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Messages - Happerry

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616
Forum Games and Roleplaying / Re: Titan Arms Race - Side A
« on: April 01, 2020, 06:42:20 pm »
Turn -4 : Design Phase

Design: Zeus Titan Arm (Average)
The Zeus Titan Arm is a simple concept; most Titans are mechanical in nature. Electricity really fucks with electronics. Also, electricity can look badass. The Zeus is a moderately armored arm that is mundane in most capacities - except for it's main and only armament, the Thunder Cannon. The thunder cannon condenses large amounts of lightning into a ball, using an electromagnetic field to contain it, and then fires it at the enemy at high speed. While the weapon is not the most effective against armor - it does it's damage, but when it lands on exposed parts, it acts as a local EMP, frying and disrupting electric systems and possibly shutting down an otherwise intact limb or section of torso.

2 + 1 = 3 : Buggy mess

The Zeus should work. It doesn’t. That’s what it comes down to. The concept is good, the science is acceptably firm, but the engineering didn’t hold up. While the arm can generate the electricity, it’s ability to condense it, and contain it once condensed, is not so good. This causes leaking voltage to randomly surge out from the arm whenever it’s in use, causing the Titan equipped with said arm the same EMP problems it was supposed to give to the enemy. And speaking of enemies, the lack of consistent condensation and high enough charge makes the actual ability of the arm to attack be highly in doubt. The shots tend to just dissipate into the surroundings instead of forming into proper ball lightning, greatly degrading the arms range, and even when it does hit something the voltage is often too lacking to have a real effect beyond a light show.

All in all, while promising, this arm needs more work.

Zeus Titan Arm : Cost 1



Design: Parrot Support Drone (Average)
On the battlefields of Titan there is One Rule, and that is that Titans are the core of any battlegroup. However, even the greatest combatant can be enhanced in potency many times over with an excellent support group. The Parrot intends to fulfill that role. The Parrot is a rotary aircraft; a 'helicopter' for those using less fancy and precise phrasing. The Parrot bears no armament; it's role is not to attack. No, the Parrot's role is similar to its namesake, it uses sophisticated technology to imitate a contact much larger than it actually is through a variety of sensors; between throwing back Radar waves when struck by them to enhance the 'echo', to having intentionally poor heat mitigation but efficient convection to its surroundings to create a massive thermal outline; the Parrots intended purpose is to ideally fool enemy weapon systems into treating it as if it were a Titan.

While the Parrot obviously cannot survive the punishment of the arms it hopes to have target it, its small size compared to what said arms typically target should allow it some evasive options; and every Titan-Class Attack directed towards a Parrot is one less that our Titan has to deal with. And if one needs a distraction; surely sending a Parrot right up to the enemy Titan's sensor array while blaring at full capacity will constitute one.

4 + 1 = 5 : Average

The Parrot works. That’s the long and short of it. It’s a helicopter, it flies acceptably, it doesn’t have bad (or good) fuel efficiency, it’s not going to randomly break, and so on. It doesn’t have a weapon either, but that was in the design documents so it’s not really a flaw. And it does have some nice big ol sensor baffling arrays, just as requested.

On long ranged scans the Parrot doesn’t really look so much like a Titan as like a Titan sized blob of heat and radar returns, but that’s still enough to force the enemy to wonder which giant blob of long ranged sensor returns is the real Titan. Of course, once an enemy gets within line of sight the jig is up, as there’s no such thing as an invisible Titan. (Yet)

But the Parrot still forces the enemy to be unsure of where the Titan is until they see it with their own eyes, and wasn’t that the design goal?

Parrot Support Drone : Cost 1

It is now the Revision Phase. During the prep phases you get 2 revisions per turn. At the end of the revision phase we will have an extra phase for voting on Side names and stuff.

