Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 0x517A5D

Pages: 1 ... 40 41 [42] 43 44 ... 88
616
Other Games / Re: Minecraft - It has blocks.
« on: January 19, 2011, 02:59:27 pm »
My understanding is that Steenberg is going to help out with technical issues, not art issues.  Rendering optimizations, workarounds for graphics card bugs and quirks, etc.

Art is mostly resolved with the recently added support for graphics packs.  Now Notch just needs to make it support textures other than 16x16, so that mcpatcher is no longer needed to use Scribblecraft.

617
Other Games / Re: Minecraft - It has blocks.
« on: January 14, 2011, 11:52:30 pm »
Also, this is the last major Sandstone construction I'm ever doing. The outer wall alone used about 5,000 sand blocks, excavated from the surroundings, and from digging out the basement. Each time it was breached, it took a long time to get enough sand to repair it too.
Sand and gravel are the fastest blocks to mine.  One use of the shovel can dig out four or more blocks, reliably.

Spoiler (click to show/hide)

618
Other Games / Re: Recettear - Item Shop Owner
« on: January 10, 2011, 06:56:10 pm »
Most customers like to pay around 104% of the base price for Near/Just Pin. There are some exceptions, like the Old Man whose sweet spot is around 108%, a couple others are around 105-106%. Red items have the greatest variation here, so either ask for around 230-250% if you don't care, check the Wikia page for "exact" percents (these are a bit iffy but work sometimes).
For red items, I just double my normal quote, for blue I halve what I'm willing to pay.  I think this is conservative actually, I suspect that the multiplier is 2.1 or something similar.

Also note that some customers are bipolar.  I'm especially thinking of Louie, who will sometimes "really want this" but he's "broke this week."  If the item is something that will boost his adventuring stats, sell at 80% or even less.

The same for getting top-end gear into the hands of a new adventurer.  I remember selling a Hurricane Bow to Elf Girl (Tielle?) for less than 1000 pix.  I did not regret it one bit.

Quote
It's possible that rep affects the amount, so if they don't know you that well, ask for a bit less than 104%.
Reputation does affect the prices, but 104% is a good starting point.  Once they really like you, most customer types will Near Pin at 108% fairly reliably.

Incidentally, if you watch their facial expressions, you get hints on whether they paid more or less than their Pin price.  The expressions are a better tell than the dialog, because Woman, for instance, can give the same dialog for above-but-near and below-but-near.

Quote
EDIT: Note that if during the "main quest" you avoid meeting Euria, she won't pester you with her scams. You'll miss one dungeon this way, but if you can live with that until the last debt payment, apparently she never returns.
That's... very interesting.  Maybe I'll try that if I ever restart again.  You just don't go to the plaza events?  Where did you find this out?  Official forums, Steam forums, other location?

619
Other Games / Re: Recettear - Item Shop Owner
« on: January 10, 2011, 03:41:19 am »
Sure, I get great deals on those items, but they never sell. I've got three thankful idols that have been sitting on the shelves for ages. What am I doing wrong here?

Treasures never sell.  Except for pre-orders, requests, and two special events that boost their desirability to certain customer types.  Don't put them on the shelves; feel free to turn the seller down by offering 1 pix for them.  (That breaks your combo and irritates the customer a bit.)

Same for books.  Stock a few cheap ones for requests, don't give them shelf space, if a certain special event occurs, head for the market and buy like 30 copies of the cheapies/midrange, put books on most of your shelves, and sell sell sell to get a massive experience chain.

Quote
Without analyzing the dialogue before the price setting part of buying/selling an item, there's absolutely no way to tell (that I can find) whether you are bidding to buy or sell the item.  [...]  Is there any way to tell the difference after you've gotten to the price selection screen? That really ought to be clear...

I think the tell is yellow text means you're buying, white means you're selling.  (But I didn't fire up the game to check.)

620
Other Games / Re: Recettear - Item Shop Owner
« on: January 08, 2011, 11:55:48 pm »
That Euria though...

C-c-c-combo breaker!  Hate that witch.

A strategy I found very useful the second time I started from scratch:

Don't squeeze the customers for every last pix.  Offer prices low enough that they take your first offer, every time.

You gain extra shopkeeper experience this way.  It starts low, but it builds up, doubling each time up to 128, as long as the "chain" is not broken.

So if you have nine customers buy something, instead of getting 9*10 = 90 experience, you can get 9*10 + (2+4+8+16+32+64+128+128+128) = 600 experience.

Then throw in a Just Pin at 30 bonus points, and maybe 6 Near Pins at 15 each, and get 720 experience.

This has two effects: it levels up your merchant rating so you can buy better items from the wholesalers, and it makes your customers' satisfaction grow faster, so they can afford the better items.

So find the sweet spot for each customer type, and hit that spot reliably.

621
Other Games / Re: The Gigantic Steam Holiday Sale
« on: December 22, 2010, 11:58:42 pm »
I'm rather tempted to get Just Cause 2, as today's the cheapest I've seen it.  I hear it's good sandbox and bad mission design and lousy voice acting and very fun fake-physics grappling hook.

