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Messages - Tamren

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1141
DF Suggestions / Re: One more metal....
« on: September 10, 2007, 10:51:00 pm »
Heh those can work  :), do dwarves have a word for "elf snot" yet? cause thats what i imagine they would call the stuff.

In any case, there would be a name for each state in each language, but there would still be a "plain" overall name that we the player use to talk about it. The dwarven word for gold might be something like "bling" but we still refer to it as gold.

Mithral and Amberean were ideas, we need a name to refer to each state and so far, there are 3. So until we can find some better names or learn to like them then those two work fine. And we still need a third.


1142
DF Suggestions / Re: One more metal....
« on: September 07, 2007, 10:04:00 pm »
quote:
Originally posted by mickel:
<STRONG>Elfwood? Isn't that an Internet site? Ambrium? Ambra? Ironsap? Elvensap... Tree-steel... Faerysteel... Hmm.</STRONG>

Give me an elvish sounding word for "wet steel".

quote:
Originally posted by Solara:
<STRONG>Seeing a lot of great ideas here so far, but I've got to say I'd actually prefer the material (whatever name is eventually decided on) to be represented by orange instead of teal. Simply because it's a little more similar to gold and brown and easier to accept as some sort of magical treesap.</STRONG>

If we go with the idea of mithral having multiple states it would be a simple matter to give each state a different colour. Most tree ambers are orange or yellow in colour so orange for the springy mithral used to make armour and such would work. For mithril imbued wood, teal would make the most sense for sure, it has a more "organic" feel to it. That still leaves out the superhard "metallic" state, but i still like to think of that one as teal.

This is already done in-game. Copper ore is green but of course, copper bars are not.


1143
DF Suggestions / Re: One more metal....
« on: September 07, 2007, 11:19:00 am »
Mithral and Amberean can both be in the game. Remember, each race would have its own name for every material. So maybe the dwarves would call it "mithral" but if you were playing as the elves instead they would refer to it as Amberean or something.

I think the idea of mithril coming from rare plants that only grow in very specific conditions would work out the best. It should not be a farmable substance for races other than the elves. If you made it come from a % chance per tree. People will simply plant massive forests until they get some. If it was gained from trees growing over specific mineral deposits then people could seed the ground and plant trees.

It seems that even the elves themselves would only use mithral in very sparing amounts. The demand is not huge, the only things that elves would need super wood for would be weapons and armour and possibly structural applications. But then again, presumably mithril has been building up for aeons. It could be that the elves decided to settle only areas with mithril bearing trees because they would be the strongest trees to build houses in.


1144
DF Suggestions / Re: One more metal....
« on: September 06, 2007, 01:38:00 pm »
quote:
Originally posted by Goran:
<STRONG>Elves and mithril dont mix.

Give elves a specially treated wood.</STRONG>


Erhm, didnt you read the post? Thats exactly what we did. Wood laced with mithral, which is not a shiny valuable metal but a teal coloured "super amber".

[ September 06, 2007: Message edited by: Tamren ]


1145
DF Suggestions / Re: One more metal....
« on: September 04, 2007, 10:52:00 pm »
quote:
Originally posted by Greiger:
<STRONG>Anyway just my two cents. (do people still use that phrase anymore, or did I just horribly date myself?)</STRONG>

Most of the time people here say "thats my two coppers worth"

@Dreamer
Giving different uses for each state of Mithral would be interesting. The "softer" state would be very good for armour if mithral was "springy". That way it would absorb a lot of force and bounce back instead of deforming.

You can turn nearly anything into a thread if you can make it thin enough. Mithral laced cloth would be very strong. Clothing woven entirely out of mithral would be comparable to chainmail. And of course you could just make chainmail out of solid metal.

The solid state would have by far the most uses though. Wood laced with mithral would be very strong, but it would not hold an edge. To get around that you can make weapons out of mithral wood and craft the edge out of solid mithral. That way you can get a killing edge without having to use a lot.

Ironwood would be a good addition. There should be different special woods that only grow in elven forests. Each could have different properties when laced with mithril and when left plain. One tree could be flexible and used for bows. On the other end of the spectrum, the ironwood would be used for furniture and when laced with mithral, weapons and armour.

--
I was giving the idea some more thought and i realized that trees do not do much more than absorb water from the ground. It would make more sense then, if the tree did not PRODUCE the mithril but only collected it and condensed it into useful quantities.

What if there was a special plant only available to elves (initially). It would have deep roots and draw minerals out of the soil to recombine them chemically. Those minerals do not HAVE to be iron/gold/silver. If these plants grew in the open they would slowly saturate the ground with tiny mithral particles. At this point you can not harvest anything. It would be even worse than finding needles in a haystack. More like trying to find rust in a bucket of sand. If however the plants grew around a trees roots, or they occupied an area of soil and a tree grew there later on. The tree would start to absorb all this mithral and condense it inside the tree.

