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Messages - Tamren

Pages: 1 ... 76 77 [78] 79 80 ... 94
1156
DF Suggestions / Re: One more metal....
« on: August 23, 2007, 06:34:00 pm »
quote:
Originally posted by hactar1:
<STRONG>How is adamantine different from mithril?  Not only are they both unbreakable, light, and rare minerals that are only mined by dwarves in deep veins in the mountains, but it was also the Tolkien dwarves' greed for mithril that caused them to dig too deep and unleash Durin's Bane, which is precisely what happens in DF.</STRONG>

Well thats the thing, adamantine takes the place of mithril in the DF mythos. There are a few differences though. Instead of just being a really rare and deep forming metal, the adamantine forms this solid thin layer that seperates the mountain proper from this massive pit. We dont know much about the pit itself but suffice to say it contains BAD THINGS! Not only that but to get TO the adamantine you have to navigate pockets of demons.

From what i read of the next version, there will be like... 8 types of gypsum alone. So its quite probable that aluminum and titanium will show up in the future if they have not already been implemented.

So far we have copper/bronze/iron/steel/adamantine in order of effectiveness. Normally each metal should be unique, copper for example is highly conductive, this could be a factor in transferring heat. Bronze is harder than copper but what most people dont know is that it is nearly 1/3 heavier than steel. Each metal also reacts differently to compression and tension.

Aluminium would not be suitable for weapons, it is not strong enough to hold an edge. Aluminium arrow shafts would be superior to say, bone shafts but might not add enough weight to help out with damage. I make chainmail at home, mostly out of aluminium which is mostly considered "costume strength". Aluminium armour can work and is much better than bare skin but it requires specific alloys in a spring temper, plain aluminum is far too soft.

Titanium seems like the perfect replacement for steel. Its true that it is stronger than steel, but BY WEIGHT not by volume. That said the lesser weight is a huge advantage.

All that detail can be factored in later for added awesome. But that leaves out mithril. So to implement mithril, we either need to make it similar to existing metals and give it a unique source, or just create something entirely new.

Right now the elves in particular lack a strong material. On the whole goblins, humans and dwarves use iron. Since the elves do not mine from the rock, that leaves them with plant fiber and wood. Of course those can be combined to create powerful bows, but what do they tip the arrows with? Giving the elves mithril and the means to make it would balance out the playing field somewhat and also give them a very valuable trade good.


1157
DF Suggestions / Re: One more metal....
« on: August 22, 2007, 08:32:00 pm »
So what unique properties should mithril have? Adamantine already takes the top spot as the "godly" metal. Then again adamantine is not really defined either, all we know about it is that its light and somehow deals ridiculous damage.

1158
DF Suggestions / Re: One more metal....
« on: August 22, 2007, 04:40:00 pm »
According to the actual dnd books mithril is just a strong as steel. The reason its so valuable is that it is much much lighter. It doesnt make sense then to make weapons out of it. A mithril hammer will weight less than a steel hammer, but the whole point of the weapon is the weight applied. The lighter the weapon the less force you can apply with it. Of course that is not a problem if you have magic scimitars with ultra sharp blades and plot armour. But such things are simply massive CHEESE.

Armour on the other hand would benefit greatly, same protection without the huge weight.

Mithril gathered from a plant source would be just right. Adamantine already replaces the usual "deep and dangerous" material and we want something unique. It would make sense that the elves use it most, the dwarves have a different holy grail. Since they do not mine the elves need another material for "general use", they seem to be advanced enough to work wood and other materials into complex items. The thing is, you can not cut or carve wood with wood, and stone is a bit too archaic.


1159
DF Suggestions / Re: One more metal....
« on: August 22, 2007, 12:20:00 am »
It just wouldnt seem right if we didnt add mithril  :( It IS a ripoff though, so is adamantine if we ever figure out who created the word. One game i came across called it Mithral instead, which i kind of prefer.

Anyway, if it is added mithril or its equivalent should be unique. It should not be "the next step" or the in-between material seperating steel and adamantine. Attaching it to the elves would be interesting. Wood armour and weapons is just NOT up to snuff. And it would make them more unique, instead of just "annoying snooty hippie elves".

This way you could raid elf villages to steal the metal from them  :D.


1160
DF Suggestions / Re: Furniture as starting goods!
« on: December 26, 2007, 02:19:00 pm »
Even better, flatpack furniture :P

1161
nice work

this will probably work on the new version right? assuming none of the save mechanics change.


1162
DF General Discussion / Re: Just release it.
« on: October 04, 2007, 09:30:00 pm »
Nethack is terribly hard on new players  :D

You see a sink!
Hmm, okay i kick the sink.
You kick a sink! 20 Snakes jump out of the drain!
O SHIT!


1163
DF General Discussion / Computer unstable with DF?
« on: November 01, 2007, 09:42:00 pm »
Im not posting this in the bug forum yet because its just a suspicion. But it seems when i run DF my computer acts a bit wierd.

For example if i go into my music folder and hover the mouse over one of the audio files it shows a box with the file size, music details and such. However with DF on, the box shows the details of the previous file that i hovered over. Not only that but the detail box is sized for the new file.

If the details are too big for the box, they get cut off, and if the details are too small, the extra space is blacked out.

Also, it seems that the computer also makes more "grindier" noises when df is running. it might just be me being paranoid but this is an aging computer and its had a hard life.

Anyone else notice strange things that are not outright bugs?


1164
DF General Discussion / Re: DF psp spinoff?
« on: June 13, 2008, 10:08:00 pm »
Nethack uses a far more simply system for everything however. For health it uses hitpoints and DF tracks wounds to separate parts of the body.

1165
DF General Discussion / Re: DF psp spinoff?
« on: June 13, 2008, 09:37:00 pm »
Even if you cut the world generation and leave adventure mode with pre made worlds. A psp probably couldn't handle it. You need a really beefy processor to run DF.

1166
DF General Discussion / Re: Order out of chaos (In Toadys Mind series)
« on: September 25, 2007, 09:55:00 pm »
Ive had some volunteer experience coordinating group efforts. 5 minutes later your cleaning stuff off the ceiling and wondering where it all went wrong!  :D

Still, how does the community rate as a whole so far in terms of bug finding and think tank?


1167
DF General Discussion / Re: Power Goal Suggestorium!
« on: September 25, 2007, 09:48:00 pm »
It was a good idea AT THE TIME:

Two alchemist apprentices decide to play a joke on a friend and rig his campfire to give him a suprise. Two hours later, one of his teeth makes landfall, the first of many pieces to come.


1168
DF General Discussion / Re: There can be only one!
« on: October 12, 2007, 10:54:00 pm »
We have no large outdoor archery ranges in Vancouver with the possible exception of the university. The only competition sized field is in neighboring Burnaby and the only indoor ranges i know of are my old highschool gym and another place in New Westminster.

Taking the skytrain to and from the field got rather tiresome after a while so i put my archery on hold and took up slinging instead. Plenty of rocky beaches around the area although i can only do it early morning, or it tends to make the other beachgoers nervous.


1169
DF General Discussion / Re: There can be only one!
« on: October 11, 2007, 08:49:00 pm »
I guarantee i am the only one on this forum who knows what a markovian helix is and furthermore can make one by hand.

1170
DF General Discussion / Re: There can be only one!
« on: September 29, 2007, 07:18:00 pm »
Im afraid i have to agree there. Creepy does not even begin to describe it.

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