Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tamren

Pages: 1 ... 84 85 [86] 87 88 ... 94
1276
Okay... so to list it out you want:

1. Magma
2. Sand
3. Adamantine
4. Gems
5. Chasm
6. Small area (say 5x5)

Assuming you already have prospector then I would say just keep searching. You will find what you want eventually and anywhere with magma generally has a lot of gems. For sand you can easily mod the game so that ALL soil types can be used to harvest sand. All you need to do is add the SOIL SAND tag to each type in the raw files. I usually get rid of aquifers while I am at it as well.

Without a better computer thats about as much as you can do.

As for the uber armour. It really makes the game boring. Masterwork steel is already enough. If you really want to have fun with adamantine, then make some armour and reclaim it with an adventurer. I once made a marksdwarf with pure adamantine gear. It wasn't even masterwork, just plain. He had plate armour, 3 sets of chainmail, boots, socks, quivers, shirts, dresses, cloaks, turbans... He was kitted out to the teeth.

He was unkillable. He once collapsed unconsious in the middle of 12 wolves and I got spammed with about 20 announcement pages of wolf bites glancing off my face before my guy came to again. He once bashed a dragon with his crossbow so hard that it flew backwards 10 tiles into a giant cave spider and hit with so much force that BOTH of them exploded.


1277
DF General Discussion / Re: What if
« on: October 09, 2007, 09:27:00 pm »
Depends on how many swallows he has to dodge.

1278
DF General Discussion / Re: What if
« on: October 08, 2007, 11:05:00 pm »
Among other things, the "Pregnant Jade Towers" glacier on my current map would be renamed to "The Sandy Crack"

That ones good enough for more than one answer though   :p


1279
DF General Discussion / Re: What if
« on: October 08, 2007, 09:39:00 pm »
Dwarves would shave beards and grow dreadlocks.

What if one of your dwarves prayed to Armok and asked for pie?


1280
DF General Discussion / Re: What if
« on: October 08, 2007, 05:56:00 pm »
Dwarves would invade the elven lands and "borrow" everything.

What if pointing a catapult directly at a wall point blank would result in an explosion of rock splinters every time it was fired?


1281
DF General Discussion / Re: What if
« on: October 05, 2007, 09:58:00 pm »
Then i would grow a beard, eat it, and go play runescape. Admit it! so would you  :D

What if catapults and balistas could suffer devastating misfires?


1282
DF General Discussion / Re: What if
« on: October 04, 2007, 06:40:00 pm »
The rhinos would rise up unnaposed!

What if you could load catapults with cages?


1283
DF General Discussion / Re: What if
« on: September 29, 2007, 03:27:00 pm »
Chaos elephants.

What if dwarves could swim?


1284
DF General Discussion / Re: What if
« on: September 27, 2007, 03:08:00 pm »
We would build rollercoasters out of nothing but accelerators and a short ramp. Ah rollercoaster tycoon, good times  :D

What if kicking other people in the nuts became a valid combat tactic?


1285
DF General Discussion / Re: What if
« on: September 26, 2007, 06:18:00 pm »
Arthas would build an outhouse with a chair out of ice that menaces with spikes of steel, is decorated with pictures of regret and runes of power. Then he sits down and promptly gets stuck to his "frozen throne"

What if dwarves discovered disco?  :eek:

[ September 26, 2007: Message edited by: Tamren ]


1286
DF General Discussion / Re: What if
« on: September 25, 2007, 10:01:00 pm »
All alchohol would be reserverd FOR musicians. Also, every fortress would have an accordion and a banjo, just cuz.

What would happen if dwarves discovered and started growing cannabis?


1287
DF General Discussion / Re: What if
« on: September 07, 2007, 01:42:00 pm »
Then we will finally get a 3d interface. ZING!

What if catapults and clockwork nets rendered ramps and stairs "obselete"?


1288
DF General Discussion / Re: What if
« on: September 07, 2007, 10:37:00 am »
Then Socrates will immigrate to my fortress someday.

What if crossbows could be mounted with bayonets?  :p


1289
DF General Discussion / Re: What if
« on: September 07, 2007, 12:23:00 am »
Then every working fortress would be a miracle, as well as art.

What would happen if we were able to take dragons and or dragon families on as tentants in our fortress? Apart from my head exploding from awesome.

[ September 07, 2007: Message edited by: Tamren ]


1290
DF General Discussion / Re: i want neu version!
« on: May 30, 2008, 04:14:00 pm »
quote:
Originally posted by Dasleah:
<STRONG>Receiving a Darwin Award means the person dies from their stupidity.

I doubt we're that lucky.</STRONG>


ah ah ah! Dies OR renders themselves incapable of breeding.


Pages: 1 ... 84 85 [86] 87 88 ... 94