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Messages - 0x517A5D

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241
I see that Terraria is a top seller again.  This is the second or third time it's been discounted to two-fiddy, who's buying it?  How could interested people not have it by now?  I mean, yeah, long tail theory, but how is it possible to be a top seller?  I don't get this.
Half-Life 2 shows up as a top seller when it's on sale, and Valve literally gives that game away for free.
(Regards to its prevalence in bundles, to be clear.)

Which implies they're counting the total sales, not the recent sales history.  Okay.  Less than helpful for tracking what's good right now, but it at least makes sense to me now.  Thanks.

242
I see that Terraria is a top seller again.  This is the second or third time it's been discounted to two-fiddy, who's buying it?  How could interested people not have it by now?  I mean, yeah, long tail theory, but how is it possible to be a top seller?  I don't get this.



DX:HR three bucks, maybe I'll make my first purchase this sale.

Sniper rifle fifteen cents, double shotty fifteen cents.  Probably worth it to not mess around trying to use a pirate unlocker.

Not excited about some Tong mission plus explosive weapons, I'm more of a stealth & normal guns guy.

Missing Link is multiple missions, made harder by the loss of augmentations, is that right?

243
Other Games / Re: Steam Sales
« on: June 22, 2013, 09:46:48 am »
Steam Store showed me 245 things on their specials page.  What the hell, Valve?  Did you start the summer sale early?

But no, it's just Paradox putting their stuff on sale.  Including like a hundred DLC packs.  Clutter.

244
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: June 19, 2013, 11:37:59 pm »
I meant a plugin that would clean up the reduction in immigration without clearing the "dead units" list.

I think that would require digging into DF's code, instead of just the data structures.  You'd have to find and disable the actual test(s) that check for the limit, and then apply a patch to force the test to always take the branch that allows immigrants.

245
That's not how it works.  [...]  It's essentially impossible to replace DF's pathfinding code with your own.

Shoot, I'd hoped you had managed it.

Yeah, it looks really, really hard.  I've been exploring it for a couple of extensions I want, but....

246
This mod is amazing.  I think it's the first time I've seen someone mod DF pathfinding. 

Question: I have the impression that you rolled your own pathfinding algorithm.  Did you hook into any of DF's pathfinding code?  (Specifically the code, not the world data.)

If you did, are you willing to share some details of the hooks?  Calls in, callbacks, caveats and best practices, etc.

247
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: June 11, 2013, 02:51:18 pm »

lua's and ruby's modulus doesn't work right with -1 for what I was trying to do
lua: -1 % 10 == 9
ruby: -1 % 10 == 9

They're doing it right, by the mathematical definition of modulus.

Conceptually, the result of a modulus operation will be in the set of integers between 0 (inclusive) and the divisor (exclusive).

0 <= result < divisor

or

0 <= result <= (divisor-1)

You expected a result of -1, but that's not between 0 and 9, so it is not a legal result.

Quote
what is needed here:
-1 % 10 == -1

Add a special case.

if (unit.relations.birth_time < 0) then result = -1
else result = (unit.relations.birth_time % 10)

or

result = (unit.relations.birth_time < 0) ? -1 : (unit.relations.birth_time % 10)

248
DF Modding / Re: How do I increase the number of Dwarves at embark?
« on: June 04, 2013, 02:37:59 am »
Try DFHack and this tiny script.  (Thank you, Warmist.)

Nice. Within the scripting though, where the numeral 7 is located, would we need to change that to like, 8, or 12, etc to achieve the desired effect?

I haven't used this script, but it looks like you run it as
Code: [Select]
startdwarf 12from the dfhack console window.

Note that it does not give feedback if it succeeds.

249
DF Modding / Re: How do I increase the number of Dwarves at embark?
« on: June 02, 2013, 04:04:06 pm »
Try DFHack and this tiny script.  (Thank you, Warmist.)

Edit: Warmist says that the author of this script is jjyg aka jj``

250
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: May 31, 2013, 01:56:28 pm »
2 - There is a bugfix script that restores guild reps and elven diplomats. I've never seen an elven diplomat show up with the caravan. I have gotten the guild rep. I've also read in other places that there is a hot fix for the exe to restore bodyguards for diplomats (and I assume guild reps). Is that hot fix compatible with DFhack or is there another way with DFhack to restore those bodyguards?

Can you give a link to this info?  (I doubt your question can be answered without it.)

251
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: May 18, 2013, 06:16:39 pm »
Paste the text in to a notepad, save it to \dfhack\scripts\medic.rb
Added some error checking that you actually have a dwarf selected as not doing so would have given an error.


# Mark a unit as requiring a medic
selected = df.unit_find()

if selected == nil
   puts "You must select a dwarf first"
else
   puts "Marking '#{selected.name}' as needing a medic"
   selected.health.flags.rq_diagnosis = true
   selected.health.flags.needs_healthcare = true

   # This is normally set if dwarf can't walk,
   selected.health.flags.needs_recovery = true
end
Trying this now...
I'm still getting the same error. I put medic.rb in the directory, and then I type: script medic
and I get:
"error loading script"
I unzipped DFHack and copied all the files into my dwarf fortress directory.
anything else I need to do?

Not just this, all scripts. I tried script drybuckets and it also failed.

The script command isn't what you use to run ruby or lua scripts.  It's confusing, I know.  script is only for running console commands in a kind of batch mode.

To run a ruby or lua script, put the script in the hack/scripts/ directory (I think you've done this) and just type the script name, without the .rb or .lua extension.

So just type medic at the dfhack command prompt.

252
Other Games / Re: Steam Sales
« on: May 15, 2013, 12:34:16 pm »
Terraria on sale for two days, 66% off.  Does anyone not have it?  I enjoyed it, but I have the sense that the multiplayer scene is pretty much dead.  So if multiplayer is your thing, you should have bought it long ago.

Lego Batman 2 on sale today only, 75% off.  It's a Traveler's Tales Lego game, so it's pretty much like all the others.  This one improved the hub world, scattering lots of optional (and repetitious) puzzles throughout.  I enjoyed it more than both of the Lego Harry Potter games, but not as much as Lego Lord of the Rings, which has a beautifully varied hub world with puzzles that are actually interesting.

253
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: May 14, 2013, 02:13:08 pm »
I've got a dfhack-internals question for peterix or anyone else who knows.

The sample plugin skeleton.cpp has a comment that dfhack console commands are called from a different thread than the main DF thread.

Is this only true of the console commands?  Or do plugin_* run in a different thread?

I assume that vtable hooks must run in DF's main thread, at least.


(I know, I know, I should write test code and figure it out myself.  DFHack is dauntingly complex, and I'm trying to get a handle on how it all fits together.)

254
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: May 13, 2013, 12:23:49 pm »
So, since I can't find any clear answer anywhere. Is there currently any way to change the number of embarking dwarf with this?

I don't think so.  There is a script (at hack/lua/plugins/dfusion/embark.lua) that looks like it has the capability, but it is not exposed to the user.

If you're comfortable hacking Lua code, you could probably pull the necessary code out of the CustomEmbark:SetEmbarkParty routine in that file.

255
Other Games / Re: Steam Sales
« on: May 11, 2013, 04:34:54 pm »
Torchlight II on sale for $6.80, that's 66% off the list price of $20.

(I would guess this is a sign that the list price is about to drop to $10.)

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