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Messages - Hans Lemurson

Pages: 1 ... 39 40 [41] 42 43 ... 85
601
DF Gameplay Questions / Bedroom Furniture: How much is necessary?
« on: February 14, 2011, 08:36:31 pm »
How much furniture do you have to put in your dwarve's bedroom suites?  I've read that the standard is "1 bed, 1 chest, 1 cabinet", but I've never seen my dwarves actually USE chests except for some of my military personnel stashing away '+Plump Helmet Roast+'s.

Beds: I understand the need for beds.  It's a BED-room, after all.  No questions here.
Cabinets: They seem to exist for the sole purpose of making your military dwarfs put away their gloves and shoes which they dropped on the floor after having been given armor.
Chests/Bags: They...are for storing equipment?  Does a dwarf need a chest before they'll put stuff in a cabinet?  My impression from reading the wiki on bedroom design was that Chests and Cabinets were sort of like "salt and pepper" in that they just go with each other, but I'm having my doubts.

So basicly I'm asking about Chests: Do we need them at all?

Second question: How much dwarven-detritus will one cabinet hold?

602
DF Dwarf Mode Discussion / Re: "Succumbed to infection"
« on: February 14, 2011, 12:55:37 am »
If you re-injure a dwarf with an infection, will the infected area get cleaned again after the dwarf is re-diagnosed?

603
DF Dwarf Mode Discussion / Re: Cheap Food
« on: February 13, 2011, 03:30:35 pm »
Bah! "Lead poisoning" is only for societies with some knowledge of epidemiology.

In the times we're talking about, Lead(II) Acetate was known as "Sugar of Lead" and was an artificial sweetener.  Lead barrels add flavor.  Besides, do you seriously think that a DWARF would be affected by lead poisoning?

604
DF Dwarf Mode Discussion / Re: Dual-Wield Shield
« on: February 11, 2011, 02:52:44 pm »
So, have I been a fool all this time to only assign ONE weapon to my dwarves?

This calls for...experimentation.

605
DF Gameplay Questions / Re: No Swamps
« on: February 11, 2011, 01:57:54 pm »
Drainage is the enemy of the swamp.  I think.

606
DF Gameplay Questions / Re: tundra without snow?
« on: February 11, 2011, 12:51:35 pm »
That is strange.  It will probably accumulate snowfall though, so long as it doesn't thaw in the summer.  Is all the water on the map frozen?

607
DF Gameplay Questions / Re: Mud vs. Z-1 Soil
« on: February 11, 2011, 12:38:24 pm »
Can muddied above-ground rock support trees?

608
DF Dwarf Mode Discussion / Re: What's your current fort name?
« on: February 09, 2011, 02:08:15 pm »
Zirilust Ushil
"The Firebreach of Ice"

Volcano in a glacier.  Wanted to test a freezing-trap, so I embarked with both readily available magma, ice, and a freezing biome.  I've had some construction challenges and so haven't gotten it up and running yet after 11 years, but soon...very soon.

609
DF Dwarf Mode Discussion / Re: In Soviet Fortress?
« on: February 08, 2011, 03:46:49 am »
To truly follow in the footsteps of the great Soviet Union, you must do the following:

-Never touch a workshop-menu.  Ever.  All production is to be done through the manager who will issue quotas.  To make sure that you will always have the facilities to meet your quotas, you should construct one each of every type of workshop and furnace. But ONLY one.  Waste must be avoided at all costs.

-Recordkeeping is to be kept at maximum, but you should never actually check the stocks, just trust in a job well done. 

-Stockpiles should all be set to accept all items.  We do not discriminate.

-Make sure to fulfill every mandate that your Bureaucrats(nobles) make, since through them the spirit of the revolution lives on.

-Your dwarves will all sleep in the People's Dormitory.  No private property, except what is needed by your Bureaucrats.

-Your entire population should be in the militia, so that they can be called upon to defend the homeland in times of need, and so that you can enforce a strict dress-code.

-Jobs are to be assigned to Dwarves in alphabetical order, regardless of skill or specialization.

-Plump helmets are the universal foodstuff.  You can eat them, cook them, and brew them into wine.  Truly the food of the people.