This way it makes a lot more sense. The plant that produces the mithral could iself be harvested for some mithral, but to get large quantities and mithril laced wood, you have to combine the plant with a tree.

[ September 04, 2007: Message edited by: Tamren ]


1146
DF Suggestions / Re: One more metal....
« on: September 03, 2007, 12:20:00 am »
quote:
Originally posted by Nick K:
<STRONG>I'm not arguing directly with your idea in that point, but with the use of the name mithril.</STRONG>

Okay then from now on lets call it "Mithral" instead, a better name might even pop up later.

You guys just came up with the idea of mithral as a type of amber, which is awesome! And it makes perfect sense as well. The process would go like this:
1. A tree takes root over ground laced with gold/silver and iron ore.
2. The tree (and possibly plants too) would leech the minerals out of the soil. Convert that into mithral which at this stage flows around the tree like blood cells.
3. As the tree gets older these particles of mithral build up and harden inside the tree and form "veins" or "blood vessels" of mithral in all parts of the tree.
4. The leaves that are shed every year from the tree fall to the ground and carry a small amount of mithral with them, which is them mixed into the soil to form deposits. Same goes for branches.

What you end up with is a tree with a mithral skeleton, this does not harm the tree in any way and makes it very strong.

This "skeleton" would explain why elven tree houses are so strong and why elven wood is so strong as well. Most of it is laced with mithril! Cool huh?   :D

The sum of the ideas we have come up here makes perfect sense and is afaik completetly unique!
1. For furniture and other stuff, elves would use plain wood which they presumably obtain without harming the tree.
2. For weapons and armour elves would mithral laced wood which would make comparable gear to the iron equipment of other races.
3. To gear up elven elites the elves would distill large quantities of mithral and use it to make solid "metal" armour.

Now, that does leave a few questions.
1. How is mithril shaped and formed, and in what category do we put it? In this i think mithril should have metallic properties:
a. It should have a state where it is liquid and can be molded into shape.
b. It should have a "soft" shape where it can be shaped and formed.
c. And of course it has a superhard state where it can be presumably used as a weapon, sharpened and whatnot.
For convenience, lets just call refined mithral a "metal". Bars of it would go into metal stockpiles and be used by smithing workshops. Mithril laced wood on the other hand would end up at the wood stockpile and be shaped at the boyers/carpenters table. Anything else would only add confusion.

2. What colour is mithral? We are aiming to break the mold as mentioned earlier. So it should definitly not be bright silver. We also need to make sure its colour is unique in the actual game. Gold/silver/white/cyan and such are already taken. Personally id pick navy blue, but adamantine is cyan and that is too similar. Yellow is also too similar to gold.

That leaves us with: Purple, Red, Orange, Bright or dark green, Teal and whatever else you guys can think up. Personally i would pick Teal because it fits with the forest theme and i like the colour period   :D

 

quote:
Originally posted by mickel:
<STRONG>Fullers actually increase the strength of the blade as well, due to some distribution of tension thing that goes over my head...</STRONG>

The reason it works that way is the fullers shape the sword into something that vaguely resembles an I-beam. This changes the force applied from shearing to compression/tension. Or something like that, my physics is rusty.

 

quote:
Originally posted by Axe of Agor:
<STRONG>In all actuality excess weight of a weapon is something to be avoided, not sought after. </STRONG>

For most weapons yeah, the edge is the most important part of slashing and stabbing weapons. I was thinking more of axes, halberds, maces and other such "can openers". For those kinds of weapons the edge (if it has one at all) is much less important. The focus shifts towards applying sheer force, most of the time concentrating it somehow like an ax blade or a spiked mace. Lighter materials would still work for this but more of the force would have to come from the user.

[ September 03, 2007: Message edited by: Tamren ]


1147
DF Suggestions / Re: One more metal....
« on: September 02, 2007, 01:57:00 am »
quote:
Originally posted by Nick K:
<STRONG>I can certainly see the point of giving the elves some better materials for their elites and heroes, but mithril from trees? Mithril was invented by Tolkein</STRONG>

We already have tolkiens "mithril" in the game only it is called "adamantine" instead and keeps the huge demons out instead of just being "really really deep". The idea was to give the elves something UNIQUE. If the name is the issue call it Mithral instead then, end of problem. People will know what to expect, but it is obviously not "mithril".

quote:
Originally posted by Nick K:
<STRONG>I also am not convinced that the non metal-using elves should get a super metal or that metal from trees makes much sense. Some kind of super-wood (the adamantine of woods I guess) would make much more sense and fit much better with the elves. Or perhaps they could simply get an edge with magic when it's implemented.</STRONG>