617
I'll join east.

618
Forum Games and Roleplaying / Re: Rune Race: Iqua Thread
« on: April 01, 2020, 03:00:04 pm »

Quote from: Discovervote
Discovery Phase (Pick Two):
Investigate - Earth Element (3): Twinwolf, NUKE9.13, Rockeater
Runic System Experiment - Geomancy [Form(Earth), Attack(Earth), Shape(Water)] (4): Twinwolf, Happerry, NUKE9.13, Rockeater
Runic System Experiment -  Geomancy [Form(Wood), Ward(Shadow), Shape(Water)]
Runic System Experiment -  Chanting [Form(Water), Shape(Air), Ward(Fire)] (1): Happerry

Hint Token:
Runic System Experiment - Alchemy [Ward(Earth), Shape(Air), Ward(Fire)] (0):
Runic System Experiment - Chanting [Form(Earth), Attack(Earth), Ward(Earth)] (4): NUKE9.13, Twinwolf, Rockeater, Happerry
Don't use a hint ():

619
Forum Games and Roleplaying / Re: Rune Race: Iqua Thread
« on: March 31, 2020, 02:45:19 pm »
This vote is more a stand in for me not being convinced that hint use would be useful then me not wanting to use it on anything.

Quote from: Discovervote
Investigate - Earth Element (3): Twinwolf, NUKE9.13, Rockeater
Runic System Experiment - Geomancy [Form(Earth), Attack(Earth), Shape(Water)] (4): Twinwolf, Happerry, NUKE9.13, Rockeater
Runic System Experiment -  Geomancy [Form(Wood), Ward(Shadow), Shape(Water)]
Runic System Experiment -  Chanting [Form(Water), Shape(Air), Ward(Fire)] (1): Happerry

Hint use:
Runic System Experiment - Alchemy [Ward(Earth), Shape(Air), Ward(Fire)] (1): Rockeater
Don't use a hint (1): Happerry

Also, here's an idea for the next phase.

Mudcrafters
While the Mire Monks turn mud on the enemy, Mud is so much more flexible then that. And while the Mire Monks mix their mud with poison, the order of the Mudcrafters, whom are associated with the Civil Mageineering Corps, mix their mud with Earth Elemental’s Fortifying Elixir... and use the resulting mix to craft (as well as some old fashioned digging tools). But they do not craft small, delicate objects. They craft walls. Fortresses. Barriers and shelters against the flame that comes from above and beyond. And when that flame comes? Well, it just bakes the mud into baked mud and finds that dirt and water together are not very easy to set on fire.

620
Forum Games and Roleplaying / Re: Rune Race: Iqua Thread
« on: March 30, 2020, 03:29:24 pm »
While I support the suggested geomancy experiment, I'd prefer to try a second experiment right now then advance our skill with a form or an element as we're kinda loosing right now so need things to turn that around, and we've a few effects and secrets we haven't really explored yet.

As such I want to suggest a combination of Form(Water), Shape(Air), Ward(Fire), both to test what chain-chanting actually does and in the hopes that it'll end up with something that'll either help us protect us from their bombardment, or something we can use to counter their artillery supremacy.

Quote from: Discovervote
Investigate - Earth Element (1): Twinwolf
Runic System Experiment - Geomancy [Form(Earth), Attack(Earth), Shape(Water)] (2): Twinwolf, Happerry
Runic System Experiment -  Geomancy [Form(Wood), Ward(Shadow), Shape(Water)]
Runic System Experiment -  Chanting [Form(Water), Shape(Air), Ward(Fire)] (1): Happerry

621
Quote from: Votes
(0) Leg Breakers :
(1) thugs : Jerick
(0) Runes of the Soul Eater :
(0) Projections of Desire :
(0) Sanctioned Bodyguards :
(0) CATS :
(2) Even Evil has Standards : TricMagic, Detoxicated
(2) Whispers of Desire: :  MoP, Kashyyk
(5) Coordination Drills:  : MoP, Detoxicated, Rockeater, Jerick, Happerry
(0) Bootlegger's Boats:
(0) The Hunting Order :
(1) Assassinate: Assassins of Shadow : TricMagic
(2) Keepers of Desire : Kashyyk, Rockeater

Quote from: Siding with the Beast
Scholarly Towers
(1) Green Uni: TricMagic
(4) Orange Uni: Detoxicated, Kashyyk, Rockeater, Jerick

