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Play With Your Buddies / SerCon is Always, Sometimes, a Monster
« on: May 09, 2016, 10:14:09 am »
During the Devolver Digital Sale, I noticed that a game I quite enjoyed - Always Sometimes Monsters - was getting a sequel: Sometimes Always Monsters. One of the features advertised for this was save importing and it occurred to me that... I don't have a save ready for when it comes out, not since I switched computers and all. And I thought maybe people that were curious about this game might like to join me on my trip through this game, and also for my first LP here on B12.
Updates won't be very long; for one thing, I'm just going to summarize most of the dialogue instead of providing a screenshot for every line of it. Partially this is because I have slow internet and I can't spend all day uploading screenshots, and partially because... well, you can consider it motivation to play the game yourself too? I'll be the first to say that maybe this isn't necessarily a great game (the Salt City location alone kind of disqualifies it; more on that when we get there) but I found it an interesting exercise; enough to gift a copy to my friend Tiruin a year or two ago, and I don't often throw games I like at people.
So what is Always Sometimes Monsters about? Put simply, it's the story of a failed writer making a last ditch, cross-country effort to crash the wedding of their old flame and maybe see if the spark is still there. One of the selling points is that you don't necessarily have to be a white dude chasing a white girl; you get to select your character and your love interest from a variety of pre-made characters and you can play gay, straight, or interracial if that's your preference. Premise aside, it's an RPG Maker game that focuses mostly on your decisions - usually between the easy, immoral way and the difficult, moral way although occasionally there is a third option. Essentially you ask yourself what matters more: the means or the end. You're on a tight schedule before that wedding takes place; is it worth it to steal the spare change out of people's coats at a concert to make sure you have the bus fare to quickly reach the next city, or do you sacrifice the time to earn the money legitimately?
Hopefully I've intrigued you at least a little; perhaps enough to read the rest? Without further ado, let's begin...
The game begins in a dark alleyway as an older man is yelling at his employee to return. It quickly becomes obvious that the older man is a very shady character as he all but says the younger man is a contract killer, but the young man blows him off and walks away...
...until, at the end of the alley, they are stopped by a bum asking for spare change. The older man gets hostile, but the bum is bemused, noting that this encounter seems familiar. After a few more moments of bluster, the bum escalates matters.
The bum offers them a choice: listen to their story, or pull the trigger. And yes, you can straight up murder them for one of the multiple endings. Since I don't think that would make an interesting post, I chose to listen instead. The bum begins their story at a party, and here we're introduced to our first major player in the story: Larry, the publisher. He's in the center of the picture below.
He's throwing a party at his apartment for all sorts of creative types: writers, artists, etc. You can even find the developers of the game in this first section (they're in the lower left corner) and talk to them a bit, but I chose to skip them in favor of progression. This is how we choose our protagonist; each character in the apartment save for Larry's significant other will offer him a drink, and who you choose to drink with is who you will play as.
This douchebag is Ron. I thought about playing as him because he looks a little like me and bourbon is my drink, but I can choose what I want to look like and in that case it's not going to be someone who looks like me.
This is Donovan. To me he resembles a light-skinned, punk rock Cinder and he has the same name as my middle name. He's the best looking male in my opinion and so that's who we're going to be playing as. Now that we've picked our character, Larry asks us to go get our 'friend' so we can all toast together. So we head out to the patio.
All of these characters (except for the dude with white glasses and light hair and the guy he's talking to) are our potential love interest. The guy with white glasses is our friend Darkeff; we'll talk to him more in Beaton. The dude he's talking to is one of the guys who wrote the soundtrack in another cameo, if that floats your boat.
This is Kira. She's hands-down the best looking love interest of all the available picks; sad to say, most of them kind of suck. However I'm not straight and neither is Donovan so we're not picking her. I just wanted to show her off.
This is Eric. The male love interest selection is slim pickings, and he's the only one that doesn't look like he both carries a pocket protector and can get his ass kicked by a decaying raccoon. Ain't nothing wrong with blasian love, unless you're some kind of bigot. Anyway, once you've made your selection, your love interest asks you to sign the card for Larry, prompting you to enter both your name and theirs. You can name them whatever you want, but I'm going with the canon - as an aside, the only way to find out their 'real' names is to not pick them and then run across them later in the game, but someone was helpful enough to make a guide on Steam that lists most of them.
We head inside as the title drops, and the game resumes with us talking to Larry and his girl. Everyone makes a toast, and we get to choose what we want to toast.
I chose To The Future! because Not Screwing Up! is literally impossible. We fade to black as everyone drinks.
The premise of the gameplay - such as it is - is laid out for us, and then we see our character sleeping as we get the credits along the bottom of the screen and someone slips a letter under the door. I skipped it for your convenience. Eventually our alarm goes off, but it turns out we programmed it wrong and we spend a few moments resetting it before we're given control of our character. There's a few miscellaneous things we can do here, but I immediately hit the menu to save the game.
Now the game truly begins. We're alone in our apartment. There's no cash to our name and all we have in our inventory is our alarm clock, our beeper, a sandwich (yes we slept with a sandwich in our pocket), and thirty blank pages in our journal. I'll end it here with a question: when we begin, we'll need to get some cash. So do we honor a promise, or do we assist someone in need? And just how honorable should we be?