Our concept of "mithril" comes from trees and can be harvested without harming the tree. Technically it would be tree sap. If you added "super wood" it would mean:
1. The elves must cut down and cut UP your super tree. They already go to war with other races for cutting down normal trees and call me a "barbarian" for making a piece of wood into a toy horse, why would they make an exception for themselves? That would make them the ultimate hippocrates.
2. They have some way of working and shaping wood that is of comparable strength to metal. So what would they use? MORE wood? rocks?

quote:
Originally posted by Nick K:
<STRONG>So, why add mithril? It's already basically there. </STRONG>

Yes, tell me, why add tolkien's mithril? The version we came up with in this thread is something else entirely. We have not even specified that it is a shiny silver coloured metal.


1148
DF Suggestions / Re: One more metal....
« on: August 31, 2007, 08:23:00 pm »
The light weight is still a disadvantage for msot weapons. To apply force you need mass to back it up. A piece of string will not have the same effect as a steel chain if you hit something with both.

It also becomes a factor when parrying. A wooden stick can parry another wooden stick. But it would not have enough mass to deflect a tire iron and would probably break anyway.

If the material will not help you apply force with its inherent potential energy, the user will have to pick up the slack. Meaning it is easier to drive nails using a lead hammer than it would be to use a mithril one.

All of these factors would probably not need to be dealt with unless combat gets a significant reqrite.


1149
DF Suggestions / Re: One more metal....
« on: August 30, 2007, 11:03:00 pm »
I guess the lightning might generate enough heat to melt a fleck of aluminum ore, but there is all volts and no current so it wouldnt have much effect.

Since we have forges beside the magma river obviously the dwarves have found a way to deal with the heat. But then that version of the magma flow is unrealistic and only floods half the time.

afaik if you tapped a magma flow by digging you would make an instant mini-volcano.


1150
DF Suggestions / Re: One more metal....
« on: August 30, 2007, 03:22:00 pm »
quote:
Originally posted by Azeral:
<STRONG>It's a done-to-death fantasy cliche, we already have our better-than-steel magical metal, and the whole 'mithril grows on trees' idea is an absurd amount of shoehorning to try to work it in.</STRONG>

Magical stuff growing on trees is a cliche. Mithril harvested from "tree blood" is not. This is a fantasy game, get over it. We are in no way obliged to explain or justify anything. In fact that is the whole point.

quote:
Originally posted by Azeral:
<STRONG> it was already argued that elves would have great difficulty forging it - no, the fact that they have 'plenty of dead wood to power their forges' would not help. You don't smith things over a campfire, you don't smith things in wooden buildings (DF elves have shown no talents for masonry, either)
</STRONG>

Wrong. It is safe to assume that any elf stupid enough to light a fire in a wooden house has been burned from the gene pool. Darwin is never wrong. I have no experience whatsoever at bricklaying or masonry but I can still pile a circle of stones around a campfire to stop the sparks from escaping.

You do not need a forge and bellows to forge metal. People have done it with less for millenia. You do not even need wood or charcoal. There are types of coal that can be dug out of bogs which the DF landscape is hardly lacking.

quote:
Originally posted by Azeral:
<STRONG>you don't smith things without plenty of metal already for tools, and you don't learn even the very basics of smithing without something that isn't a magical ubermetal to smith.</STRONG>

Stone can be used to work metal. Blacksmiths preffered metal anvils because they had a different "bounce" whatever that means. Your forgetting that the elves in DF live in a social landscape. All the races have regular contact and trade with each other. Its easy to imagine that one or two elves would decide to learn metalsmithing.

Because of the current trade mechanics only the humans demand anything, and you do not even have to fill those orders. Later on i would imagine the elves would trade for metal from you in large quanities. Seeing as you have a lot and they have a need. Basic supply and demand.

quote:
Originally posted by Azeral:
<STRONG> As for growing the mithril trees into weapon shapes...that is even more outlandish.</STRONG>

So is making drawbridges out of nothing but round boulders  :D. Oh wait...

quote:
Originally posted by Azeral:
<STRONG>It sounds to me as if people are working from the assumption that mithril should be in-game and are struggling to find even the most convoluted solutions and justifications for it, rather than starting with the basic question, "Should we add mithril?"</STRONG>

Why not? Give me a good reason why we should not add mithril to the game. Other than it sounds like a stupid idea to you. We already asked that question, I said yes.

quote:
Originally posted by Solara:
<STRONG>Funny it sounds to me like people are just tossing around some interesting ideas that might balance out the elves...I admit I don't really understand why it's a such a sensitive subject for you.</STRONG>

Put it this way. A game you win every time will get boring instantly. Right now elves are only powerful because they have a lot of archers and missiles are too powerful. Eventually that will change and it will be steel and adamantine versus wood. Now I have nothing against burning elf villages to the ground, but it would be more fun if i have to attack them armed to the teeth instead of wearing bandit masks and throwing torches.

