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Messages - Vibhor

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196
Other Games / Re: Stalker Series
« on: July 29, 2011, 11:50:06 am »
Make sure you got STALKER complete first.(its a mod)
Get the silenced pistol and extra ammo from the crate in the train compartment near the rookie village(Near the place with the wounded man)
Allow your allies to charge while you go to the place from the back. Don't forget to use the silenced pistol instead of the regular one.

PROTIP: Use the [ button to use a medikit and the ] to use a bandage.

197
Other Games / Re: Elder scrolls V: Skyrim
« on: July 28, 2011, 04:16:20 am »
Oh wow they don't do QA? That changes everything... That means they must be fucking incredible at first-drafts. I mean holy shit, I normally revise a post at least once before putting it up on an indie-game forum that is frequented by under 10,000 people, but these guys are pushing out something that is going mainstream all over the world to literally millions with no QA? That's some hardcore shit.

You really haven't played Fallout NV have you?

198
Other Games / Re: Elder scrolls V: Skyrim
« on: July 28, 2011, 04:06:38 am »
Wonderful paraphrasing. I never called you an idiot before, but now hopefully you can sense my condescending tone when I say you sure are swell at everything you put your mind to; Why someday maybe you can be a big shot lawyer and take all these video game corporations down for designing features that don't work perfectly on every possible machine configuration.

Suddenly its my fault that the company doesn't do QA. Obsidian must be proud of you.

199
Other Games / Re: Elder scrolls V: Skyrim
« on: July 28, 2011, 03:53:31 am »
Despite all the people who have no problem with this feature and other features that have been mentioned in this thread, he will not be dissuaded from hating on Bethesda for every that has ever gone wrong or been perceived to go wrong with any of their games.
You know how retarded that sounds?
Let me paraphrase you.
"Just because we haven't encountered any bugs means that the guy thats complaining is an idiot"

I have never had issues with autosave crashing me.

Well neither did I but what I got instead was corrupted saves, random glitching and non existent save files.

200
Other Games / Re: Elder scrolls V: Skyrim
« on: July 27, 2011, 08:51:48 pm »
As much fun as versatility can grant, having many different pieces of clothing that if very good grant +5% something is much less rewarding than a few pieces that grant +25% something. Making more smaller pieces just opens up easier abuse or micromanagement over tiny details. Morrowind did have a lot of neat effects, but unless you abused the hell out of some of the clunkier things they were not terribly useful in a straight game. I would prefer fewer effects with more polish and thought put into working with other abilities.

>Implying oblivion was a much more polished game.
Okay okay, I know that > is so 4chan but whatevah.
Firstly, Many skills in oblivion were overpowered. Stealth being the first and foremost(One shotting imperial guards in broad daylight)
Secondly, removing small details was just limiting options. People would understand the game well enough with a few armor pieces, Heck they could even make the armor equip the same(2 pauldron = 1 but when it comes to enchanting, both can be enchanted differently).

201
Other Games / Re: Elder scrolls V: Skyrim
« on: July 27, 2011, 08:43:29 pm »
Spears where cut becouse almost no one ever used them and alot of people complained they where utterly useless. His point was they COULD have been put into 'light' or 'heavy logicly.

Assumptions are bad.
I used the fuck out of spears. Their high range was absurdly useful and the fact that I could enchant them to make others levitate(slows em down) made them very useful. But in small areas they weren't exactly useful.

202
Other Games / Re: Elder scrolls V: Skyrim
« on: July 27, 2011, 12:33:41 pm »
A)Removeing skills is not ALWAYS a bad thing, yes many people(includeing myself) do prefer large stat trees with many choices, but streamlineing is not always bad. Incase it is not clear this is mostly addressing the 'fuck streamlineing' comment.
Not always a bad thing but it is a bad thing when Bethesda, someone who lack certain skill known as common sense, try it. Seriously, Blunt axes? What were they smoking?
B)All of the TES games are 'playable' without mods, they are all FUN without mods. To say they 'need mods to be playable' is just being rediculas, the only time a game NEEDS mods to be playable is if it has a monsterous amount of bugs that the devs haven't fixed.
Again wrong, Daggerfall and Oblivion required mods to be played. The only stable releases were Arena and morrowind. Daggerfall is still buggy and Oblivion is just batshit insane with bugs(NPC disappearing, killing themselves for no reason, lock picking their own houses,floating bullshit everywhere) and huge balance issues. You could argue that one can still play the games but then I could say that Daikatana could be a GOTY contender.
C)All of the TES games gave you a roll, unless you didn't pay attention to either the other games or the Lore. You always where someone big and important in the history of the entire world. Also, incase you're unsure  'Dragonborn' is a title, like Neverrine, not a race or anything like that.
In both daggerfall and oblivion you were of no importance. The only games in which you were important are Morrowind and Skyrim. I do not remember the story of Arena very well because I skipped the cutscenes for being to creepy.