-And lastly...Zero Idlers.  There can be NO UNEMPLOYMENT in the fortress EVER, since unemployed dwarves are parasites on the society.  Haul rocks from one end of the fort to the other if you have to. Operate a bank of dry screw-pumps.  Designate holes in the ground as both pond and water-source.  Anything to prevent laziness.  Efficiency is paramount; Nothing can be more efficient than having all your dwarves working hard all the time.

610
Maybe you could just request lots of glass.  Use glass as your "background color" since it's plentiful and usually arrives rough.  Request lots of pearlash too to make your own clear-glass.

611
You're lucky it was a non-fatal illness.  Based on what I know of contaminants, I'm not certain whether the water-supply itself is contaminated.  When a dwarf fetches a bucket of water from the well, look into the bucket to see if the water is "laced" with any foreign substances.

I have found that the area in front of wells is often covered in all the crap that dwarves wash off of themselves, and that THAT might be what's spreading the contamination.  This would also correlate with dwarves getting sick when they use the well.

How to fix it though...  Can you block off the well's water intake, empty the water from it and then do construction down there?  If you can't get your dwarves to clean the walls, you may have to mine them out and then construct new ones.  Maybe a constructed floor too, since I think building things on contaminated ground clears up the contaminants.

Your safest bet is to make a new well though for your water.  You might consider placing a "dwarf dip" in the path to it to stop your dwarves from contaminating THAT one as well.

612
DF Gameplay Questions / Re: Making mud with buckets of water
« on: February 08, 2011, 03:00:48 am »
I think the better question is why does a single bucket full of ostensibly potable water deposit enough mud when spread over several square meters of barren rock to grow crops on?  For all intents and purposes, a bucket of water IS a bucket of mud.

But yeah, just assign a zone(i) in the air above your would-be fields, set it to be a (p)ond, then change the (P)it/pond settings and then (f) to make it a pond for dumping water into rather than a pit for animals.  It's so simple!

Note: Each pond-zone only generates one "fill me!" job at a time, so for faster filling with multiple dwarves, you can make multiple pond-zones in close proximity to each other.  The two other major factor in the speed of pond-filling is the distance to the water source.  Have multiple buckets on hand, since the way the jobs work, the dwarves fetch a bucket from the stockpile, go to the water source and fill it up, carry the bucket over to the pond, dump the water into the pond...and then leave the bucket there for a hauler to take care of.

Also, Armok help you if your pond-filler gets thirsty while carrying the full bucket.  He'll stare in horror thinking to himself "Oh god, what have I DONE?!!!" at a bucket that is only 9/10ths full and thus apparently unsuitable for pond-filling lest this create some sort of "infinite drinking-water" exploit.

613
DF Gameplay Questions / Re: Dwarves Stuck in channeled out brook
« on: February 07, 2011, 10:05:58 pm »
Check to see what their current job is.  Were they trying to remove ice-boulders when the river thawed?  They are probably desperately hoping to move non-carryable blobs of molten ice which would appear as "puddles of water" contaminating your brook somewhere.

614
Getting back on topic...
^ please, no one wants to hear your arguments.
You're absolutely right.  I probably should have ignored the whole thing.  Curse my "can't let things stand that I disagree with" attitude!
So is the reason I have never gotten a golden age the fact that I stick to large worlds? I don't know how many minotaurs I've wrastled, seiges/ambushes I've obliterated, or thieves daggers I've put into weapon traps.

Does a golden age do anything special, like caravans bringing you more stuff? The wiki doesn't say much on golden ages :/
My understanding is that named ages are just symptomatic of the overall conditions of the world.  They describe general trends and do not have any actual effect on the world.  Ages don't change the world, the world changes the Ages.  I would also expect that larger worlds would have more "inertia" with major changes to its dynamics taking much longer to play out.  However, all of this is guesswork based on basicly the same information that you yourself have been reading.

615
DF Dwarf Mode Discussion / Re: Winter Season and Water Supply
« on: February 07, 2011, 06:53:24 pm »
Every time I make a new fortress my dwarves all die of thirst when it is winter.  How do I fix this?
Get water underground.  Water with a natural roof above it never freezes.

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