Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ross Vernal

Pages: 1 ... 178 179 [180] 181 182 ... 215
2686
Forum Games and Roleplaying / Re: You Are An Alien Queen
« on: June 23, 2012, 07:04:00 pm »
You are capable of using the point defense to smelt the metal out, or by using electricity, yes. You can make many compounds and substances given enough time and equipment, but certain things are going to be impossible to make without imported Earth elements. The planet is only partially terraformed.

It would, of course, help to get the reactor online. It is labor-intensive, but not difficult to repair, and you can gather/reprocess enough hydrogen to get it going for a while. It is an overnight job, at the very least, but You are reasonably certain that We can get it wired and repaired.

You send forth a drone to scout out for anything of interest, and keep a mental channel open for instantaneous communications.

2687
[Water shotgun would translate as firing a bunch of ice spikes everywhere. Fireball shotgun is a bunch of very hot small semi-solid mini-fireballs. Earth shotgun would be what was detailed above.  It would take a lot of pressure upon the water to cut anything in half with it, and again, control issues.  You might not be able to control such force and cut off your own foot or blow off your hand or something.

Of course, you could always just happen to roll another natural 20, because it seems the Wizards dice roller loves you. *shrugs* I wouldn't press it. It's a very slim chance you could do it perfectly without consequences.]

2688
Forum Games and Roleplaying / Re: You Are An Alien Queen
« on: June 23, 2012, 06:39:18 pm »
It is exactly that, but it also has other healing-related abilities, because aliens.

You order the Drones and Nurse to eat the food, and equip Our Flying Warrior with a weapon. After they eat, the drones abandon the construction of the earthworks and begin to dig holes for the Queen's Flowers -a  well-tended bloom that is used and raised mostly for the purposes of Royal Jelly. The soldiers attempt to continue construction of the earthworks, but are much slower at the task than their older sisters.

You sense that the sun is beginning to set. You do not sleep, but suspect that the extreme cold will result in Us being sluggish.

[You are:
1 Queen Alien
1 Level 3 Nurse Drone
2 Level 2 Navigation Drones
17 Basic Drones
1 Flying Warrior
4 Basic Warriors
20 Drone Larvae
96 Eggs
4 Drone Eggs

You own:
A Partially Damaged Reactor
A Bunch of Spare Parts
Point Defense Laser
A Lot of Damaged to Intact Metal Plating
Many Computer Parts / Wiring
40 Dormant Flowers
Relevant Tools
A Queen-Sized Light Energy Machine Gun
A Soldier-Sized Light Energy Blaster
Dead Biped Test Subjects
A Sensory Array

Your Nest:
A Queen's Chamber with A Flower Pit
Partially-Constructed Earthworks]

2689
Forum Games and Roleplaying / Re: You Are An Alien Queen
« on: June 23, 2012, 06:14:11 pm »
You don't understand the concept of "peace". Why live next to a competitor and allow it to consume resources? Best to kill it and consume their resources.

You recall that the Flowers are semi-sentient beings you have a symbiotic relationship with. They provide food, fuel, chemicals, and are otherwise completely vital to Our life-cycle. While synthetic versions of the compounds have been made that are barely enough to provide vital nutrients, and traces can be extracted from the dead, it is not yet possible to manufacture fuel from it.

2690
Forum Games and Roleplaying / Re: You are a Nanowarrior
« on: June 23, 2012, 06:03:52 pm »
Graphite is conductive. Use it and whatever materials we can use to create the electromagnetic/motion energy generators and power lines.

Also, radio for help from the buddies to get this done quickly.

2691
Forum Games and Roleplaying / Re: You Are An Alien Queen
« on: June 23, 2012, 06:01:28 pm »
The planet itself is unpleasantly cool, and it is already daytime. The ship, however, is glowing hot in many places, and there are many fires from the friction of the uncontrolled crash-landing and the inevitable fires that occur with violent crash-landings and volatile substances.

You note that You should work on Your mental syntax to Yourself. You command the warriors to strip the ship of anything useful or edible that they can find Us without requiring serious repairs to their bodies. You possess the largest Drone and begin to dig faster, emitting the proper Pheromones to mark Our nest. Lastly, Tou position yourself next to Our hulking Nurse Drone and gorge Yourself upon Our corpses.

Time passes, and before long, You are full. The soldiers recover and strip everything of value from the ship, including the mostly-intact Sensory Array and some point defense laser weaponry from the ship. You proceed to enter the Nest and begin to insulate the area while the Nurse feeds and the Drones begin to manufacture basic entryway defenses.

You feel as though several of Your eggs have reached the maturity level required to be laid as Drones. You also sense the hunger of your Soldiers and Drones, and rapidly calculate that you have sufficient biomass to feed one group or the other. You are aware that they will survive for some time without eating, but that it will impair their performance. Likewise, you can order the Nurse to stop feeding and feed both, but the Nurse is considerably more evolved and expensive than Drones or Warriors.