D)I'll agree that level scaleing done wrong is bad, as it was in oblivion if only becouse once you got a high enough level monsters had stupid amounts of health. But level scaleing done RIGHT? Such as Fallout:NV which was made with the same engine? It's good. We can hope that the devs learned from other games that did level scaleing well on this engine
Bethesda have never done level scaling right. FNV was made by Obsidian and even then the difficulty curve was fucked over. Fallout 3 was absolute disaster in this case with raiders getting sniper rifles and rocket launchers as soon as I hit level 10.

E)You could teleport right to your objective in Daggerfall as well, AND many of the 'directions' where stupidly unhelpful in morrowind. Now I'll admit the little arrow pointer is rediculas, but pointing out the area you need to go to(the general area on the main map) is not a bad thing, also incase you didn't notice you could only fast travel to the quest marker if it was somewhere you've been before
No you could not teleport right to your objective in daggerfall. The fast travel system worked in that game because the world was fucking huge and generally boring. Also, none of the directions were stupid and useless in morrowind. They gave you a general idea of the location while giving you the chance to explore. The only thing the directions required was a good sense of navigation. In oblivion you could fast travel anywhere you liked with no consequences. Even a cost of some gold would have made the experience more immersive.

Its been a good read and I hope that you reply with something sensible and not just "U jelly! Don buy if no like"

203
Fuck, seems like this game is becoming more and more awesome. If it really goes on with a steady pace it would be something I always wanted. I am so buying this tomorrow.

204
There was also a game I remember a lot less about, also on the old Mac emulator...all I remember is that there was a submarine you would enter, and you would have to look up a code thing to enter depending on what they told you. I think it was some sort of thing to make sure you had a legit copy of the game. The codes were something like Red 5 or something like that. I remember a lot less about this one, but it's worth a try.

The hunt for red October?
It was released for almost all PCs and NES and GBC

205
Life Advice / Re: Dvd writing stuck at 0%
« on: July 15, 2011, 10:39:33 am »
You mean you opened the case. The CPU is a single chip inside, and opening chips is a very bad idea.

Yeah that. Lol :D

206
Life Advice / Re: Dvd writing stuck at 0%
« on: July 14, 2011, 08:54:42 am »
Okay its writing again now. I opened the CPU and cleaned the dust from every part and it is working perfectly now.

207
Life Advice / Re: Dvd writing stuck at 0%
« on: July 14, 2011, 03:55:07 am »
The writer is a few months old(4 or 5).  How can I fix the clouded lenses?
You don't, you'd need a new drive.  How often have you been burning discs?

I have burned nearly 15 disks.

208
Life Advice / Re: Dvd writing stuck at 0%
« on: July 13, 2011, 11:10:27 am »
The writer is a few months old(4 or 5).  How can I fix the clouded lenses?

209
Life Advice / Dvd writing stuck at 0%
« on: July 13, 2011, 07:46:25 am »
I have been trying to burn an ISO image on a DVD using DVD decrypter but it gets stuck at "writing lead in"
It is not just a problem with DVD burning but also with CDs. Does anybody know how to fix this problem?

210
Other Games / Re: Elder scrolls V: Skyrim
« on: July 10, 2011, 01:41:02 am »
I was a sniper, with my sneak damage bonus and my crazy skillzTM, I rarely needed to recharge because it's one arrow a creature.  Even when I needed to recharge, every Mage's Guild has someone to do the job for a pittance.

Poor you. I used a mod.
I even used a mod to improve the AI to be more responsive to stealth tactics. I still sneak attacked every guard in imperial city

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