This way, it will be steel and adamantine versus mithril and possibly other metals. Bigger fight and at the end you get to keep the mithril! Whats not to like!

quote:
Originally posted by irmo:
<STRONG>No, what it requires is a giant source of electrical power.</STRONG>

If we attached a lightning rod to a pile of aluminium ore, what would happen?  :D

quote:
Originally posted by Vendetta:
<STRONG>There are small amounts of naturally occurring metallic aluminium, usually found in volcanic mud, but rather than a functional metal at these tech levels it should be a precious metal more expensive than platinum, (as it was on Earth until the mid 19th century).</STRONG>

DF could easily have volcanos but having them erupt would take even more code than the tornado i would say. Awesome as that would be :P

Even if its tiny amounts that would be fine. Im all for alternate ways of procuring materials. I gave the example of bog coal but we could also pan for gold!

[ August 30, 2007: Message edited by: Tamren ]


1151
DF Suggestions / Re: One more metal....
« on: August 28, 2007, 10:38:00 pm »
procedurally generated tornadoes? lol awesome.

the devastation alone would be neat to see.

[ August 29, 2007: Message edited by: Tamren ]


1152
DF Suggestions / Re: One more metal....
« on: August 28, 2007, 02:04:00 pm »
Well for one thing elves live IN a forest, so there is a lot of dead wood around whenever a storm knocks some down. It should be enough for smithing a few items every now and then if they do not use it for anything else. Keep in mind mithril is supposedly a rare metal so you would not see it on every elf or in every elf town.

Seeing as burning stuff to create heat is the only way to make stuff out of metal, elves seem to let it pass. If you trade metal items to the elves they will not complain even though you used charcoal to make them.


1153
DF Suggestions / Re: One more metal....
« on: August 28, 2007, 12:39:00 am »
Heh glad you approve  :D

Question is how would this be implemented in terms of code? Obviously there would need to be a way to make trees produce other items. Shed leaves and seeds for starters. Then you have to control what happens to those products, seeds would mostly get eaten but a few would make more trees. Leaves and branches and such would rot away and become part of the soil.


1154
DF Suggestions / Re: One more metal....
« on: August 24, 2007, 11:11:00 pm »
quote:
Originally posted by berent:
[QB] Mithril as defined by tolkien is true silver harder than steel and lighter, thats why i suggested an electrum and steel alloy or as the suggestion came up Perhaps a certain tree could absord mithril throught their roots, naturally the dwarves would say screw tree farming and dig down to the source. The tree serving as a marker or hint of mithril for them.[QB]

The problem is melting electrum and steel together would just weaken the steel. If mithril in DF could be dug out of the ground in large ore veins it would be just like any other metal. There has to be some special process to it, thats where the tree comes in.

Electrum + steel would be the base formula. You would need ground that has all 3 ores present in it. The tree would leech the minerals out of the ground and slowly convert it into mithril. The mithril would eventually form large veins inside the tree. This could explain how elven trees are so strong.

Small deposits of mithril are present in shed branches and leaves. Since the tree sheds branches year round and all of its leaves annually, this could add up to a considerable mithril supply as some trees can reach massive size. If the mithril is not harvested, it simply mixes into the dead matter at the base of the tree and forms large deposits under and around the tree roots.

So how does that sound? It gives the elves a good material to work with, making them an actual challenge instead of a snooty annoyance.

While elves would get mithril the "organic" way, dwarves would up production as much as they could. This would mean grinding up the required ore in balanced quantities and seeding the soil with it. The mithril would build up and then be harvested by cutting down and burning the tree in a charcoal furnace, what you end up is a lot of charcoal, some ash and a puddle of mithril.


1155
DF Suggestions / Re: One more metal....
« on: August 23, 2007, 07:16:00 pm »
if i remember correctly, aluminium used to be used for jewlery and was even more valuable than platinum because way back when, it was just ridiculously hard to manufacture and thus, super rare.

So what if we swapped both aluminium and titanium with mithril? We could leave both ores in however, we might be able to give them alchemical purposes.

The idea of mithril being extracted from trees is a good one. The trees would absorb something from the soil and rock around them and condense the mithril into veins or chips or something. The elves of course would get at the mithril without harming the tree.

What about for dwarves? Once they learn how it is done they would want to generate it in large quantities. There should be a way to farm the trees over specific ground that gives you a constant but slow supply, or a large and quick supply after cutting the trees down.

Lets try refining that idea and see where we end up.

[ August 23, 2007: Message edited by: Tamren ]


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