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Messages - Happerry

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631
Forum Games and Roleplaying / Re: Era of Machines! - Turn 15
« on: March 24, 2020, 01:54:25 pm »
...Er, so, I kind of have to point out that you built my new bots in D2, where the tank factory is, instead of D5, where the Bot Factory is, which means they should have been on hand for that fight and saved my turret some damage.

632
Forum Games and Roleplaying / Re: Era of Machines! - Turn 14
« on: March 23, 2020, 12:51:47 pm »
You know what? Let's call it a tie.
As the weakest player currently, I won't argue against this.  :P

The Commander builds a Turret and a Mine at D5.
The Fabricator builds a Generator at D2.
The Bot Factory at D5 builds 2 K-Bots.

634
Forum Games and Roleplaying / Re: Kaiju-Com 2, June Purchases
« on: March 22, 2020, 10:09:20 pm »
Sorry Happerry, just one action per turn.  Build one building or research one item.

(I cut you a bit of slack with the damaged building, because it seems like too much punishment to waste a full turn on repairs, but that doesn't apply to everything.)
Alright.

Lord Silver will attend to upgrading his base this phase, upgrading his Medium Lab Zone into a Large Lab Zone.

635
Forum Games and Roleplaying / Re: Kaiju-Com 2, June Purchases
« on: March 22, 2020, 02:38:09 am »
Lord Silver continues to plot mayhem on innocent aquatic life by way of developing an upgrade kit that can be used on large and slow submarines to make them go lots faster, ideally through the super-cavitation principle though he's open to considering other options. If they're eviler.

Lord Silver will also attend to upgrading his base this phase, adding some Reinforced Hallways and upgrading his Medium Lab Zone into a Large Lab Zone.

636
Here's a suggestion for our next revision phase, taking the same folk whom form our basic soldiers and instead turning them towards the thug life to thug at enemies.

Legbreakers
The cause of evil has no trouble attracting strong and burly folk whom have little respect for the law and an inclination to use violence to solve their problems. Why not put these folk to more use then just making soldiers out of them? By equipping them with low profile weapons, clubs, torches (IE, lit clubs), bricks on a string, brass knuckles, and the like, they can operate in areas we can't send our armies into, and in those areas they can do some savage beating, arson, and general thuggery towards known enemy agents and other folk aligned with forces annoyingly good and wholesome, thus causing them trouble as well as intimidating those whom might otherwise have joined them into thinking twice about that thought.

637
Forum Games and Roleplaying / Re: Era of Machines! - Turn 13
« on: March 19, 2020, 06:16:26 pm »
The Commander builds a Generator and a Mine at D5.
The Fabricator builds a Mine at D2.
The K-Bot Factory at D5 uses the 2 remaining metal to build 2 K-Bots.

638
Forum Games and Roleplaying / Re: Era of Machines! - Turn 12
« on: March 18, 2020, 02:09:29 pm »
So essentially I did my math wrong. Oopsies. Right, I'll try to remember that order of operations in the future then.

639
Forum Games and Roleplaying / Re: Era of Machines! - Turn 12
« on: March 18, 2020, 01:37:53 pm »
@Conflict Engine
Another stretch of coast is fortified, however metal shortage prevents the Vehicle Factory from starting work on a Fabricator.
Err, what? Were you showing me the wrong metal amounts then? Because in the status post directly before I posted my turn, it said I had 14 metal stored and a metal income of 8, which should have been enough? The K-Bot factory costed 8, the Generator 2, the Turret 4, and the Fabricator 4.
That's 14+8=22 Metal available this turn in total. 22-8=14-4=10-4=6-2=4.

So I should have 4 metal left over and enough to build everything?

640
Forum Games and Roleplaying / Re: Era of Machines! - Turn 12
« on: March 18, 2020, 02:58:22 am »
The Commander moves to D5 and builds a Turret and a K-Bot Factory.
The Fabricator at D2 builds a Generator.
The Tank Factory at D2 builds a Fabricator.

641
Quote
Strategy Vote
Attack tile C4 (With capital building/green dot): (1) Happerry

Outfit Stance
Offensive: (1) Happerry
Defensive: (0)

Loadout Votes
Give Shotgun to Medic, Engineer, and Light Assault, remove Shotpistol: (0)
Give Shotgun to Medic and Light Assault, remove Shotpistol: (1) Happerry
Give Shotgun to Engineer and Light Assault, remove Shotpistol: (0)
Give Shotgun to Medic and Engineer, remove Shotpistol: (0)
Give Shotgun to Medic, remove Shotpistol: (0)
Give Shotgun to Engineer, remove Shotpistol: (0)
Give Shotgun to Light Assault, remove Shotpistol: (0)
Don't change Loudouts: (0)

642
Quote from: Vote Magoc
(7) Pale Crow : Kashyyk, MoP, TricMagic, Doomblade, Jerick, Urist Mc Dwarf, Happerry
(7) Even Evil has Standards : Kashyyk, MoP, TricMagic, Doomblade, Jerick, Urist Mc Dwarf, Happerry

643
Forum Games and Roleplaying / Re: Era of Machines! - Turn 11
« on: March 15, 2020, 08:46:01 pm »
The Commander moves to D3 and builds a Generator and a Turret.
The Tank Factory builds a Fabricator.

644
Forum Games and Roleplaying / Re: Era of Machines! - Turn 10
« on: March 14, 2020, 02:04:24 am »
Commander moves to D2, destroys the two K-Bots there, and builds a Turret and a Tank Factory.

645
Forum Games and Roleplaying / Re: Era of Machines! - Turn 9
« on: March 10, 2020, 03:25:05 am »
The commander moves to D1 and builds a Turret and a Mine.

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