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Messages - vassock

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211
The magma trap is pretty efficient.

Have your main entrance be a gate that you keep closed. Have another gate lead down to the magma levels. When there are enemies, open it up. Basically, you have the gate open a path to stairs leading all the way down to where the magma level is (a hundred or so Z-levels down). At the last staircase at the magma level, dig a winding path to a staircase on the other end which leads to the rest of your fortress.

XXXXXXXXXXXXXXXXXXX
X
XXXXXXXXXXXXXXXXXXX
                                X
XXXXXXXXXXXXXXXXXXX
X
XXXXXXXXXXXXXXXXXXX

You get the idea. Maximize enemy travel time on that Z level. On that level, you need 3 bridges controlled by levers. The first is on the dwarven fort side protecting your dwarves, the second is on the opposite side of the zigzag where the enemies enter that Z-level, and the third is somewhere in the middle leading to the magma sea.

What you do is you use burrows to keep your dwarves from ever venturing out into the zigzag or beyond. Since the way is open into your fortress and it is the only way (regardless of how long it is), enemies will pour into the zigzag. The longer the zigzag, the longer you can wait to fill it with enemies before needing to close the dwarf-side gate to avoid being overrun. Once they are close to the final protective gate, flip the three switches (to be kept far away from the gates, safe inside the fortress, near a meeting area). The enemies inside the zigzag will be trapped. Both the doors leading outside and into the fortress are closed, and the third door to the magma sea is open. The magma fills the zigzag, melts away the corpses, and leaves fresh metals (iron) for you to collect and use.

A fourth door that drains the magma off-map through a carved fortification is a good idea to get rid of the magma once the melting process is done. Then just open the dwarf-side gate and collect the loot. Repeat until all enemies are melted.

212
The only fool proof way is to dig your own underground lake which you can isolate from the rest of the water source after you fill it. I've read that bridges when raised can't be destroyed, but if you want a fool proof way of sealing the tap source, just build a flood gate, and when the source is full, close it and wall it up.
Though a building destroyer will destroy the floodgate.  If you wall up the 'inside' to prevent the destroyer from getting in, that still means any new floodgate would have to be built on the 'inside' of the wall, so you'd lose 2 tiles of space every time you went to refill it (or have to do something more complicated allowing you to drain the refill tube first).

The point is that this isn't a job that require the player to release water into the underground lake bed, you fill it up and plug up the hole. The floodgate is only there to stop the water after filling so the dwarves and go and put a wall right behind it.

A door is what you need.

213
The only fool proof way is to dig your own underground lake which you can isolate from the rest of the water source after you fill it. I've read that bridges when raised can't be destroyed, but if you want a fool proof way of sealing the tap source, just build a flood gate, and when the source is full, close it and wall it up.
Though a building destroyer will destroy the floodgate.  If you wall up the 'inside' to prevent the destroyer from getting in, that still means any new floodgate would have to be built on the 'inside' of the wall, so you'd lose 2 tiles of space every time you went to refill it (or have to do something more complicated allowing you to drain the refill tube first).

Why use a floodgate instead of a drawbridge, anyway? A floodgate is more difficult to make and it's impossible to easily choose the materials for it. In addition to the floodgate being destructible.

214
Why can I no longer see the water depth levels (1-7)?

215
I downloaded a new copy and only changed population cap from 200 to 100. Now my game has no sound.

216
DF Gameplay Questions / Re: Megabeasts, what do i DO?
« on: April 04, 2011, 11:25:22 pm »
You need to make your fort airtight. That means walls, ceiling, and a raising drawbridge at the entrance. I usually make a separate (also bridged) entrance into my fortress to lead enemies to a spiraling hallway all the way down to the magma levels. So when I see migrants, I open the main gate. If I see enemies, I close the main gate and open the second one which also leads to my fortress, but it leads them through the lower levels. Then I just flip the switch to close the entry gate, close the gate on the other side of it, and open gate #3 which fills the spiraling hallway with magma. It works against anything not immune to magma (demons and magma dwellers) and not make out of magma-safe materials like Steel/Iron.

You can line your main entrance with traps to prevent surprise attacks and give you time to react. And of course use burrows to keep your dwarfs from entering the magma hallway in an effort to retrieve something (a way in is a way out).

217
DF Gameplay Questions / Re: Can I get more room/Adjust Embark Points
« on: March 30, 2011, 05:16:17 pm »
You could try memory hacking your available points on the starting item selection screen.

218
DF Gameplay Questions / Re: Resident Evil: Outbreak
« on: March 19, 2011, 07:20:02 pm »
Securing water should be the first priority, followed by securing your fortress, then food (farms), then magma. If you run out of booze, dwarfs will still drink water. If you run out of water, you may be screwed. Anyway, you don't need a screw pump. Just build a well. Find an underground source of water in a cavern by digging down, dig a reservoir at water level (not below or above), build and link a drawbridge to a lever next to the water source, smooth and carve fortification into the water and after the reservoir fills up just flip the switch. Now you have a permanent*, secure source of water. Then just channel into the reservoir from above and build a well over it. There, infinite water.

*Make sure the reservoir is man-made (constructed). Floors and walls. That way, some tree won't pop up and block your reservoir.

219
DF Gameplay Questions / Re: Soldiers Absolutely Owned. Help?
« on: March 12, 2011, 12:16:13 pm »
Iron armor is not a very good choice.

1. Don't use your military for early engagements. Use cage traps or magma pits.
2. Have your military train on caged goblins, released one by one.
3. Get steel or bronze armor. Or the spoiler armor/weapons, which is best.
4. One highly-trained and well-armored dwarf is much better than 3 poorly armed/trained dwarfs.

220
DF Announcements / Re: Dwarf Fortress 0.31.21 Released
« on: March 07, 2011, 07:02:56 pm »
Does it fix the issue where invading goblins pick fights with their mounts/leaders?

221
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 05, 2011, 06:51:10 pm »
None. It just won't dig them. It's just ground there. When building, I think I get can't reach destination.

222
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 05, 2011, 06:10:50 pm »
I embarked on a glacier and I can only dig up/down stairs a few z-levels down. Any further down and it is canceled. I can't even build anything on that level.

223
100 pop for all triggers. When embarking, hit tab until you see civilizations. Make sure it has goblins and that they are hostile.

224
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 05, 2011, 04:48:44 pm »
Is there some way you can equip a military to avoid being damaged by creatures made of fire/steam? I know you're not exactly supposed to survive the incredible levels of fun that come from digging too deep, but seeing fifteen Legendary++ dwarves get helplessly melted and bleed out - in spite of hacking their opponents apart and seemingly blocking or dodging every actual swing - is a slightly anticlimactic final battle.
Shields with good skill protect against directed burning attacks (i.e. firebreath). also: some nether-cap armor.

Is there a way to find the curious structure on the embark screen? I really want to have one on my map.
If you have one it displays lots of wealth in your screen and you can probably find it through the "stocks" menu.

I mean before embarking, after world gen.

225
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 05, 2011, 03:08:56 pm »
Is there a way to find the curious structure on the embark screen? I really want to have one on my map.

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