Wartorn Wastes
(4) Victory: TricMagic, Kashyyk, Rockeater, Jerick
(1) Peace: Detoxicated

622
Forum Games and Roleplaying / Re: Titan Arms Race - Side B
« on: March 26, 2020, 05:37:24 pm »
Neither me nor DGR are insane enough as to allow for time travel in an arms race not specifically based around time travel. The science is not hard, but it's not that soft. As for themes... it kinda defeats the point of letting you all make up your own parts and faction if we go "oh, also, this whole thing only accepts stuff from Robot Thing Z".

623
Forum Games and Roleplaying / Re: Titan Arms Race - Side B
« on: March 26, 2020, 04:19:16 pm »
Just to clarify, so we're capped at two arms, and a pair of legs by hard theme rules or by torso design?  (Since base parts are free for some reason, it would be an easy meta to design a multi-limb'd torso abusing 'free' limbs.)
It's not impossible to make a torso that can hold more arms, but do remember you have to pay for each individual arm individually, and pay for the Torso as well. Two arms are the baseline the budget is calibrated for.

Also, are we designing based on interchangable weapons on hardpoints, or is every body part loaded with integrated weapons?  (Looks like weapons have to be integrated, but good to have confirmed.)
A arm that has a hand that holds a lightsaber is an arm part. Or an arm with a lightsaber built into the hand. That's also an arm part.

Finally, how independent are the drones, and are they gimped by hard theme rules or by vehicle design?  (It would be off theme, but why not have a long range fighter-bomber wing?)
Let's go with... mostly theme. Bombers aren't illegal though. Just remember that vehicles are support for Titans, and though they may turn a tide they are not what will win the war in and of themselves.

624
Forum Games and Roleplaying / Re: Titan Arms Race - Side B
« on: March 26, 2020, 02:50:48 am »
AI and galactic civilization are a thing. But the Titan crews are cyborgs, so keep that in mind. The Fleet-Empire and the Transcendence Artificial Collective seem quite interesting.

Would we have AI crews if we went for an entirely AI faction, or would we pick up some meatsacks on the way?
The default fluff for Titan Crews is that they are cybernetically enhanced to help pilot the giant robot, and part of the (GM Mandated, not effectable by actions design or otherwise) default fluff for upgrading them to higher skill levels is better cyborg-gear once they can handle it. If you want to go full AI we'll probably just use different fluff in all likelihood, assuming the faction isn't unacceptable for some other reason and wins the vote to be your faction.

625
Forum Games and Roleplaying / Re: Titan Arms Race - Side A
« on: March 25, 2020, 09:50:22 pm »
For clarification, since the other side asked what kind of overall setting this is in, the universe is currently in the Generic Space Future, and unless you want to be the zerg or something else akin the possibility space for faction write ins is non-confining. Just use some common sense.

626
Forum Games and Roleplaying / Re: Titan Arms Race - Side B
« on: March 25, 2020, 09:46:37 pm »
The setting is currently the generic space future. Unless you decide to be the Zerg or something, there's room for a fair amount of potential player-faction-ness.

627
Forum Games and Roleplaying / Re: Titan Arms Race - Side A
« on: March 25, 2020, 03:28:53 pm »
(GMs: Does it have to be a giant 'robot'? I'm not asking about the giant part, obviously the theme is to have giant warmachines fight, I am asking how much leeway we have over the shape of the things)
Yeah, please generally stick to humanoid.
As a reminder/clarification, the basic format is two arms, one torso, and one legs. If you want to stretch the format, that's not impossible, but the basic format is still the guideline one should remember as the baseline. A bird torso with wings is still a torso, and won't magically invent special wing parts which you can then design. Even if it does have wings with which to fly.

628
Forum Games and Roleplaying / Titan Arms Race - Side B
« on: March 25, 2020, 01:12:55 pm »
Side B

Core Thread : Link
Discord : Link

Welcome brave engineers to Titan, land of ritual combat, robot vehicles, and utterly huge piloted Mecha. Here, for whatever reason, your side and the enemy will duke things out in ways that don’t lead to dead planets, in ancient honorable combat. And Drill Punching, probably, but that’s honorable right?

