A)Removeing skills is not ALWAYS a bad thing, yes many people(includeing myself) do prefer large stat trees with many choices, but streamlineing is not always bad. Incase it is not clear this is mostly addressing the 'fuck streamlineing' comment.
Not always a bad thing but it is a bad thing when Bethesda, someone who lack certain skill known as common sense, try it. Seriously, Blunt axes? What were they smoking?
B)All of the TES games are 'playable' without mods, they are all FUN without mods. To say they 'need mods to be playable' is just being rediculas, the only time a game NEEDS mods to be playable is if it has a monsterous amount of bugs that the devs haven't fixed.
Again wrong, Daggerfall and Oblivion required mods to be played. The only stable releases were Arena and morrowind. Daggerfall is still buggy and Oblivion is just batshit insane with bugs(NPC disappearing, killing themselves for no reason, lock picking their own houses,floating bullshit everywhere) and huge balance issues. You could argue that one can still play the games but then I could say that Daikatana could be a GOTY contender.
C)All of the TES games gave you a roll, unless you didn't pay attention to either the other games or the Lore. You always where someone big and important in the history of the entire world. Also, incase you're unsure 'Dragonborn' is a title, like Neverrine, not a race or anything like that.
In both daggerfall and oblivion you were of no importance. The only games in which you were important are Morrowind and Skyrim. I do not remember the story of Arena very well because I skipped the cutscenes for being to creepy.
D)I'll agree that level scaleing done wrong is bad, as it was in oblivion if only becouse once you got a high enough level monsters had stupid amounts of health. But level scaleing done RIGHT? Such as Fallout:NV which was made with the same engine? It's good. We can hope that the devs learned from other games that did level scaleing well on this engine
Bethesda have never done level scaling right. FNV was made by Obsidian and even then the difficulty curve was fucked over. Fallout 3 was absolute disaster in this case with raiders getting sniper rifles and rocket launchers as soon as I hit level 10.
E)You could teleport right to your objective in Daggerfall as well, AND many of the 'directions' where stupidly unhelpful in morrowind. Now I'll admit the little arrow pointer is rediculas, but pointing out the area you need to go to(the general area on the main map) is not a bad thing, also incase you didn't notice you could only fast travel to the quest marker if it was somewhere you've been before
No you could not teleport right to your objective in daggerfall. The fast travel system worked in that game because the world was fucking huge and generally boring. Also, none of the directions were stupid and useless in morrowind. They gave you a general idea of the location while giving you the chance to explore. The only thing the directions required was a good sense of navigation. In oblivion you could fast travel anywhere you liked with no consequences. Even a cost of some gold would have made the experience more immersive.
Its been a good read and I hope that you reply with something sensible and not just "U jelly! Don buy if no like"