Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Man of Paper

Pages: 1 2 [3] 4 5 ... 244
31
You have decided to give priority to the following proposal for the final map vote:

Quote from: Powder Miner's Evergreen Reach
Evergreen Reach

Evergreen Reach is the broad name for the general area that spills out from Monsoon Point between 'Amit and the Ice Wall - although this is a very large area and crosses distinct biomes, there are some clear commonalities as a result of the intense weather patterns to the north: the presence of heavily forested terrain (usually, go figure, plenty of evergreen pine trees), and heavy inclement weather that lashes across the Reach, albeit usually much more intermittently than in Monsoon Point.

The specifics of the Evergreen Reach vary from West to East, though. In the East of the Evergreen Reach, temperatures drop dramatically and the rough hilly terrain present in Monsoon Point in fact heightens significantly, leading to mostly beautiful alpine forest terrain - except that it is beset by vicious snowstorms for most of the year. A notable landmark out here is a point of the land where the hills flatten out into much shorter, rolling little hillocks with curiously far fewer trees. Though seemingly more hospitable, this area, the Frosthollows, is in fact so much sparser because it is full of... well, frosthollows so cold that they don't let trees grow in them.

In the center, the hills flatten out. The central Evergreen Reach is a temperate rainforest - unbelievably lush, unbelievably green, fed both by brunt of the rainstorms coming down from Monsoon Point and the wide, fast-flowing arterial continental river flowing down from Monsoon Point, central Evergreen Reach is... well, it's wet as hell. The riverine environment leads to plenty of mud, fallen logs, ponds, small lakes, and streams, but other than that it's actually quite a pleasant place to be in, if humid.

In the west, the temperate rainforest grows hotter and transforms into a tropical rainforest, the nature of the forest and species of its inhabitants changing with it (though, somehow, there's even a tropical goddamned pine). The tropical rainforest is, while still most CERTAINLY wet, less wet than the temperate rainforest - you can still expect to get soaked, but it isn't very riverine. Instead, the tropical rainforest rolls across gentle hills, fed by the Monsoon Point rainstorms which gather here and bowl against the Cholades, a short mountain range at the edge of the 'Amit which reinforces it with rainshadow. What you have to deal with in the tropical rainforest is more the underbrush, the fact that the canopy is thick enough that the light is dim, and the many forms of wildlife.

Now that the northern regions of the map have been defined, we will hop over to the southern end for approximately the next 24 hours. Once more, wedged between the Desert of 'Amit and The Ice Wall, north of The Painted Land, sits another large stretch of territory making up roughly another 1/3 of the future warzone. This region will act as the rearmost lines protecting the capital region of The Painted Land. While the terrain may vary wildly, there is something that can be consistently identified across all the region should it ever be divided into three fronts. When determining what sort of terrain makes up these regions, consider the following:


What sort of terrain makes up the region? Is there any difference across the East, Center, or Western fronts?
What sort of weather occurs in the region? Is there any difference across the East, Center, or Western fronts?
Are there any natural resources, landmarks, or otherwise noteworthy aspects of the East, Center, or Western fronts that'd draw the eye/imagination?

Also, just for 100% certainty, keep in mind that the central third of the map remains undefined and the region you are defining now is separated entirely from the northern region in the last prompt by that central undefined region.


Selected Regions:

32
Looking at about six hours left for the turn!

33
You have decided to give priority to the following proposal for the final map vote:

Quote from: Doubloon-Seven's The Painted Land
The Painted Land

The river born in the slopes of Monsoon Point reaches its southern terminus in the distant Painted Land. What began as clear streams of babbling rainwater has been transformed into a wide, slow thing laden with sediment. Millions of years of river action have carved a canyon through the country's soft rock strata, sharp and jagged at first but growing as broad as the horizon by the time it reaches the sea. The land is called painted because the bands of rock exposed by the river form such a panoply of color: white limestone, black shale, and sandstones in pink, red, yellow, and every color in between.

The highlands beyond the canyon walls (a distinction less marked as one proceeds southward) are relatively arid, with hot summers and cool winters. The soil in these highlands is rocky, but tolerable for thin forests of cork oak and scrubby grasslands home to herds of kudu. Groundwater is exposed to the highlands by limestone sinkholes, or cenotes. The riverine lowlands are much more fertile, irrigated by predictable cycles of flooding. Papyrus reeds and olive trees grow in abundance here, while alligators sun by the riverbanks. The coastal delta experiences a cooler climate, with sea breeze coming off the ocean to regulate temperatures. Here, temperatures are mild to warm year round, with gentle rains falling in the winter. The waters beyond are a vast inland sea of sun-drenched archipelagos, favored by traders for exotic spices but seldom visited due to hazardous shoals and sandbanks.

The sedimentary rock of the Painted Land bears countless karst caves, connected by underground rivers and home to strange species of eyeless fish and cave-adapted lizards.