[You are:
1 Queen Alien
1 Level 3 Nurse Drone
2 Level 2 Navigation Drones
17 Basic Drones
1 Flying Warrior
4 Basic Warriors
20 Drone Larvae
96 Eggs
4 Drone Eggs

You own:
A Partially Damaged Reactor
A Bunch of Spare Parts
Point Defense Laser
A Lot of Damaged to Intact Metal Plating
Many Computer Parts / Wiring
40 Dormant Flowers
Relevant Tools
A Queen-Sized Light Energy Machine Gun
A Soldier-Sized Light Energy Blaster
Dead Biped Test Subjects
A Sensory Array
A Half-Digested Dead Level Three Armored Warrior
Various Uneaten Dead Drones

Your Nest:
A Queen's Chamber
The Beginnings of an Earthworks]

2692
You consider your options. Go back and give these people hangovers - three day trip, likely. Find them, study the habit, buy them much alcohol, wait for hangovers... or you could toss a Fireball Nuke Spell at them.

Fireball sounds easier.

[Roll(1d20)+2:
12,+2
Total:14]

For the first time in your life, you are not subject to incredible beginner's luck when it comes to fireballs.

[Roll(20d100)+0:
31,42,97,17,10,95,58,19,46,31,87,80,28,26,97,91,36,5,59,56,+0
Total:1011

Yes, I did d20 before, I am changing the system.]

[Roll(13d20)+2:
19,8,9,4,2,1,10,3,16,13,11,15,16,+2
Total:129]

You lob a blazing fireball in the air above the group and watch it explode into liquid globs, striking thirteen of the twenty and killing one as the fireglob burns a hole through his eye. While most of them are wounded badly by the fires, a few remain alive.

[Roll(1d20)+7:
18,+7
Total:25

Roll(1d20)+7:
10,+7
Total:17

Roll(1d10)+7:
9,+7
Total:16]

Wes bounds in front of you and draws moonsteel, a grin on his face as he neatly bisects the mercenary who was asking for your money or your life with a single swing, the blade virtually ignoring the armor. He twirls the blade at the end of the path and catches another mercenary across the throat before the first rank has time to react.

[Roll(2d20)+4:
15,20,+4
Total:39

Roll(2d20)+2:
11,15,+2
Total:28]

The rightmost spearman stabs forward and catches Wesley in the shoulder of his shield arm straight through the gap between plates in his armor. His arm goes limp, and his shield drops as he hisses and pulls back, sword arm up as he parries the next blow.

Unfortunately, Wes cannot screen you from everyone, and the last of the first rank of mercenaries approaches you, a murderous look on his burned face with axe raised high.

[Roll(1d20)+4:
12,+4
Total:16

Roll(1d20)+1:
16,+1
Total:17]

He swings down and you jerk back, feeling the wind sweep past you. That would have been really bad to be hit by. The group proceeds forward, replacing the three fallen men with fresh ones. It appears that these men are seasoned mercenaries, and do not flee easily, especially when they outnumber their enemies.

Shit.

Code: [Select]
Wes- 9/16 HP
Rope - 16/16 HP

Spearman A - Lightly Wounded
Swordsman B - Near Death
Swordsman C - Near Death
Maceman D - Moderately Wounded
Axeman E - Unharmed

Round 2. FIGHT!

2693
You confer with Wes about such a weapon.

"That honestly sounds kind of stupid, but he could probably make you a chain sock and stick a metal ball at the end..."

Dick.

You ask anyway, and the shopkeeper simply laughs at you. After examining a few more weapons, you and Wes leave to head towards the market, and look for dark alleyways and trouble in the process.

[Roll(1d20)+2:
20,+2
Total:22]

[DM note: First off, what the hell is with the Dungeons and Dragons dice roller, this game, and natural 20's? Second off...]

Obviously, trouble finds you in the form of what is either a very large and unlikely City Watch, or a crew of rag-tag mercenaries - brigands, more like it. There's only twenty of them, but they are all well-equipped indeed. He points at you, then at your bag, and makes a throat-slitting gesture.

Welp. Pretty obvious what THAT means. You glance at Wes, who seems completely at ease with the situation, if not amused. That's well and good for him, wearing his armor and having a shield and a sword, and being able to run really really fast. Not so much you, with your brick in a sock and being able to run really fast.

Now what?

2694
Suggestions?

1. Go try to trade for Meteoric Iron
2. Become a "mercenary" and join the caravan
3. Ask for a lesson in swordsmanship
4. Ask Wes about his background
5. WHORES
6. Drink more
7. Wander around looking for trouble to kill and loot
8. Sneak aboard caravan

You exchange your Leather Armor and 40 gold coins for a Chainmail Shirt.

The owner attempts to point you at knives and swords, and pinches at your arm before offering you a Morningstar. He does not seem to be too confident of your ability to wield it, but it can't be THAT different from a half-brick-in-a-sock, can it?

2695
Forum Games and Roleplaying / Re: You Are An Alien Queen
« on: June 23, 2012, 04:34:19 pm »
[Earth, Mars, Titan. I know Titan was described incorrectly; the Alien Homeworld is far away.]

