So, I'm finally getting around to starting a new fort, now on 31.13! World genned, embark selected, carefully prepared, all right!
But there's a bunch of questions I can't go without asking about the current version...and some things I just plain forgot and can't seem to find out via wiki. So humour me!
Firstly, do Caravans still arrive without wagons? Do I need to make my entrance hallway three tiles wide, or is a narrow passage equally functional?
Secondly, are the Dungeon Masters finally back in, or shall I just have any exotic animals used for marksdwarf training on the spot?
Thirdly, speaking of marksdorfs; Is military equipment working a little better now than it was before?
And for the fourth, something version-independent: If I hollow out some tiles next to a murky pool, will the rainwater still accumulate in there and flow over into my reservoir, or will a floodgate-less approach merely lead to rapid evaporation?
And the fifth...ah, yes! All I can see in my [c]ivilisation screen is the Ant-Men. But pre-embark, the tab-window spoke to me of elves, goblins, dwarves and humans. Is the s[c]reen so empty purely because I have not yet received any visitors, or am I actually (almost) alone out here in the wild?
Gentledorfs, I salute you!
In attempt to answer some of these,
1) yup. no wagons. Theyll go up and down stairs just as easily as dorfs
2) As far as i can tell, DM is still bugged.... alot of the time ya dont get it.
3) I.... dont know... I havent managed to figure out the military stuff quite yet xD
4) It can, however if its too large then evaporation will occur quickly. a floodgate probably is your best option, if not just for the extra control