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Messages - squishynoob

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136
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: August 31, 2011, 08:49:07 am »
I also tried pus, but alas the zombie still bled out. It would be too good to be true. Zombies that spray rivers of pus without being even slowed down.

(The zombies also have new body types given by creature variation, you must sever each and every limb and the head to stop them).
Guess I'll settle with bloodless zombies :(

If you're sure your zombie bleeds but doesn't die, could you share the raws please?

137
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: August 31, 2011, 08:22:17 am »
A quick question:

Is it possible to have a creature bleed but not die from it?

(doing a rework of zombies with creature variation)

138
DF Modding / Re: creature body request
« on: August 31, 2011, 03:10:02 am »
You may want to use

[BODY:BODY_WITH_HEAD_FLAG]

if you plan to giving them brains

139
DF Suggestions / Re: Complex Weapons
« on: August 30, 2011, 03:06:29 pm »
For the sake of sanity...
Sanity? It could well be the first time someone says "Sanity" in the Dwarf Fortress forums!
You can't just swing a halberd like it's a hand axe anyway.
Well that's what happens right now. Actually, even stabbing with it is like swinging a hand ax.

140
DF Suggestions / Re: Complex Weapons
« on: August 30, 2011, 11:09:06 am »
Another thing I'd like to see is weapons using multiple skills depending on attack.

For example a halberd using the pike skill for thrusts, axe for swings, and something else for haft bashing.

141
DF Modding / Re: Making an internal soulgem damageable by blunt weapons
« on: August 29, 2011, 03:44:40 pm »
Interesting to know -- which values did you use?
At 120k / 120k / 100 (default stone values - marble), ~10 hammerdwarves, some of who with armor, were dropping like flies, and nobody touched the gems, although the golem eventually lost hands and feet.
I'm afraid I won't be able to make damaging the gems easier without also making the limbs a lot more fragile.

I also tried - as an alternate solution to soulgems - to add a [THOUGHT] to all limbs and remove the [FUNCTIONAL] to the granite tissue (so the limb has to be completely severed and not just crippled) with the above hardness values and it played quite good (in terms of difficulty), warhammers damaged it consistantly, picks had a fair chance, mauls had a small chance, edged weapons weren't doing jack. And it wasn't a long fight with a very angry granite upper body.

Well thanks for the time and input anyway

P.S. Wow. One of the poor dwarves was thrown against a wall and gibbed by the armless and footless golem.

142
DF Modding / Making an internal soulgem damageable by blunt weapons
« on: August 29, 2011, 11:21:35 am »
I have made a new golem type creature with two soul gems, one in the head and one in the upper body.
Now, I'd like this creature to be damageable mostly by blunt weapons (that I powered up by increasing their velocity / inertia thing); but even hammered for a lot of time by a grandmaster hammer-ettin, there was no way the "heartgem" could be damaged, even if all limbs and even the head and lower body were removed. The golem survived with only an upper torso until I gave that same ettin a steel pike and with lots of patience and luck the heart gem was chipped.

Here are the specs:
Spoiler: creature raws (click to show/hide)

Spoiler: Body raws (click to show/hide)
Spoiler: Material raws (click to show/hide)

Also, my ettin (and, later, a squad of dwarves) removed all limbs easily even with blunt weapons. But they didn't manage to touch either gem. Given the style of the creature, blunt weapons should have an edge (forgive the pun) in destroying them.

Any ideas to fix that?

Or would it be better to add a [THOUGHT] to all bodyparts except the upperbody (limbs included) so that the golem dies only by removing every single piece?

P.S. Sorry for the messed up format

143
Forum Games and Roleplaying / Re: 20 Questions, video game style!
« on: August 28, 2011, 03:40:48 pm »
Is it set on Earth?

(don't count this, changed my mind)

144
Forum Games and Roleplaying / Re: 20 Questions, video game style!
« on: August 28, 2011, 10:56:51 am »
Does it have a 3D engine?

145
Forum Games and Roleplaying / Re: 20 Questions, video game style!
« on: August 28, 2011, 10:46:57 am »
Does it have only two sides?

146
Forum Games and Roleplaying / Re: 20 Questions, video game style!
« on: August 28, 2011, 09:06:05 am »
14. Is it set in the future?

147
Forum Games and Roleplaying / Re: 20 Questions, video game style!
« on: August 27, 2011, 05:35:28 pm »
Yeah, also for example in Tiberian Sun, a handful of units are shared.

148
Forum Games and Roleplaying / Re: 20 Questions, video game style!
« on: August 27, 2011, 03:02:34 pm »
Actually:

Is it part of the Command and Conquer series?

149
Forum Games and Roleplaying / Re: 20 Questions, video game style!
« on: August 27, 2011, 09:12:32 am »
Clumsy attempt at resurrection

14. Does it have role playing elements (level, etc.)?

150
DF Modding / Re: Golem
« on: August 19, 2011, 02:11:00 pm »
add
Code: [Select]
[CASTE_NAME:golem:golems:golem]under
Code: [Select]
[NAME:golem:golems:golem]

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