And if I do get JC2, I'll throw in Bully and probably Spore.  Maybe even Railworks.  I mean, it's right there, it takes two clicks each.  This is insidious.

I have to remember that I already have a huge backlog of games, and nowadays I mostly play indies and free roguelikes anyway, and I won't even miss these games until they go on sale again next Holiday season, probably for cheaper.

I have to remember.

I have to rem...

I have to... what?

Why can't I remember?

Oooh, lookit the shiny game.

At least I'm no longer letting Steam keep my credit card info.  I'm deliberately making it more of a hassle to buy stuff.  Hopefully that will reduce my impulse-buying.

622
Other Games / Re: The Gigantic Steam Holiday Sale
« on: December 22, 2010, 03:11:08 pm »
The Recettear website says this Steam sale is the last one for a while.  And since today is the special discount day, your course of action is clear.

I quite enjoy Recettear.  I just played it again from the start up to the final debt payment.  I had 537K left over.  And that was loop 1, without carryovers from failed attempts.  It felt good.  But I never even got Elf Girl unlocked, much less Golem Girl or Demon Guy.  I didn't do much dungeon-crawling.

623
Other Games / Re: good non-roguelike ascii games?
« on: December 17, 2010, 12:52:06 am »
How about some First Person Shooters?

Textmode Quake.

Textmode Quake II

Textmode Unreal Tournament.

Jumping off topic, Mplayer will play video files and DVDs in textmode.  In color!

624
Other Games / Re: Drop That Beat Like An Ugly Baby
« on: December 11, 2010, 08:25:33 pm »
How many times is someone going to make a "Your music determines how the game plays" game and act like it's a new idea?

Wha?

Huh.

Saying your game does it better is explicitly saying that it's not a new idea.

625
Other Games / Re: Drop That Beat Like An Ugly Baby
« on: December 11, 2010, 03:38:51 pm »
I wonder if there are games that can procedurally create levels out of text files or pictures or something like that? You know, something other than music. I'm not sure exactly how it would work out, but it could be interesting. It could work out better for games like RTSs or 2D combat or something (worms/scorched-style or top-down shooters, or even Boulderdash clones).

I recall reading about a game that dissected a user-supplied picture into armies of various-colored pixels that then moved around the "map" and did battle.

I can't find it now though.  I thought it was Pixel Battle or Pixel Armies or some such, but I can't turn it up.  Pixel Armies is out, as that looks to be turn-based competitive (?) sprite-placing.  It's definitely not Pixel Legions.

Anyone?

EDIT: Dot War!  Dot war, yeah.  Pokemon-battles between twitter icons.

But on this topic, the game looks great, if not maybe a little boring. I don't know, I don't like rail type games.

I think it's a zone-out and vegetate to the music game.  Hypnotic flashing colors, a rockin' beat, some control but not all that much, no objective.

626
Other Games / Drop That Beat Like An Ugly Baby
« on: December 11, 2010, 02:06:34 pm »
1… 2… 3… KICK IT! (Drop That Beat Like an Ugly Baby)

Yes.  Oh yes.

It's Drunken Robot Pornography, version 2.0.

Pretend Girlfriend and Counter-Rotating Rings

PENS' Networking in Myriad City

Dejobean did AaaaaAAaaaAAAaaAAAAaAAAAA!!!

Procedural level generation based on an MP3 you supply.  This is going to rock so hard.

One professional game reviewer's initial impression:
Quote from: Alex Meer
Just been dicking around with the alpha build – this is like-you-wouldn’t-believe good with Kanye West’s POWER.

627
Other Games / Re: Pathologic. Obscure Russian Indie Horror Game
« on: December 08, 2010, 12:24:24 am »
Day 2, I just got out of the theater. What do I do?
If you're the Doctor, you die horribly.

If you're the Harrypotterscus, you die in a slightly less horrible manner.

If you're the lady, you win the game.

628
Other Games / Re: Pathologic. Obscure Russian Indie Horror Game
« on: December 04, 2010, 09:13:43 pm »
I've never played it, and never will, but I utterly loved Quinn's writeup at RPS.  It wasn't a review (though some are linked), but more of a meta-analysis and love letter.


@fenrif, the translation is horrible, and the voice acting is appalling and notorious for it.  The developers admit this.

629
If you're constructing with stone blocks, I would suggest:
  • Restrict your real mason(s) to a burrow that does not cover the construction zone.
  • Assign each mason their own workshop that no one else can use.
  • Turn on masonry on all your peasant hauler drones.
The drones will do the (no experience) building, the real masons can churn out blocks at 30 experience points per.

630
Other Games / Re: Good 2 Player Games
« on: November 27, 2010, 01:56:41 pm »
The various LEGO/whatever games are good cooperative mindless fun.  Run around with a light saber or wizard's wand, busting up LEGOs.

Do not start with me about LEGO Corporation's preferred spelling.  They are LEGOs and always will be.

Trine is cheap right now.  Two player on one computer.  Coop, with a focus on teamwork and different abilities for different characters.

Lara Croft: GoL is two player on one computer or over a network.  Again coop w/ different abilities.  Also on sale.

Pages: 1 ... 40 41 [42] 43 44 ... 88