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Messages - syvarris

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631
"Excellent, that was pretty fast.  Good job, Richard."

Be ready to... do whatever it is Wilfred would need to do to help setup the connection between the drone and the network cable under the hospital.  Remotely operate the camera drone?  Talk SAM through connecting the tan wire to the ochre wire?  I'unno.

If SAM doesn't get that far this turn, idly wonder if Wildred could summon up some kind of extension cord ghost, which could connect his hardsuit and the silverfish.  I mean, he just summoned one with a fog light head, maybe there's one with an extension cable dick.


Spoiler: Sheet (click to show/hide)

632
"How's it going in there, dicky?  Find anything to hook up to, yet?"

Look over the Silverfish a bit while waiting.  Is it manual operation only, or could Wilfred hook it up to his suit somehow and fly it while he's cargo?  Or remotely?

Spoiler: Sheet (click to show/hide)

633
Baaaah, just grab Isha and drag her off to go find some Bokos we can murder.

634
Roll To Dodge / Re: MOOK: Spooky
« on: May 27, 2021, 08:13:42 am »
Quote
Hey Will, Yagyu here. We're almost done here at the airport, no smoking guns yet but we got some intel and a new lead or two to follow up on. Probably gonna look for a new body for Burt first though.

How are things on your end, any sign of our nerd yet? Let us know if you need anything, we could swing by on our way to the next destination.

Quote
We're making some progress.  We found a way into the sewers, linked to the tunnels under the hospital, which I'm pretty sure is the nerve center of the Smiles' operation.  The dick monster's inside right now, trying to get a link into the network for me.  I had to stay out to guard the silverfish, and because my hardsuit's too thick.

We don't have too much use for anything right now, unless Pathos wakes up and wants to share his daemons or whatever.  Pretty sure we'll want help with the actual extraction, once I figure out where the nerd is.  You should prolly start thinking about what we'll do after this, I'll keep you updated as things happen.

((Since I've not been checking daily, you can assume Wilfred sends you updates after any major events that you'd want to comment on.))

635
"Ehhh, I'm leery of overusing the ghosts.  They can be pretty flashy and explosive, know what I mean?  A ghost kaiju would be fun, but not too stealthy.  Still though, I'll see if I can't send you some help."

Try to summon a human ghost.  Someone who lived here before and would know the tunnels.  Send them to help SAM, guiding and protecting... it.  Failing that, a swarm of hungry ghost rats set to protect SAM would be nice.

Otherwise, sit and guard the silverfish.  Maybe try to hack another camera drone to replace the one I lost.


Spoiler: Sheet (click to show/hide)

636
Roll To Dodge / Re: Extinction
« on: May 23, 2021, 01:15:39 am »
Can we remove the rod?

637
Roll To Dodge / Re: Extinction
« on: May 22, 2021, 12:53:33 am »
Door spaces are probably coded-entrance-only rooms.  What's particularly interesting is that there's in total 5 spaces that have neither doors nor blank spaces.  The staircase and elevator on the first floor (2), the main room on the second floor (2, as the staircase and elevator were in the *south* wall), and the exit door in the F2 hallway (1).  These spaces might be empty or consumed by structure in the cases of the stairs/elevator (considering they don't have the blank plate of door spaces), or they might be wider rooms that still only have one proper entrance.  Or they might actually be additional rooms.  I think we should screw with the bookcases to see if we can find additional hidden doors.

...Oh, and I asked Dev.  He kept insisting that directions aren't relevant here, but said all the doors in hallways can be defined as being in the north wall, with the main entrance being in the south wall.

Walk around the building outside.  We know the layout of the first floor pretty well, unless we can go back down to the first floor from the second.  Does it seem like the first floor is about as wide as the hallway inside, plus as deep as the three rooms we did enter?  Go walking inside the guest bedroom/workroom/kitchen again if necessary to check their size.

Also, how many stories tall is the building?  And does each floor look to be the same size, externally?


Another thing I asked dev was the number for the Fancy Door in the east hallway of the first floor.  He said it's 7.  That's notable, since we've found doors 1-4 on the first floor, but not 5 or 6.


Spoiler: Puzzle Info (click to show/hide)

(I'm not double checking this right now, took awhile to put everything in that spoiler.  I don't think I made mistakes, but do tell me if something seems wrong.)

638
"Hey, hey!  You can't go in alone!  I need to get a physical connection to the hospital.  Here, take this."

Wilfred will give SAM his hacked corpo observation drone.  Considering it normally transmits a video feed outside of the entire zone, I expect Wilfred will be able to connect to it from outside the tunnels.

Otherwise, rip a hole in the grating if necessary for SAM/the drone to fit inside, then guard the entrance for a bit while they head in.


Spoiler: Sheet (click to show/hide)

639
Roll To Dodge / Re: Extinction
« on: May 20, 2021, 12:02:38 pm »
Hopefully second time's the charm, open the door again.

NO.

This puzzle confuses me and has far too much information communicated in a very chunky way.  So I wrote up a verbal map of what we've explored/found:

Spoiler (click to show/hide)

Try to open Fancy Door ONE (without rods), and also explore EAST Hallway.

After that another thing to test would be to put the key rod into Fancy Door THREE/FOUR and see what changes.  At first while open, maybe while closed, if we don't find any better leads.

Also Trence should smash the desk, take a long piece of wood from it, set it on fire, and then jam it in a rod hole as a makeshift torch.  Purely because it was mentioned that they look meant to receive a torch, and because Trence is chaos incarnate.

640
Roll To Dodge / Re: Revenant
« on: May 20, 2021, 10:40:13 am »
Try to respond to the voice, if that's still possible.  Tell it that yes, Shalva would want to learn necromancy, if it can be used to help Henric.  Not that she's totally sure what necromancy is...

641
Wonderful!  I don't plan to make any more swaps, so that's fine.

Have the helpful rat ghost lead Wil to the sewers.  The fleshorror can follow, at their discretion.

Spoiler: Sheet (click to show/hide)

642
Roll To Dodge / Re: Extinction
« on: May 18, 2021, 10:21:31 am »
Search the desk.

+1

Also peer inside the slots, preferably with a light; can we see anything that hints towards how they work?

If nothing notable is in the desk, and the door isn't locked or anything, go east.

643
Use another R0 crab dust to make more soap, and maintain the well-groomed status.  Crab dust already subtracted from the loot spoiler.

Complete the last turn's critter-grabbing effort.  The critters will be required for further soap, or possibly food.

Fenil would be happy to heal anyone who needs it, before sleeping, because her healing is way more efficient than natural healing.  But people have to post their sheets first, I'm not checking back to see who needs it.

Finally, gather a role-call of heroes who are interested in going out and hunting Bokos.  Prod Isha into volunteering as well.



644
Alrighty, fuck it.  I got no more mundane ideas, so let's lean on the arcane.

Summon up some ghostie friends.  Tell them to find access into the tunnels beneath the hospital.  Let's see what they can dig up.

...Also, I'm switching Wilfred's D8 in melee into guns.  Roll for consequences, I guess?

Spoiler: Sheet (click to show/hide)

645
Roll To Dodge / Re: Extinction
« on: May 16, 2021, 12:14:47 am »
Oh of course we are!

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