With the boundaries of the map decided, it is now time to move inward. Wedged between the Desert of 'Amit and The Ice Wall, and south of Monsoon Point, spreads a vast swathe of territory making up roughly 1/3 of the future warzone. This region will act as the rearmost lines protecting the capital region of Monsoon Point. While the terrain may vary wildly, there is something that can be consistently identified across all the region should it ever be divided into three fronts. When determining what sort of terrain makes up these regions, consider the following:


What sort of terrain makes up the region? Is there any difference across the East, Center, or Western fronts?
What sort of weather occurs in the region? Is there any difference across the East, Center, or Western fronts?
Are there any natural resources, landmarks, or otherwise noteworthy aspects of the East, Center, or Western fronts that'd draw the eye/imagination?




Selected Regions:

34
You have decided to give priority to the following proposal for the final map vote:

Quote from: Powder Miner's Monsoon Point
This particular point is at the northern extreme of the continent, bounded by its coast and containing multiple natural harbours. Although it does not contact either the great desert of 'Amit or the great Icewall, it is in reasonable range of the climates that are contacted by them - if the world were for some incomprehensible reason cut into three lanes, Monsoon Point would be at the extreme end of the middle, presumably temperate one. Monsoon Point is so named because winds that come off of the coast, off of 'Amit, and off of the Icewall contact to create a spectacularly broad storm network which ensures Monsoon Point is constantly lashed with rain - an extremely rainy season dominates nine months out of the year, and then during three months of the year there is what can't be called a dry season so much as a "less rainy season".

The landscape in Monsoon Point itself is surprisingly dramatic as a result - a hilly region has been carved out into a land of beautiful red cliffs, with intense and verdant greenery blooming across the tops of slopes that host streams and waterfalls. Besides making the land itself fertile (although without the heavy plantlife protecting the soil this would not be the case), this has a couple of other effects on the land south from the capital - this half of the continent has much more rain and other inclement weather than the southern half, and streams and drenched water table in Monsoon Point flow down from the hills into a river down south.



It is now time for you to define the location for the second future capital at the opposite end of the landmass from the first. You will have 24 hours to create a description for the region the nation will spread from. Once again, you are only determining natural features, and are not describing the urban environment or any manmade developments.

When coming up with the environment that makes up the Second Future Capital, please address the following:


What sort of terrain makes up the local area?

What kind of weather does the region experience?

What environment sits beyond the future borders of the capital? [The off-map landscape "behind" the capital, typically ocean in the usual arms race]

Are there any interesting features and natural landmarks that would stand out or otherwise provide no effect on the outcome of the map but add flavor to the region?

As the previous future capital contacts no barrier regions, this capital will contact neither of them as well.



Selected Regions:

35
You have decided to give priority to the following proposal for the final map vote:

Quote from: m1895's Ice Wall
While borders can be quite fluid in nature, the easternmost extreme of our land is harshly cutoff by a monolithic wall of pure ice, 3000 meters tall. Although a sparse population has carved out a home within the sheer surface, our ability to project power over them has always been extremely limited, even when the ice box made their home a lucrative trade resource. Few expeditions have dared scale the wall, and none have ever found what must lie beyond it, only an everstretching plane of blinding white.

There are two currently ends to this landmass otherwise penned in by the barriers you've chosen, and you must now focus your attention on one. You will have approximately 24 hours to create a description for the region the nation will spread from. You are only determining natural features. You are not describing the urban environment or any manmade developments. The sides will be assigned a capital at random, and a functional civilization and capital will always find a way, so you cannot predetermine which team will be where.

When coming up with the environment that makes up the First Future Capital, please address the following:


Which end of the landmass does it sit on? [North or South]

What sort of terrain makes up the local area?

What kind of weather does the region experience?

What environment sits beyond the future borders of the capital? [The off-map landscape "behind" the capital, typically ocean in the usual arms race]

Are there any interesting features and natural landmarks that would stand out or otherwise provide no effect on the outcome of the map but add flavor to the region?

Does the capital region contact one (or both) of the previously selected barriers? This decision will also be reflected in the second Capital. This will largely only impact the size of the capitals relative to the rest of the landmass.

36
Little over an hour before we continue on, get your votes in!

37
That's cool and all, but you should repost them anyway so people know they can vote for them.

38
You have decided to give priority to the following proposal for the final map vote:

Quote from: Maximum Spin's Desert of 'Amit
The desert of 'Amit shrouds the west in heaps of dazzling white sand. The evening winds stir up sharp, stinging sandstorms which scatter the light of the setting sun - an eternally popular subject for landscape artists, who in good weather can often be seen daubing their canvases at a safe distance. Through the heat haze, you can sometimes glimpse the peaks of the Anti-Cholades mountain range, in whose rain shadow 'Amit wallows, grasping at the far horizon.


On the opposite side of the two warring nations sits yet another natural barrier.

