quote:
Originally posted by Nick K:
<STRONG>I'm not arguing directly with your idea in that point, but with the use of the name mithril.</STRONG>
Okay then from now on lets call it "Mithral" instead, a better name might even pop up later.
You guys just came up with the idea of mithral as a type of amber, which is awesome! And it makes perfect sense as well. The process would go like this:
1. A tree takes root over ground laced with gold/silver and iron ore.
2. The tree (and possibly plants too) would leech the minerals out of the soil. Convert that into mithral which at this stage flows around the tree like blood cells.
3. As the tree gets older these particles of mithral build up and harden inside the tree and form "veins" or "blood vessels" of mithral in all parts of the tree.
4. The leaves that are shed every year from the tree fall to the ground and carry a small amount of mithral with them, which is them mixed into the soil to form deposits. Same goes for branches.
What you end up with is a tree with a mithral skeleton, this does not harm the tree in any way and makes it very strong.
This "skeleton" would explain why elven tree houses are so strong and why elven wood is so strong as well. Most of it is laced with mithril! Cool huh?
The sum of the ideas we have come up here makes perfect sense and is afaik completetly unique!
1. For furniture and other stuff, elves would use plain wood which they presumably obtain without harming the tree.
2. For weapons and armour elves would mithral laced wood which would make comparable gear to the iron equipment of other races.
3. To gear up elven elites the elves would distill large quantities of mithral and use it to make solid "metal" armour.
Now, that does leave a few questions.
1. How is mithril shaped and formed, and in what category do we put it? In this i think mithril should have metallic properties:
a. It should have a state where it is liquid and can be molded into shape.
b. It should have a "soft" shape where it can be shaped and formed.
c. And of course it has a superhard state where it can be presumably used as a weapon, sharpened and whatnot.
For convenience, lets just call refined mithral a "metal". Bars of it would go into metal stockpiles and be used by smithing workshops. Mithril laced wood on the other hand would end up at the wood stockpile and be shaped at the boyers/carpenters table. Anything else would only add confusion.
2. What colour is mithral? We are aiming to break the mold as mentioned earlier. So it should definitly not be bright silver. We also need to make sure its colour is unique in the actual game. Gold/silver/white/cyan and such are already taken. Personally id pick navy blue, but adamantine is cyan and that is too similar. Yellow is also too similar to gold.
That leaves us with: Purple, Red, Orange, Bright or dark green, Teal and whatever else you guys can think up. Personally i would pick Teal because it fits with the forest theme and i like the colour period 
quote:
Originally posted by mickel:
<STRONG>Fullers actually increase the strength of the blade as well, due to some distribution of tension thing that goes over my head...</STRONG>
The reason it works that way is the fullers shape the sword into something that vaguely resembles an I-beam. This changes the force applied from shearing to compression/tension. Or something like that, my physics is rusty.
quote:
Originally posted by Axe of Agor:
<STRONG>In all actuality excess weight of a weapon is something to be avoided, not sought after. </STRONG>
For most weapons yeah, the edge is the most important part of slashing and stabbing weapons. I was thinking more of axes, halberds, maces and other such "can openers". For those kinds of weapons the edge (if it has one at all) is much less important. The focus shifts towards applying sheer force, most of the time concentrating it somehow like an ax blade or a spiked mace. Lighter materials would still work for this but more of the force would have to come from the user.
[ September 03, 2007: Message edited by: Tamren ]