Still, combat has not yet started. As is traditional, each side has a certain amount of time to work up before the giant robots start pummeling each other. As is also traditional, neither side gets to import anything, materials or designs. Each side starts fresh, here in the Arena born from the Moon Titan, where Titans rule the battlefield. Only the best side will win, the side with the bravest pilots, the most cunning planners, the more deranged and brilliant designers.

And even though combat has not yet started, your side already plots a path to final victory. And bragging rights. Those are important too. As combat has not started yet, you find yourself with additional time and spare resources with which to do design actions. This allows you to do two design actions, instead of one, for each turn until combat starts.

As well, there’s another important question that needs to be answered. Who are you, anyway? What side do you champion? The spectators want to know. As such, throughout the first turn, you’ll be given the chance to write fluff about your side and why it fights, before voting for which set of fluff, and which side name, is correct at the end of the revision phase.

Starting Resource Point Total : 15

Spoiler: Initial Designs (click to show/hide)

Index
Turn -4 : Design Phase, Revision Phase, Extra Phase
Turn -3 : Design Phase, Revision Phase
Turn -2 : Design Phase, Revision Phase
Turn -1 : Design Phase, Revision Phase
Turn 0 : Design Phase, Revision Phase, Battle Phase
Turn 1 : Design Phase, Revision Phase, Battle Phase
Turn 2 : Design Phase, Revision Phase, Battle Phase
Turn 3 : Design Phase, Revision Phase, Battle Phase
Turn 4 : Design Phase, Revision Phase, Battle Phase
Turn 5 : Design Phase, Revision Phase, Battle Phase

629
Forum Games and Roleplaying / Titan Arms Race - Side A
« on: March 25, 2020, 01:12:13 pm »
Side A

Core Thread : Link
Discord : Link

Welcome brave engineers to Titan, land of ritual combat, robot vehicles, and utterly huge piloted Mecha. Here, for whatever reason, your side and the enemy will duke things out in ways that don’t lead to dead planets, in ancient honorable combat. And Drill Punching, probably, but that’s honorable right?

Still, combat has not yet started. As is traditional, each side has a certain amount of time to work up before the giant robots start pummeling each other. As is also traditional, neither side gets to import anything, materials or designs. Each side starts fresh, here in the Arena born from the Moon Titan, where Titans rule the battlefield. Only the best side will win, the side with the bravest pilots, the most cunning planners, the more deranged and brilliant designers.

And even though combat has not yet started, your side already plots a path to final victory. And bragging rights. Those are important too. As combat has not started yet, you find yourself with additional time and spare resources with which to do design actions. This allows you to do two design actions, instead of one, for each turn until combat starts.

As well, there’s another important question that needs to be answered. Who are you, anyway? What side do you champion? The spectators want to know. As such, throughout the first turn, you’ll be given the chance to write fluff about your side and why it fights, before voting for which set of fluff, and which side name, is correct at the end of the revision phase.

Starting Resource Point Total : 15

Spoiler: Initial Designs (click to show/hide)

Index
Turn -4 : Design Phase, Revision Phase, Extra Phase
Turn -3 : Design Phase, Revision Phase
Turn -2 : Design Phase, Revision Phase
Turn -1 : Design Phase, Revision Phase
Turn 0 : Design Phase, Revision Phase, Battle Phase
Turn 1 : Design Phase, Revision Phase, Battle Phase
Turn 2 : Design Phase, Revision Phase, Battle Phase
Turn 3 : Design Phase, Revision Phase, Battle Phase
Turn 4 : Design Phase, Revision Phase, Battle Phase
Turn 5 : Design Phase, Revision Phase, Battle Phase

630
Forum Games and Roleplaying / Re: Era of Machines! - Turn 15
« on: March 24, 2020, 02:16:41 pm »
The Commander at D5 builds a Turret and a Mine.
The Fabricator at D2 builds a Mine.

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