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Messages - Afelia Fail

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46
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 12, 2010, 08:23:13 am »
Many thanks! Very helpful, now i'll build a cage with all goblins behind the fortification, and pull the lever, to train my marksmans.

47
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 12, 2010, 04:01:49 am »
Little question, i got 9000 goblins in cages, i want them to be assigned into one quantum cage, built to a lever, is it safe to reassign them? Will they flee, or harm my dwarves? I don't really want to strip them.

48
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 05, 2010, 12:14:12 pm »
Thanks!

One more quick question:

I have a cage with a goblin in it, and I've stripped him of his gear (I think)... How do I release him and fill him full of bolts? I did the q - a - unselect goblin on the cage, but then I think some dwarf was hauling the goblin somewhere, so I quickly reassigned him to the cage. I don't want a goblin being put down in the mess hall and molesting my cook.

Maybe he's valuable? I suppose I could just sell the goblin to some elves or something.
To release sm-one from a cage you could link a cage to a lever. Also, if you want to train squad archery, you shouldnt strip him. Assign wooden bolts to a squad, and even leather armor will extend his live, and skill gained with your dwarves. You can build a fortification between goblins and dorfs, so they couldnt harm them.

49
DF Suggestions / Re: Military: training and squad assignment
« on: October 05, 2010, 11:04:32 am »
Yeah, i agree, the new training system meant to be realistic, and effective, but now we see dwarves screwing around, watching some shit wrestling demonstrations. I was always against the "danger room", i found it cheating, but now, i get happy when see the blue "S" in the top of the screen, i should train military that way, do something with it!

I suggest to add a training screen to military, to choose the skills they would teach each other, or restrict sworddwarves to train some shitaxe or shitwrestling lessons.

50
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 05, 2010, 06:59:50 am »
How do I keep the idiots from filling all the barrels with plump helmets? I need those barrels for booze.
There is no way. You can make a LOT of barrels. Redesignating stockpile should force dwarves to manage them, and restack, freeing some barrels.

51
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 05, 2010, 05:02:30 am »
Well, not the only ones.  Caravan folks will go insane if you don't let em leave.  I've never seen the same from goblins, though, and in one fort I had a continuous siege for 5-6 years.  (Only time I've ever seen them stick around for so long, actually.)
I guess they go insane just by some timer triggers, not due unhappy thoughts, as dwarves do. 5 year siege? Thats impressive, i thought that by the time dwarven and human caravans would kill them.

52
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 05, 2010, 04:46:05 am »
I am far from a military expert, but I believe that as long they have an assigned duty, even just training, they are officially on duty, making them unhappy. You might have to set up three squads, and have them cycle through patrol - train - nothing, with one squad doing one each month.
Yeah, that is the way, but they still get unhappy thoughts even after a month of training. Also i guess there is a little bug, when i put all my military to inactive, the will go peasant, but STILL ALL go to barracks and do individual combat drills, until i disband the squad, or remove barracks at all.
Do goblins get unhappy thoughts for being caught in the rain?

Tantrumming goblins would solve my current siege debacle.
hahahahaha! You made me laugh :D
If serious, dwarves are the only creatures to get some thoughts, i guess, and even though, there should be a nice magma rain, to make dwarf tantrum of such a tiny thing.

53
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 05, 2010, 03:41:18 am »
Ok, my mayor just appointed captain guard himself, and he went to my meeting room, and killed two dwarves with his bare hands with one damn hit! Despite being "weak" in the thoughts screen, He just came to a dwarf, and smashed a brain through the scull with one hit! Then he came to barracks, came to elite swordsman in steel helmet, and did the same thing. Swordsman being dodged some first swings but it didnt help him a lot. IS IT OKAY??
Spoiler (click to show/hide)

You need to build a jail. I had the same thing when some worker violated a mandate, and he was supposed to be locked up in a cage for that. But there was no jail. And when there is no jail / no available cage - they will recieve a beating by captain of guard (or hammer lord which is missing as all the other nobles. Damn, Toady, fix those damn nobles already!)

Otherwise just don't appoint a captain of guard. You should do fine without him.

If you decide to build a jail, you'll have more fun because imprisoned dwarves tend to die of thirst. You've been warned.
That was a mayor who appointed him! without my interference! I appointed a legless dwarf to captain and made a fancy cage with a nice caterpillar like monster in mayor palace, that i trapped from the last siege, and let the mayor to be responsible of pulling the lever, that would let them to be a friends, as a punishment for mandating the making the rose gold bucklers. Actually, i find it more convenient to let the tantruming dwarves to let the steam off, and throw things and starting a fights, as they will cool down fast so, but beating make them even more unhappy (especially if they die  :)).
One more question
I always wanted to make my military dedicated to war. I mean, i assign the most useless grand masters lye makers, or adept fire burners to my army, and want them ALL THE YEAR LONG to be on duty. Month of training/month of patrolling/month of training/month of patrolling. They should be a mean soldiers, aren't they? But they always grumble about long duty, even if they only train a month, and then go to peasant work partying hard in the meeting hall. After few month of training they all got depressed, and even very unhappy. What the hell? Why don`t they enjoy being the meat for beating a reliable soldiers, that care about FORTRESS`S PEACE?

54
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: October 05, 2010, 02:38:34 am »
Ok, my mayor just appointed captain guard himself, and he went to my meeting room, and killed two dwarves with his bare hands with one damn hit! Despite being "weak" in the thoughts screen, He just came to a dwarf, and smashed a brain through the scull with one hit! Then he came to barracks, came to elite swordsman in steel helmet, and did the same thing. Swordsman being dodged some first swings but it didnt help him a lot. IS IT OKAY??
Spoiler (click to show/hide)

55
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 16, 2010, 07:28:04 am »
Uuummmm...
Guys, i got a little question (It is little questions thread, Isn't it?). I set up my military, and assigned everyone weapons I would like them to learn how to use, but they keeping to learn each other wrestling, or marksmanship, holding weapons in their hands. I don't want them to learn/teach wrestling! I want them to spar and learn how to use the weapon they are holding? What should I consider of?

Thanks
Anyone?  :(

56
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 15, 2010, 11:13:51 am »
Guys, i got a little question (It is little questions thread, Isn't it?). I set up my military, and assigned everyone weapons I would like them to learn how to use, but they keeping to learn each other wrestling, or marksmanship, holding weapons in their hands. I don't want them to learn/teach wrestling! I want them to spar and learn how to use the weapon they are holding? What should I consider of?

Thanks

57
Hey there! I'm very glad with Mayday's tileset, and using it for quite a long time, but now i got a little problem. Example is following: I designated floodgate to be built, then when dwarf just started to build it, i said to remove construction, and since now i got a black square instead of all floodgates. Restarting/saving/etc not work, but when starting new fortress it's all right. Same thing occasionally occurs with plants and doors.

I'm sorry if this were already discussed, but i didn't find anything.

Cheers there from Russia ;)

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