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Messages - Man of Paper

Pages: 1 ... 200 201 [202] 203 204 ... 244
3016
Other Games / Re: Space Station 13: Urist McStation
« on: March 06, 2013, 04:01:21 pm »
Wizards suck anyway.

3017
Other Games / Re: Space Station 13: Urist McStation
« on: March 06, 2013, 11:42:15 am »
Diesel engine!

3018
Other Games / Re: Space Station 13: Urist McStation
« on: March 05, 2013, 06:45:31 pm »
SeRun did a great job adding to the atmosphere, by the way. Holograming in person instead of just being the overwatching intangible eye of the station made things a little neater.

3019
Other Games / Re: Space Station 13: Urist McStation
« on: March 05, 2013, 03:25:32 pm »
Just wondering who the admin was who eventually came across the two bodies in Chemistry in a 2-person round after last nights epic 5 hour-er.

3020
Other Games / Re: Europa Universalis III
« on: March 05, 2013, 11:57:43 am »
As for Foix themselves, they're now a barque nation in Nafarroa.
Not even a frigate nation? What a shame.

Humor!

3021
Other Games / Re: Space Station 13: Urist McStation
« on: March 05, 2013, 01:53:26 am »
Fantastic round. I was Detective/HoS Henry Coldsmith.

Spoiler (click to show/hide)

Some things might be out of order. So much happened. It was so awesome.

3022
Other Games / Re: Space Station 13: Urist McStation
« on: March 03, 2013, 02:08:33 pm »
I was mining for the longest, generally ignoring the insanity on the main station I heard through the headset. On my second goods delivery (I had a Ripley at this point also) I saw the purple vines and investigated. Got attacked by a spider and killed it, then decided to find the rest of the survivors and get an idea of the situation.

Then left due to lag.

3023
Other Games / Re: Space Station 13: Urist McStation
« on: March 02, 2013, 09:20:32 am »
Best rounds are the ones where you're dead immediately.

3024
Other Games / Re: Space Station 13: Urist McStation
« on: March 02, 2013, 07:35:06 am »
I'll be there soon, Zoomy!

3025
Other Games / Re: Space Station 13: Urist McStation
« on: March 01, 2013, 06:20:42 pm »
I enjoyed my two rounds as traitor today (CE and RD). As CE I had to steal the RCD and as RD I had Free Objective. So what I wound up doing was buying the fun box you can get for 10 telecrystals. As RD I got the red spacesuit and helm, two bombs, and a power sink. My two bombings failed, however, since the two explosions didn't do jack (first was to sever the solars close to engineering from the station, second was to destroy an emitter). When they failed, I tied down a power sink by the South-East solars and went into Xeno. If you were playing this round, you know what happened next.

I go to the slimes and, with my objective being "Free Objective", I went and "free"d a slime. It latched onto me and I ran far enough into the station to mess up a lot of peoples days.

As CE I had a box of EMP grenades and a revolver from hitting random item. After setting up the engine and charging the solars I went and grabbed the RCD. Then I figured hey, I should have some fun! So I decided that this character wanted only to be the top dog on the station. He felt that those ranked above him were a danger and so he sought to protect his property. When he heard the news of a Captain on-board, he hunted him down and fired four shots at him. He circled around later and cleaned up the crime scene with some Syndie Soap and chatted with the Lawyer. He then went with a Scientist to call the shuttle (this round had a random 1x1 singularity appear in the bar, and things just went downhill) and, when unknowingly affected by radiation, thought that the man may have been a changeling (the memo from Nanotrasen spoke of both high-ranking traitors and Changelings. Which of course was taken and kept on his person at all times). Once that little issue was fixed the other guy informed him that there was a friggin space lizard being a douche. We helped each other out in our times of inability to walk, and I like to think I did a good job as a traitor who wasn't totally bloodthirsty as the world was restarted right about then.

3026
Other Games / Re: Space Station 13: Urist McStation
« on: March 01, 2013, 10:13:46 am »
- Massive Post -
- Massive Post -
Oh man, this sounds like just the round I wanted to play last night. I wish I could have been there.

It seems I always miss the epic rounds!

3027
Other Games / Re: Space Station 13: Urist McStation
« on: February 28, 2013, 09:16:16 pm »
Flamethrowers are petty easy to make. And if the denizens of the station opt for militarization, I don't see how you couldn't have an epic alium round.

3028
Other Games / Re: Space Station 13: Urist McStation
« on: February 28, 2013, 01:38:54 pm »
Protip: Always check for the Singularity Generator.

3029
Other Games / Re: Eve Online
« on: February 28, 2013, 10:50:53 am »
We should be drug runners!
And our flag should be red with xes on it! And we'll call our self the Red 'n' Xes, and nobody will mess with the Red 'n' Xes.

I have no idea why I blurted out that last bit. It's from The Civil War on Drugs. Might be why.

3030
Other Games / Re: Space Station 13: Urist McStation
« on: February 28, 2013, 10:39:27 am »
On my quest to single handedly restore power to a station I've never engineer'd on, I got ganked by a space carp.

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