I have made a new golem type creature with two soul gems, one in the head and one in the upper body.
Now, I'd like this creature to be damageable mostly by blunt weapons (that I powered up by increasing their velocity / inertia thing); but even hammered for a lot of time by a grandmaster hammer-ettin, there was no way the "heartgem" could be damaged, even if all limbs and even the head and lower body were removed. The golem survived with only an upper torso until I gave that same ettin a steel pike and with lots of patience and luck the heart gem was chipped.
Here are the specs:
[CREATURE:GOLEM_GRANITE]
[DESCRIPTION:A large magic statue made of granite and bent on mayhem. Able to fight even despite the most grievous injuries, they are rumored to have some weaknesses.]
[NAME:granite golem:granite golems:granite golem]
[CASTE_NAME:granite golem:granite golems:granite golem]
[CREATURE_TILE:'G'][COLOR:0:0:1]
[SEMIMEGABEAST][DIFFICULTY:5] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:40:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[CANNOT_UNDEAD]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[PREFSTRING:hardness]
[NOBONES]
[BODY:HUMANOID_SIMPLE_SURVIVE_BISECTION:HEADGEM:HEARTGEM]
[TISSUE:GRANITE]
[TISSUE_NAME:granite:granite]
[TISSUE_MATERIAL:INORGANIC:GRANITE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:10]
[HEALING_RATE:100]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:GEM]
[TISSUE_NAME:gem:gem]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_BLACK]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:GRANITE]
[SELECT_TISSUE_LAYER:BY_CATEGORY:BRAIN]
[SET_LAYER_TISSUE:GEM]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000] max
[BODY_SIZE:0:0:2000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:GRANITE]
[ITEMCORPSE_QUALITY:2]
[DIURNAL]
[LAIR:SHRINE:100]
[SWIMS_LEARNED][SWIM_SPEED:2500]
This is to make them survive bisection and decapitation.
[BODY:HUMANOID_SIMPLE_SURVIVE_BISECTION]
[BP:UB:upper body:upper bodies][UPPERBODY][LOWERBODY][HEAD][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM]
[DEFAULT_RELSIZE:400]
[BP:LA:left arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM]
[DEFAULT_RELSIZE:400]
[BP:RH:right hand:STP][CON:RA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RL:right leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:LL:left leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:RF:right foot:right feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BODY:HEADGEM]
[BP:HEADGEM:head gem:STP][CON_CAT:HEAD][THOUGHT][INTERNAL][SMALL][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:40]
[BODY:HEARTGEM]
[BP:HEARTGEM:heart gem:STP][CONTYPE:UPPERBODY][THOUGHT][INTERNAL][SMALL][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:40]
[INORGANIC:GRANITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:granite][DISPLAY_COLOR:7:0:0][TILE:178]
[IGNEOUS_INTRUSIVE]
[IS_STONE]
[MELTING_POINT:11440]
improved somewhat for golems
[IMPACT_YIELD:150000]
[IMPACT_FRACTURE:150000]
[IMPACT_STRAIN_AT_YIELD:1000]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:200000]
[TENSILE_FRACTURE:200000]
[TENSILE_STRAIN_AT_YIELD:1000]
[TORSION_YIELD:200000]
[TORSION_FRACTURE:200000]
[TORSION_STRAIN_AT_YIELD:1000]
[SHEAR_YIELD:200000] used stainless steel
[SHEAR_FRACTURE:200000]
[SHEAR_STRAIN_AT_YIELD:1000]
[BENDING_YIELD:200000]
[BENDING_FRACTURE:200000]
[BENDING_STRAIN_AT_YIELD:1000]
Also, my ettin (and, later, a squad of dwarves) removed all limbs easily even with blunt weapons. But they didn't manage to touch either gem. Given the style of the creature, blunt weapons should have an edge (forgive the pun) in destroying them.
Any ideas to fix that?
Or would it be better to add a [THOUGHT] to all bodyparts except the upperbody (limbs included) so that the golem dies only by removing every single piece?
P.S. Sorry for the messed up format