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DF Gameplay Questions / Re: How to defend against the first Ambush/Siege/Beast without traps?
« on: April 13, 2011, 08:38:29 pm »
The magma trap is pretty efficient.
Have your main entrance be a gate that you keep closed. Have another gate lead down to the magma levels. When there are enemies, open it up. Basically, you have the gate open a path to stairs leading all the way down to where the magma level is (a hundred or so Z-levels down). At the last staircase at the magma level, dig a winding path to a staircase on the other end which leads to the rest of your fortress.
XXXXXXXXXXXXXXXXXXX
X
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X
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You get the idea. Maximize enemy travel time on that Z level. On that level, you need 3 bridges controlled by levers. The first is on the dwarven fort side protecting your dwarves, the second is on the opposite side of the zigzag where the enemies enter that Z-level, and the third is somewhere in the middle leading to the magma sea.
What you do is you use burrows to keep your dwarves from ever venturing out into the zigzag or beyond. Since the way is open into your fortress and it is the only way (regardless of how long it is), enemies will pour into the zigzag. The longer the zigzag, the longer you can wait to fill it with enemies before needing to close the dwarf-side gate to avoid being overrun. Once they are close to the final protective gate, flip the three switches (to be kept far away from the gates, safe inside the fortress, near a meeting area). The enemies inside the zigzag will be trapped. Both the doors leading outside and into the fortress are closed, and the third door to the magma sea is open. The magma fills the zigzag, melts away the corpses, and leaves fresh metals (iron) for you to collect and use.
A fourth door that drains the magma off-map through a carved fortification is a good idea to get rid of the magma once the melting process is done. Then just open the dwarf-side gate and collect the loot. Repeat until all enemies are melted.
Have your main entrance be a gate that you keep closed. Have another gate lead down to the magma levels. When there are enemies, open it up. Basically, you have the gate open a path to stairs leading all the way down to where the magma level is (a hundred or so Z-levels down). At the last staircase at the magma level, dig a winding path to a staircase on the other end which leads to the rest of your fortress.
XXXXXXXXXXXXXXXXXXX
X
XXXXXXXXXXXXXXXXXXX
X
XXXXXXXXXXXXXXXXXXX
X
XXXXXXXXXXXXXXXXXXX
You get the idea. Maximize enemy travel time on that Z level. On that level, you need 3 bridges controlled by levers. The first is on the dwarven fort side protecting your dwarves, the second is on the opposite side of the zigzag where the enemies enter that Z-level, and the third is somewhere in the middle leading to the magma sea.
What you do is you use burrows to keep your dwarves from ever venturing out into the zigzag or beyond. Since the way is open into your fortress and it is the only way (regardless of how long it is), enemies will pour into the zigzag. The longer the zigzag, the longer you can wait to fill it with enemies before needing to close the dwarf-side gate to avoid being overrun. Once they are close to the final protective gate, flip the three switches (to be kept far away from the gates, safe inside the fortress, near a meeting area). The enemies inside the zigzag will be trapped. Both the doors leading outside and into the fortress are closed, and the third door to the magma sea is open. The magma fills the zigzag, melts away the corpses, and leaves fresh metals (iron) for you to collect and use.
A fourth door that drains the magma off-map through a carved fortification is a good idea to get rid of the magma once the melting process is done. Then just open the dwarf-side gate and collect the loot. Repeat until all enemies are melted.