 26, 2010, 10:32:21 am »
You will need some kind of scaffolding yes.

In your 2x2 example yer probably best running the stair up the outside and then stripping it back once its done.  Due to the slowness with which civilians remove constructions plus the fact that you'll have to dismantle the stair 1 level at a time.....yes its gonna take ages.

An example of how I build
Spoiler (click to show/hide)

Yeah, deconstructing time is pretty much the only thing that screw everything up...and cave-ins caused by it.

13
DF Dwarf Mode Discussion / Building projects
« on: November 26, 2010, 07:28:13 am »
Ok, here is example: i want to make 10 tiles tall 2x2 column, so, I should build stairs all the way up, and then build those walls? Thats annoying, i can designate only 1 stairs at once, as long as walls, no walking perimeter, no access to building materials. Or there is some workaround? Tell me your secretes of building large things!

14
DF Dwarf Mode Discussion / Re: Behold my *FORTRESS*
« on: November 23, 2010, 02:31:28 pm »
Very very awesome! This remind me some structures from WoW..can remember, probably it were dwarven :D

Is..is it..at 1-5 fps? Can't finish most of my fortresses due to low fps  :'(, you are an hero.

15
Yes, there is a announcement.txt in the init folder. You can make that this message won't trigger pause and zoom IIRC.

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