"It seems the forums don't support nested quotes so I had to edit a little for clarity."
-Yeah its kind of wierd. Most of the time i try to quote someone all i get is the last sentence of thier post. Which is why i end up doing this :confused:
"I don't think that it should be an option, except in a mod."
-As of yet, we have no way of programming the methods of construction. We can mod in animals and change stats and the like, but that amount of moddability does not exist yet.
It does seem quite daunting on paper, but all of the stuff in my first post can be condensed into about 6 pictures. (which i plan to do later) In the actual game, it would not be more detailed than a set of numbers and symbols.
"You might have to do this in real life, but Dwarf Fortress is a game, and such details can be abstracted away."
-Well thats the thing, it IS abstracted already. You can do everything with a beam that you can do with a log. Beams are not mandatory in any way, but if you put in a bit more effort into making the beam out of a log, you get a piece of wood that is more suited to certain jobs. Say you needed to do a right angle joint. Got nothing but logs? no problem, you simply have to square the tips so that they fit together. In game terms this means you end up with some scrap wood and another job gets added to the process.
If you had used beams instead, all the work is done quickly and efficiently back at the sawmill. There is no extra work needed so you attach the beams and your done. Saving a bit of time here could be very important in a siege or a disaster of some sort. Like i said before, beams and logs are better are certain uses, but are for the most part, interchangeable.
"You could implement a system like this and have the dwarves automatically make the bits you need, but if you do there's no difference to the player between this and generic lumber units, making implementing the feature a waste of time. "
- I think you missed the point. Right now 1 tree = 1 piece of wood. If you simplify the new system you end up with 1 tree = 10 pieces of wood. That is still a great improvement. However, you still end up with the situation that 1 piece of wood = 1 piece or charcoal or 3 mugs. There is no actual improvement in efficiency, just the availability of raw materials.
Under the new system, it divides wood into different shapes and tracks the "leftover" wood and lets you use it. In the average game, most wood harvested is simply burned for a miriad of reasons. If you could collect the scrap wood generated from other jobs and burned it for fuel, you need far less wood in total.
Because of this, a thriving carpentry industry could supply your charcoal makers. Who would then in turn supply your steelmakers with charcoal. Otherwise the system becomes your standard cookie cutter RTS in which "carpentry used 10 pieces of wood today, Charcoal makers used up 12 pieces of wood today, Steelmakers used 8 pieces of wood today". Its much more satisfying to build and maintain a working economy than it is to hear "you must cut down 30 trees today"
"If you did implement it, but left everything manual, you'd end up with a terrible headache of a mess where you have to constantly refer to the wiki to figure out what you need to make every bit of wooden furniture, and new players would quit the game and never come back."
-The flexibility of the system ensures that would never happen. I could make a bed with a couple planks, or i could use rounds and firewood. I could even cut a log in half and make a bed that way too! It would be up to the player to decide what they want to make, and out of what material. Instead of "a bed requires 4 wood" the player could experiment to discover what works best with the cuts of wood they have access to.
The finished product would also differ a lot depending on what you use. 2 planks makes your typical chair, 4 legs and a back right? Well if you used 1 plank and a tree round instead, you could make a bar stool. The difference between the two, is that you can get on the stool from every angle, and the chair can only be sat on from 3 sides. You might think of this as irrelevant, but for some people it is more entertaining to know that my bar actually HAS bar stools instead of generic oak chairs#74-82. This could even carry over to adventure mode. A bar stool used as a club is less ackward than a 4 legged chair used the same way.
"On a final note, if you did implement this system in some form, the other industries would look very simple in comparison, prompting a redesign of their workings and aggravating the problems listed above."
-Frankly? They had it coming. And new problems only means new solutions.
[ August 11, 2007: Message edited by: Tamren ]
[ August 11, 2007: Message edited by: Tamren ]