Bay 12 Games Forum
- April 12, 2024, 08:51:32 pm
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Gameplay Questions / Re: Garbage problem
« on: August 29, 2007, 09:42:00 am »DF Gameplay Questions / Re: Dwarfs not eating
« on: August 27, 2007, 08:56:00 am »DF Gameplay Questions / Re: Cooking Brews
« on: August 27, 2007, 09:01:00 am »I tend to make one huge drink stockpile near the breweries and kitchens, and then lots of little "pubs" around the fortress that are kept full from the main stockpile.
DF Gameplay Questions / Re: Fortress falling apart!
« on: August 27, 2007, 09:18:00 am »DF Gameplay Questions / Re: Trade
« on: August 23, 2007, 08:39:00 am »DF Gameplay Questions / Re: Skill experience vs. time to complete job
« on: August 02, 2007, 08:35:00 am »DF Gameplay Questions / Re: I demand a moonstone armor stand!
« on: July 26, 2007, 08:35:00 am »DF Gameplay Questions / Re: Uncaging a tamed animal?
« on: July 24, 2007, 08:39:00 am »DF Gameplay Questions / Re: ...Monkeys
« on: July 19, 2007, 03:45:00 pm »Lots of times some random hunter, kobold, elf merchant guard, etc will get killed up in the corner of the map, where you may have trouble finding. The monkeys could be stealing a dead creature's gear.
DF Gameplay Questions / Re: I need crystal glass.
« on: December 17, 2007, 07:45:00 pm »DF Bug Reports / Re: 33b Merchants won't leave depot [save included]
« on: November 19, 2007, 10:46:00 am »(edit) ...and now they all left. I think chopping some trees helped. The (D)epot accessibility view should show you where the 3-wide paths are.
[ November 19, 2007: Message edited by: hactar1 ]
DF Bug Reports / Re: quick n dirty way of 'seeing' cave features
« on: November 15, 2007, 10:33:00 am »DF Bug Reports / Re: Constant Freezings
« on: November 02, 2007, 10:40:00 am »The hang occurs consistently in a minute or so after starting it up, with no real intervention necessary. It happened before in the same game, but I avoided it by reloading and trying something different. It seems to only happen when I'm messing around with machines, but that might be coincidence. In this case, I was trying to build an underground water-powered millstone.
As a programmer, I can say that this has all the telltale signs of an infinite loop... maybe.
DF Bug Reports / Re: Could be a great game but...
« on: July 06, 2007, 11:17:00 am »Rather than starving over the winter, try gathering plants and butchering your livestock. You can also still fish, but not from the outside river. If you're feeling adventurous (and your countryside supports it), arm the hungry dwarves as best you can and go gang up on some poor beast. Getting the corpse back to the stockpile for butchering is kinda tricky though... you need to turn on refuse gathering from outside.