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DF Suggestions / Re: Top10 Underground Diversity Discussion
« on: August 26, 2008, 04:19:46 pm »
This is one reason we need some sort of prospecting skill. For tiles above and below mined out spaces you could have the prospector come along and drill core samples or something. This would tell you what is above and below that tile. For tiles that you can't actually reach you can have the prospector make a best guess estimate to give you some idea of what is out there.
For ore veins, one BIG factor that is not taken into account is yield. We currently get one bar of gold per unit of stone, same with diamonds and other stuff. In real life it can take 20 tons of stone to yield one flawed diamond. The yield of gold within stones should vary, same with gems and all the other metals. This would also allow for alternate methods of gathering resources. You could for example pan for gold in surface and presumably underground rivers as well.
Plus the size of the ore veins should be increased. A whole fricken ORE VEIN of gold is reason enough to build an entire city and dig a massive strip mine just to mine it out in the real world. Such deposits are far larger than the ones we have in DF, which seem to be "far too small".
Gigantic veins of precious metals would rather unbalance the game. It would make sense to have absolutely massive deposits of iron, copper and the like which should be cheaper because of how common they are. But we should probably limit the size of precious metal deposits. Or as mentioned before, limit the yield and modify the size.
For ore veins, one BIG factor that is not taken into account is yield. We currently get one bar of gold per unit of stone, same with diamonds and other stuff. In real life it can take 20 tons of stone to yield one flawed diamond. The yield of gold within stones should vary, same with gems and all the other metals. This would also allow for alternate methods of gathering resources. You could for example pan for gold in surface and presumably underground rivers as well.
Plus the size of the ore veins should be increased. A whole fricken ORE VEIN of gold is reason enough to build an entire city and dig a massive strip mine just to mine it out in the real world. Such deposits are far larger than the ones we have in DF, which seem to be "far too small".
Gigantic veins of precious metals would rather unbalance the game. It would make sense to have absolutely massive deposits of iron, copper and the like which should be cheaper because of how common they are. But we should probably limit the size of precious metal deposits. Or as mentioned before, limit the yield and modify the size.