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DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 13, 2010, 09:56:51 pm »
Yeah it was rock bars then. How do I make a tree farm? I want some wood.
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d > n for removing constructions.
b > C > [] to build stairs.
d > [] to designate digging stairs
I tried "remove construction", but it didn't work on the downward stairs.
About how deep will it have to be for me to find the precious blue metal?
Cage traps(b-T-c). Require one mechanism to build, and will automatically be loaded, provided you have an empty cage (can be made out of wood, metal, or glass*) for your mechanic to load it with. Will catch any unit without fail, but can only catch one before needing to be reloaded. Build enough of them and watch as sieges become your helpless toys. Build the cages somewhere (b-j), preferably in an arena, mass-dump (d-b-d) over the cages (to strip the goblins of their weapons and armor), link them all to a single lever, station your military near the cages and pull the lever. Your goblins are ready to die.
*Glass cages are called terrariums. They're still cages.
Much. Adamantine is quite simply the best metal for armor and edged weapons.
Confirmed. Mining adamantine is guaranteed to leave behind a stone.As far as I know, adamantine functions just like any other rock/ore. It might be different, but I've never heard of it before.In 40d adamantine tiles would always leave raw adamantine rock when mined regardless of the skill of the miner. AFAIK this has not changed in 31.