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Messages - Hans Lemurson

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691
DF Dwarf Mode Discussion / Re: FBs, daylight, and cave adaptation.
« on: January 28, 2011, 03:50:35 am »
My understanding is that they random-walk around the cavern until they come within range of something smashable.  Either that or I'm just ridiculously over-cautious about opening up passages into the caverns.

If they DO path, then you might be able to create a secondary entrance to the cave that they could use to get to the surface.  Alternately, you could try to path invaders in through the caverns.

692
DF Gameplay Questions / Re: Gems: What do you DO with them?
« on: January 28, 2011, 03:41:44 am »
I'm just encrusting all of the ammunition it my fort in the vain hope that it will increase its deadliness.  It probably won't, but I'm sure the goblins will appreciate the smoky quartz sticking out of their abdomen.  It's the best thing I can think of to do.  I don't have any wealth problems, and my Baroness is sleeping on an artifact bed, and I have 15 bins full of the assorted gems that I've discovered while digging out my fortress.

I think the real problem is that gems require a large amount of effort to be worthwhile on both the part of dwarves and the player, without seeming to be actually valuable.  It sort of defies your common sense of "gems = $$$".  I guess they can be valuable once you've got a skilled gem-setter, but how many years do you have to wait before you can actually get some USE out of that ruby cluster?


693
DF Gameplay Questions / Re: Collapsing several z-levels at once?
« on: January 27, 2011, 11:40:59 pm »
Since the floor below the channeled tile is itself unrevealed, could you theoreticly send a miner on a "one way trip" down into the depths by having him continually channel-out the floor he stands on?

694
DF Gameplay Questions / Re: Gems: What do you DO with them?
« on: January 27, 2011, 11:19:40 pm »
I'd thought about making valuable beds, but how exactly would you go about encrusting a SPECIFIC piece of furniture?

695
DF Gameplay Questions / Gems: What do you DO with them?
« on: January 27, 2011, 09:53:36 pm »
Gems seem to be completely useless.  Rather than being a valuable export commodity (like I attempted with my very first fortress), they are only worth anything if used to decorate items.  Unfortunately, it is extremely difficult to encrust anything worthwhile with Gems, and if your gem-setter isn't skilled enough, then you're wasting the gems as well!

Has anybody found a practical use for gems other than getting rid of them by making a bunch of -<<+rope reed fiber ropes+>>- or <<alunite hatch covers>>?

696
I believe that syndromes only come from exposure to contaminants.  You'll have to create dolomite dust somehow.  I would recommend creating cave-in of dolomite.  Your miner will get an immediate high dose of the deadly dust and should show symptoms soon thereafter.

Alternately, you could try reducing the melting point of dolomite to below room temperature to turn all your dolomite boulders into puddles and then get some children or pets to walk through them.

You'll probably get better answers in the Modding Section though.

697
DF Dwarf Mode Discussion / Re: rivers defy logic
« on: January 27, 2011, 04:46:54 am »
Could you feed a fortress using only waterfall victims?

698
DF Gameplay Questions / Re: Left sidebar letter meanings
« on: January 27, 2011, 04:40:43 am »
The 'C' 'H' and 'R' are the beginnings of the word 'CHRISTMAS'.  When the word is completed, Santa Claus will visit your fortress and deliver presents and fun.

699
DF Gameplay Questions / Re: Reliable Power: The Loop-Reactor
« on: January 27, 2011, 04:38:49 am »
I am not seeing much reason to switch from the normal U (two water wheels) and J (one water wheel) pumps, which are reliable and can be turned off via one lever connected to intake tile hatches.
After much experimentation, I am inclined to agree with you.  The Side-Wheel reactor designs(U and J) are far more compact, reliable and simpler to build than anything that has been posted so far in this thread.

However, I still plan on trying to perfect the concept of the "Single-path Loop reactor" just out of sheer stubbornness and a desire to be "different" for its own sake.  I'll report back when I'm a bitter and broken man.

700
DF Dwarf Mode Discussion / Re: So what the hell is sweetbread?
« on: January 27, 2011, 04:29:45 am »
Sweetbread is the glandular tissues from the neck area.

701
Another factor that may or may not be related is that the bucket in question had 9/10 water in it.  It's possible that only 10/10 buckets can be used for transporting water, and my dwarf got thirsty and then stood around looking perplexed thinking "Oh Armok, what have I done?!!!"

702
DF Dwarf Mode Discussion / Re: Oh great, a marriage... WAIT, WTF?!?!
« on: January 26, 2011, 09:22:30 pm »
I see the message all the damn time. It's almost entirely because I use 1-tile meeting areas.
1-tile meeting areas can also result in your fortress's children all becoming legendary in every social skill.  I would advise just using it to get marriages and then switch to a standard one later unless you want your entire population to blink blue.

703
DF Gameplay Questions / Re: Tips for an aspiring noob
« on: January 26, 2011, 09:16:56 pm »
d > b > d then select the area to be dumped.

Learn everything you can about food production and then move on from there.

Also, make a dodging pit trap. They are super easy. You just need a one tile wide, 20-40 tile long, natural bridge lined with weapon traps with some serrated disks or spiked balls (I use 3 per trap) over a 10 Z drop. Anything without trap avoid dodges the weapon trap and falls to it's doom. Yay!

So I received contradictory advice ( I think) telling me that you need to use the "i" to set a zone and then dump.

But I was seeking to make a stone dump that I could reclaim later.

Here is what I received after asking why no stone was being dumped into my stockpile using the dump command.


"That is not how it works.  You set a garbage dump with i(zone) not p(stockpile).  Select a rectangular area after pressing "i" then press "g" to set it as a garbage dump.  The dwarves will then haul it there."

Or am I making a total hash of this because I am confusing (still) to separate activities?
You've got it basicly right, I think.  Fear not about later re-use of dumped materials though.  Items that are dumped are marked as "forbidden", and can be mass-reclaimed with d-b-c.

704
DF Gameplay Questions / Re: Miner refuses to dig
« on: January 26, 2011, 09:13:21 pm »
How many arms does the problematic miner have?  Check his wounds.

705
Yay! I found the solution:

I looked in the Jobs menu, and found an "inactive" pond-filling order which had no bucket assigned to it.  I "zoomed to building" and was taken to one of my pond zones which though it was not active, was still generating the job request.  I deleted the zone and the message-spam went away.

Conclusion: If this happens to you, then you have a glitched pond-zone that needs to be deleted.

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