A quantum eternity passes as you drift within the memories of your mind. White the art of changing Us to adapt is one you are comfortable with, you feel more comfortable building things to make them adapt to Us and to fight wars for Us. Or at least, to make Us better at killing.

The proximity alarms begin to go off. You brace yourself and bend the joints of your lower six legs.

After a short period of dizzying free-fall, your ship crashes and fragments, leaving your chamber exposed to the dry, dusty air. You stagger to your feet and examine your egg sack. Good. Safe. You rub your antennae together, creating a hideous metal shriek. Over the period of a half-hour, your Colony is assembled outside the remains of your ship.

You are:
1 Queen Alien
1 Level 3 Nurse Drone
2 Level 2 Navigation Drones
17 Basic Drones
1 Flying Warrior
4 Basic Warriors
20 Larvae
100 Eggs

You own:
A Partially Damaged Reactor
Damaged Metal Plating
Computer Parts / Wiring
40 Dormant Flowers
Relevant Tools
A Light Energy Machine Gun

What now? You feel the instinctual need to build a hive with a hatching chamber, but you pause and wait, examining the wreckage of your ship as the Drones begin to tunnel into the ground, Warriors standing by. There is biomass to consume within (mostly, dead drones and soldiers, but a few "experimental test subjects), and you can extract more from the wreckage before dust and environmental damage ruin the more delicate equipment.

Of course, it's burning hot, and given the length of your trip, you are pretty sure that SOMETHING is going to come along to examine it. The Bipedals tend to shoot first and vivisect later.

2696
Forum Games and Roleplaying / Re: You are a Nanowarrior
« on: June 23, 2012, 04:12:49 pm »
Check to see if we can manipulate the carbon into graphite form.

In the meantime, examine the concrete thoroughly to see if we can find quartz or any sort of useful minerals in the concrete. If not.... well, I don't know. Generate a few new 'bots using bacteria as an example, then proceed to a new area.

2697
Forum Games and Roleplaying / Re: You are a Nanowarrior
« on: June 23, 2012, 04:05:37 pm »
Experiment to make more nanobots.

Make large conductive arrays that are thin and capable of movement to generate power from both the air current, ambient electricity, and maybe the sun if we can do so easily. If not, just the motion and electromag power.

2698
Forum Games and Roleplaying / Re: You Are An Alien Queen
« on: June 23, 2012, 04:03:43 pm »
[I just had this idea for a long time. I'm done with my 3; I can only run so many at a time.

One vote Body, one vote Mind. Tiebreaker, anyone? xD]

You decide that the red terraforming planet is the best place for your new Colony. You're still rather young and the inherent knowledge of your Queen Mothers has yet to fully blossom within your mind (possibly a side effect of the omnicide?), and you set course for Mars.

You mentally order some second-tier Drones to take over the piloting, and retreat to your inner chambers, contemplating the readiness time of your eggs and your origins.

2699
Forum Games and Roleplaying / Re: You are a Nanowarrior
« on: June 23, 2012, 03:56:06 pm »
Examine bacteria to see if it is dangerous and what traits would be beneficial to adapt.

If so, retreat, call for help and consume it with your buddies; if not, build some basic killbots and proceed with the killing.

After that, begin infrastructure construction.

2700
The last Queen, in fact.  You are the one remaining pregnant female of your species left in the entire multiverse. A great war brought your species down, and all that remains of your home system is a spinning cooling sun-mass that is giving off more radiation than anything else. Even if there WERE any planets left in the area, you would likely die.

As it stands, your ship is nearly out of fuel. You have enough to aim towards a planet and crash-land. It won't kill you, presumably. Some of the Last Colony might die, but you are the Queen and they are but extensions of your will and very body.

There are three suitable planets for life.

The first is a polluted and highly industrialized world, filled with bipedal ape-like creatures. They never got involved in the War proper, but have killed enough of your numbers on their exploration. It is certain to be difficult, but there is the most biomass there and examples to evolve into. The Flowers could grow, most likely.

The second is a harsh planet in the process of terraforming and mineral extraction. The environment is harsh as hell, and will take some time getting used to, but most of the planet is free for you to claim and not have to fight pincer and fang for. It will take a long time for the Flowers to grow, but you know you can solve that.

The third planet is not even a planet - it is actually a moon made of fuel surrounded by an incredibly large metal extraction complex. It is almost entirely devoid of biomass, but full of nooks and crannies and corners to hide in. You're not at all sure that you can grow the Flowers there, but you know you can likely build a hydroponics center.

You consider this for a moment in zero-G. Clearly, you should go to the planet best suited for your Line - Spirit (War), Body (Evolution) , or Mind (Technology).

[Think a cross between the Invid, the Buggers, and the Zerg. Pick your Line and what Planet to crash-land on.

A species name would be nice, but it is optional. You don't have a name for yourself, aside from "You" and "We."]

Pages: 1 ... 178 179 [180] 181 182 ... 215