What is the natural barrier?

Provide a brief description of what sort of terrain sits beyond the border.

This decision will affect the scale of the war, as wildly opposing terrains will require more geographical space between them and therefore increase the size of the front and the states required to wage war across a wide front. Similar barriers won't exclude larger nation-states, as there will be another five prompts to define the space in between, but you won't be seeing the typical tiny notPacific islands with 8000 biomes if you want 8000 biomes.

The discord link will get fixed in a moment lmao.

40
Before you guys snowball into ludicrousity:

Remember that the other team is engaging in their first arms race. Any crazy stuff you guys write about in the writeup is going to be passed off as myth and legend and largely swept under the rug.

Also, while ideas like the wall are cool and valid, they’re not going to be man-made, as you might be able to figure with the title of the game for this prompt (there’s an important word in there).

41
"This first barrier will determine the terrain on the extremes of one of the flanks"

For clarity's sake: Does this mean that, say, this barrier would not be central to the map but might rather carve off one of the corners of the map?

Corner or edge. Usually ocean in every arms race ever, but this should give us some variety.

42
Forum Games and Roleplaying / Let's Make a Map: Day 8a - Smile Harder
« on: February 01, 2024, 08:21:21 pm »
With my month of bullshit finally behind me, it's time to start up something I wanted to begin as part of my New Year's Resolution:

LET'S MAKE A MAP!


Who?
You! All of you! But nobody else.


What?
You heard me, we're making a map! For, of all things, a very special Arms Race! You don't have to be interested in playing the Arms Race to participate in the Map Making process, but as the game will be between Bay12 and a second community, the larger the collective voice representing this niche community, the better!


When?
Now! Starting from the moment I hit post, you will all have 24 hours to come up with and vote on your favorite terrains for the prompt you are given. You will then be given another prompt to fulfill, and the process will repeat over the course of 7 days.

 
Where?
Here, on the forum! While it is not necessary, you can also join This Discord Server where I will ping people when there are updates.


Why?
With the coming of the new year and two people demolishing my will to continue my previous Arms Race, I decided I'd do something I'd always wanted to do: throw the two communities I enjoy engaging with at one another in a devastating fight to the death. Normally I'd just set up an Arms Race and fire it up, but you guys here have something the other side doesn't: hella experience actually playing arms races. In an effort to provide some level of balance without providing favor to one side, The Black Pants Legion will be using the coming week to determine what sort of proposals receive a natural +1 bonus from the setting. Mechs, chemical weapons, bolt-action rifles, wizards...the parameters of the bonus will be entirely up to them. Both sides will receive the bonus, and it will be notated properly with each result, but the Bay12 team will never be explicitly told what the bonus applies to. But then I thought about how it might be nice to also let you guys have a say in the final battleground. For the sake of being thorough (and not Thoreau), regardless of what receives a bonus, the tech level and setting will be knocked around relative to World War 1.


How?
I'll write a small prompt, and you guys will write up proposals that fulfill any requests made in said prompt. If you like a prompt, you can vote for it using a quote box that includes a name for the proposal, a tally for number of votes, and a list of voter names as follows:

Quote from: Big Ol' Landmass
This Land (2): Toady Two, Tarm
That Land (0):
Your Mom (1): m1895

Note that, while I will be prioritizing using the most popular choice, I will be making a few rough drafts for the final map and may throw some variables in if a vote is very close. Once the seven days are complete I will present the rough drafts for one final vote before we move on. While I hope to start the game itself soon after the map is complete, we will need to wait on making sure the BPL has the proper infrastructure set up and has had any basic beginner questions about Arms Races answered.

--------

The First Natural Barrier/Border

Before defining the land you will be desecrating, we must determine what lies beyond it. For the next 24 hours, you will discuss and determine the following:


What is the natural barrier?

Which direction does it sit in (use cardinal and/or intercardinal directions)?

Provide a brief description of what sort of terrain sits beyond the border.


This first barrier will determine the terrain on the extremes of one of the flanks. The terrain beyond will determine a little fluff for the Arms Race itself, but nothing more.

43
Forum Games and Roleplaying / Re: Welcome To My Island (LEGO isg)
« on: January 18, 2024, 11:40:32 am »
Gather up some more plastic and see if there’s enough to make a covered stall for Reneigh or Neighthan or whatever the horse’s name is. If not, a tool to begin harvesting local resources should be priority.

44
Forum Games and Roleplaying / Re: Welcome To My Island (LEGO isg)
« on: January 17, 2024, 10:28:44 am »
Ask if it has a name.

45
Forum Games and Roleplaying / Re: Welcome To My Island (LEGO isg)
« on: January 14, 2024, 12:07:29 pm »
Imitate the crab, grab stuff in each hand that resembles what's in the claws and copy the crab's movements to see if it's intelligent.

Pages: 1 2 [3] 4 5 ... 244