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Messages - SeriousConcentrate

Pages: 1 ... 2080 2081 [2082] 2083 2084 ... 2124
31216
Roll To Dodge / Re: Deviation-22 (Sci-Fi RTD) Ch. 1, Don't psy angry.
« on: March 17, 2011, 01:45:25 pm »
"Damn it... what the hell do we have to do to that thing?" Dom wondered aloud. Another of the Unchained had fallen. "Shit, that's bad." She got to her feet unsteadily and moved towards the group, drawing her Abassy and taking a shot at the walker as she went.

31217
Roll To Dodge / Re: Roll to pilot a mech [mission 1: Round 2]
« on: March 17, 2011, 01:19:38 pm »
Took me awhile to think of a new mech design, but resigning now.

Callsign: Hive
Pilot skills: Missile Massacre
Mech: An incredibly thick mech that requires three people to operate; a pilot to control the body, a gunner to control the weapons, and a general engineer to reload and perform various other functions. It is humanoid in design, although headless and armless.
Mech traits: Target Tracker
Weapons: "Massacre" LOS seekers, "Hornet" Heat-Seekers

31218
Roll To Dodge / Re: Roll to Adventure: The Land of Legends.
« on: March 17, 2011, 01:15:09 pm »
The first thing Khaskha needed to do was get a good weapon, then some armor. She set out to find a blacksmith where she could purchase an appropriately-sized kanabo and some armor, preferably iron plate mail if she could afford it too but whatever she could get after the weapon would be fine.

This would be the weapon I have in mind.

31219
You've been fairly unlucky, Ahra. :( Still, according to my notes one more 8 and you get a skill-up.

31220
o.O You'd think Zako would WANT someone to get killed off. Anyway, Wymar's danger sense: 4+1=5. I guess I can let you know that, again, the lake is faster, and the woods are the longer route. Basically take the lake if you want to get to the level rewards faster or take the woods if you want more chances to roll 8s and level up. ^^

31221
MARCUS RAUST

You enter the building and immediately look around for materials to fortify the building with. (5 total) You gather up some light materials.

NAZARA

You decide the best thing to do is search the grounds for useful items to take with you. (6+2) You find the kitchen and, surprisingly, some intact jars. They contain jams of different sorts, and you pack them away to eat later. (Nazara gets 3 Jam Jars!)

MALLEUS RAULAT

You, too, decide to search the building. (5) You find the kitchen just after Nazara leaves it, holding some jars of jam. You look around and eventually you find some dried jerky; she took the only things worth grabbing for the most part. (Malleus gets Strip of Jerky!)

WYMAR SANE

Following Nazara and Malleus's lead, you look around, although you go upstairs. (8) Tucked away in a corner of an otherwise empty room is a small vial filled with a silvery substance. It looks like it is slimy from the way it moves when you tilt the vial, but you're sure you've seen this before. When consumed, it restored a small amount of mana. (Wymar gets: Minor MP Potion!)

PIERRE Dé GRASSE

You clear a space in the common room and go through your usual routine. (5) You practice but you don't feel you really learned anything new.

FRIAR GREENMOORE

While Marcus works on physically fortifying the building, you work on spiritually fortifying it. (8, 13 total) With your knowledge and a handful of drawn runes, you ensure no incorporeal monster is going to cross the threshold of the inn.

MALAKAI RITT

You head out with Avira to hunt for food. (7) Your eagle is able to catch many rabbits and bring them back to you before the animating magic runs out, and you take them to the inn.

GENERAL

The party cooks the rabbits for dinner. (Party's HP is restored; 4, no left-overs. 3, 3, 1 = 7 vs 13) Through the night, they were awoken a few times by banging on the fortifications, but nothing got through, and they were able to sleep in peace. In the morning they set out along the path once more, and eventually found a divergence. One fork led through the woods; the other led to a small dock on a large lake.

31222
Thanks, Talarion. ^^

31223
Roll To Dodge / Re: Deviation-22 (Sci-Fi RTD) Ch. 1, Don't psy angry.
« on: March 17, 2011, 02:08:39 am »
Panting heavily, Dom watched the thing fall over. Good... bastard... she thought as she fell to her hands and knees, too tired to even stay standing. Damn it... just need to catch my breath... She managed to fall back clumsily into a sitting position so she could better keep an eye on the walker and rested for the moment.

31224
Roll To Dodge / Re: Zealots and Demons RTD Turn 81: Update from a Cafe
« on: March 16, 2011, 08:54:02 pm »
I turn to Ochita. "So, um... I know I'm a bit late to the party, so I have no idea what's going on here. Can you sum up for me?" The only thing I was sure of was the priestess was attacking them for some reason I don't know and they were trying to get that pendent... which released some guy from 3000 years ago? I guess that's not so strange... I talked to Sareesa just earlier today, after all.

31225
I'm considering doing it and having a party split of four and four. :P I don't really want to force y'all to do anything, though; for the most part I'm just here to guide the storyline along and roll.

31226
Roll To Dodge / Re: Histories of Brilliance and Stupidity - Roll 3
« on: March 16, 2011, 06:50:54 pm »
"Thanks much, kind lady," Porin said, accepting the cheese gratefully. He took a deep sniff, savoring the scent, then ripped it in half. One half was stored in his bag for later, the first half was devoured instantly as he walked towards the door to find Tarran... but his search was instantly interrupted by both a chandelier breaking and Cogs entering to tell them about bandits. "Is good!" Porin declared, meaning the cheese. "So very, very good..." After a moment he processed what Cogs had said. "Yes, find duke. Raid bandit camp!" There was probably a lot of loot to be had there, in addition to a bounty. Tarran and Taric seemed to be arguing, so he looked at Cogs hopefully. "Know where Duke is?" he asked.

31227
The bartender was serving someone else. That was fine, he could wait for a few moments. The thing that sucked was getting cold-shouldered. Maybeh e could still save this, though. He laughed a bit self-consciously and shook his head. "All right, I admit it, that was a terrible line. If you're interested, I have many worse ones I could try."

I think I'll continue to be useless for the moment.

31228
Sorry for the delay, but, y'know. College. I'm going to have to dedicate the weekend to my algebra homework so turns may be slow/nonexistent then, just depends. Anyway, Turn 27!

GENERAL

After a moment to catch their breath, the party reaches the general consensus they would be better off reaching the other side before they stop for a rest. Bruised and beaten - some more than others - they head onwards. (Monster Alert Roll: 4) It appears that if any merman remain, they want no part of the travelers after the previous battle, and they reach the other side without further incident. Wary of pausing on the edge of a forest and being caught between mermen in the night and unknown monsters in the woods, they press on. (Party Luck Roll: 6) After a few twists and turns, the seven encounter an old, broken-down inn. Though it is in severe disrepair, it could be fortified for the night.

--

Giving everyone a chance to do something (search the environs, fortify, hunt for food, etc.), next turn I post there'll be a time-skip to the next day.

31229
Roll To Dodge / Re: Deviation-22 (Sci-Fi RTD) Ch. 1, Don't psy angry.
« on: March 16, 2011, 12:36:49 am »
Whoops, my bad. I thought it was five points per 200Kn. I see now that's 200 lbs. So, uh, 1 point per KN... I'll modify my turn.

31230
Roll To Dodge / Re: Deviation-22 (Sci-Fi RTD) Ch. 1, Don't psy angry.
« on: March 15, 2011, 11:46:04 pm »
Eh, that's doubtful. The worst that could happen is you'll roll a 1 and end up with the exact opposite of what you want, probably.

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