Updates won't be very long; for one thing, I'm just going to summarize most of the dialogue instead of providing a screenshot for every line of it. Partially this is because I have slow internet and I can't spend all day uploading screenshots, and partially because... well, you can consider it motivation to play the game yourself too? I'll be the first to say that maybe this isn't necessarily a great game (the Salt City location alone kind of disqualifies it; more on that when we get there) but I found it an interesting exercise; enough to gift a copy to my friend Tiruin a year or two ago, and I don't often throw games I like at people.
So what is Always Sometimes Monsters about? Put simply, it's the story of a failed writer making a last ditch, cross-country effort to crash the wedding of their old flame and maybe see if the spark is still there. One of the selling points is that you don't necessarily have to be a white dude chasing a white girl; you get to select your character and your love interest from a variety of pre-made characters and you can play gay, straight, or interracial if that's your preference. Premise aside, it's an RPG Maker game that focuses mostly on your decisions - usually between the easy, immoral way and the difficult, moral way although occasionally there is a third option. Essentially you ask yourself what matters more: the means or the end. You're on a tight schedule before that wedding takes place; is it worth it to steal the spare change out of people's coats at a concert to make sure you have the bus fare to quickly reach the next city, or do you sacrifice the time to earn the money legitimately?
Hopefully I've intrigued you at least a little; perhaps enough to read the rest? Without further ado, let's begin...
Spoiler (click to show/hide)
The game begins in a dark alleyway as an older man is yelling at his employee to return. It quickly becomes obvious that the older man is a very shady character as he all but says the younger man is a contract killer, but the young man blows him off and walks away...
Spoiler (click to show/hide)
...until, at the end of the alley, they are stopped by a bum asking for spare change. The older man gets hostile, but the bum is bemused, noting that this encounter seems familiar. After a few more moments of bluster, the bum escalates matters.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
The bum offers them a choice: listen to their story, or pull the trigger. And yes, you can straight up murder them for one of the multiple endings. Since I don't think that would make an interesting post, I chose to listen instead. The bum begins their story at a party, and here we're introduced to our first major player in the story: Larry, the publisher. He's in the center of the picture below.
Spoiler (click to show/hide)
He's throwing a party at his apartment for all sorts of creative types: writers, artists, etc. You can even find the developers of the game in this first section (they're in the lower left corner) and talk to them a bit, but I chose to skip them in favor of progression. This is how we choose our protagonist; each character in the apartment save for Larry's significant other will offer him a drink, and who you choose to drink with is who you will play as.
Spoiler (click to show/hide)
This douchebag is Ron. I thought about playing as him because he looks a little like me and bourbon is my drink, but I can choose what I want to look like and in that case it's not going to be someone who looks like me.

Spoiler (click to show/hide)
This is Donovan. To me he resembles a light-skinned, punk rock Cinder and he has the same name as my middle name. He's the best looking male in my opinion and so that's who we're going to be playing as. Now that we've picked our character, Larry asks us to go get our 'friend' so we can all toast together. So we head out to the patio.
Spoiler (click to show/hide)
All of these characters (except for the dude with white glasses and light hair and the guy he's talking to) are our potential love interest. The guy with white glasses is our friend Darkeff; we'll talk to him more in Beaton. The dude he's talking to is one of the guys who wrote the soundtrack in another cameo, if that floats your boat.
Spoiler (click to show/hide)
This is Kira. She's hands-down the best looking love interest of all the available picks; sad to say, most of them kind of suck. However I'm not straight and neither is Donovan so we're not picking her. I just wanted to show her off.
Spoiler (click to show/hide)
This is Eric. The male love interest selection is slim pickings, and he's the only one that doesn't look like he both carries a pocket protector and can get his ass kicked by a decaying raccoon. Ain't nothing wrong with blasian love, unless you're some kind of bigot. Anyway, once you've made your selection, your love interest asks you to sign the card for Larry, prompting you to enter both your name and theirs. You can name them whatever you want, but I'm going with the canon - as an aside, the only way to find out their 'real' names is to not pick them and then run across them later in the game, but someone was helpful enough to make a guide on Steam that lists most of them.
Spoiler (click to show/hide)
We head inside as the title drops, and the game resumes with us talking to Larry and his girl. Everyone makes a toast, and we get to choose what we want to toast.
Spoiler (click to show/hide)
I chose To The Future! because Not Screwing Up! is literally impossible. We fade to black as everyone drinks.
Spoiler (click to show/hide)
The premise of the gameplay - such as it is - is laid out for us, and then we see our character sleeping as we get the credits along the bottom of the screen and someone slips a letter under the door. I skipped it for your convenience. Eventually our alarm goes off, but it turns out we programmed it wrong and we spend a few moments resetting it before we're given control of our character. There's a few miscellaneous things we can do here, but I immediately hit the menu to save the game.
Spoiler (click to show/hide)
Now the game truly begins. We're alone in our apartment. There's no cash to our name and all we have in our inventory is our alarm clock, our beeper, a sandwich (yes we slept with a sandwich in our pocket), and thirty blank pages in our journal. I'll end it here with a question: when we begin, we'll need to get some cash. So do we honor a promise, or do we assist someone in need? And just how honorable should we be?


















