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Messages - Man of Paper

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3346
My recommendation is the ability to force an enemy force over a cliff.

3347
The Emberlights and You is a legendary monkeysphere-bound post. The written portion consists of a 1 post plan entitled The Emberlights and You authored by Pan. It concerns the utilization of Emberlight Warriors. The writing is quite cheerful. In the early spring of 2012, The Emberlights and You was created in DF Modding by Bay Watcher Pan. In the early spring of 2012, The Emberlights and You was stored in DF Modding by Bay Watcher Pan.

I'm on the fringe of creating my first Emberlights, and I'm pretty sure I'm going to implement this and see how it works out.

If it doesn't go to well, I'll just revert to my "Iwo Jima" plan, which consists of digging a lot of my 1st level out(my embark is 80% flat and I always start my fortress a few z-levels down so it'll be no problem) and assigning them the whole z-level as a burrow. They'll have food and drink stockpiles, as well as a barracks. I'm going to make sure they get time off-duty so they can wander around (this is very important). "How is this Iwo Jima, you turd?" you probably aren't shouting. Well, I'm going to sprinkle stairways to the ground level all throughout the flatlands. With any luck, I'll activate all of my Emberlight squads when I get besieged, and they'll fire torrents of flame from downstairs. If it doesn't work like that, then the warriors jumping out from all over the place is more than good enough.

I just realized I name all of the plans I use after World War II things, like "Iwo Jima", "Stalingrad" (all dwarves cycle through military duty so I can beat all my foes with a wall of semi-efficient meat), and "Reverse Normandy" (set up on a beachline with bunker-like fortification set ups and hella siege engines pointed inland).

3348
It balances itself out either way. If you use a variety of the "special forces" dwarves you can do a little bit of everything. If you specify, however, you specialize greatly in one area while attaining their critical weakness. For instance, if you use all emberlights, you'll be murderous against sieges (I haven't gotten any yet, but it seems like they're good for crowd control), but your environment, as well as any dwarves you don't change quickly, is going to get burnt a lot.

3349
-snip-

Thanks for the tip!

And indeed, Kingdom of Loathing. Haven't been on in a while though.

3350
First time I saw the rubble I thought, "Bah, useless stone to turn into gems." (I didn't know at the time that they were useful) Luckily, I was lazy for about all the game.

That fort also ended spectacularly. As a little backstory, this fortress relied heavily on trade, and had legendary stonecrafters working around the clock while my smiths produced masterwork iovium weaponry. By the middle of the second year I had six dwarves armed with damascus steel and iovium while clad in a mix of mithril and steel armor. The fort was gaining vast riches very quickly. Almost too quickly. Our massive food and drink stockpiles (all bought from caravans, because my dwarves are high class and won't trudge in fields, apparently), as well as our vast riches (but most likely our sweet-ass 40000 dwarfbuck yak bone helmet) got the attention of a dragon.

Now, my last few forts have had a massive female to male population difference. This means most of my military have the ability to have children, and the inexplicable desire to care for them. Such was the case with my swordsdwarf and hammerdwarf (armed with a damascus steel scimitar and an iovium warhammer). They both carried small useless dwarves at all times. This included in the charge towards the dragon.

Issued the kill order, my dwarves charged straight for the dragon, who proceeded to bathe them in flames. My warriors dodged and blocked. This did not appear, however, to carry over to their infants, both of which got incinerated instantly.

My axedwarf lost his life in the battle, but my soldiers quickly prevailed. Then I saw the two flashing red arrows.

Then, "LadyUrist McHammerdwarf goes berserk!"

"Oh god!" I cried out as she smote an innocent mason. I ordered the military to move in.

They proceeded to die at her hands. All but one speardwarf, legs broken. In an almost too good to be true moment, he thrust his spear upwards, killing the angry, angry femdwarf. Except for the fire still raging outside, I thought everything was finally getting back to normal.

"An ambush! Curse them!"

It was them damn goblins! I watched in horror as I got that message a half dozen more times. The goblins slowly massacred my fort.


I have never felt better about losing in my life.

3351
DF Announcements / Re: Dwarf Fortress 0.34.05 Released
« on: March 06, 2012, 08:59:01 pm »
Gonna be playing a new release instead of getting wasted for my 21st birthday. Huzzah!

3352
I'd prefer to call the Wet Willies.

3353
A few slightly more serious questions than my last one:

I've tried reading through as much of this thread as possible, but it's hard to keep up, so I apologize if this was asked before. Have you had any thoughts on traps like pitfall traps, spike pits, swinging log ram things, and so on?

Also, since this is a strategic game, terrain is going to do a good bit of tactic dictating. But would these have any numerical value? (For example, an enemy charging up a hill would get fatigued faster and hit the defenses with less force, or a force wading through a stream being much easier to hit than a similar force moving through a field)

My questions might be worded poorly, but it's just that once I get started thinking about this game, my mind wanders off and I lose my train of thought.

3354
DF Dwarf Mode Discussion / Re: They breed now?
« on: February 29, 2012, 04:09:20 pm »
The possibility I immediately imagined was "Hey, I could breed some mules"

I was sure that already happened. But it's been ages since I've played Vanilla, too.

3355
You're like a wizard.


EDIT: I'm actually having a bad problem genning worlds. I'll keep trying, but I can't even get through a standard gen without crashing. I still think you're a wizard though.

3356
Will we be able to load people into catapults and launch them over walls haphazardly?
It's funny how many people ask that :P

I ask only because if the answer is yes, that means I may be able to launch corpses, or my enemy's corpses, or maybe even my enemy's flaming corpses.

3357
Will we be able to load people into catapults and launch them over walls haphazardly?

3358
And for those murder-oriented types, there should be a bonfire reaction to incinerate vampires.

3359
DF Modding / Re: [Ideas] Other secrets of immortality
« on: February 25, 2012, 09:19:31 pm »
Some pretty neat ideas, and I really like that you're giving them freely due having a current project (that I wait for with bated breath).

If I was any good at modding, I'd be all over using the "Blood Tide" and "Clad in Technology" ideas. In fact, you may have just pushed me over the tipping point to learning how to mod DF. Huzzah!

I have only one issue I noticed in your OP. Under "The Surgeon" it should just say Frankenstein, since he was the doctor who created the monster. I know, I know. I'm being nit-picky, but I figure the more everyone knows, the quicker we can all get to space. And isn't that something we all want?

3360
Mod Releases / Re: *=*=* Legends of Forlorn Realms (LFR 2012) *=*=* v0.15d
« on: February 24, 2012, 09:35:32 am »
Psst. Hey. narhiril. You're the awesomest. Thanks for the mod.

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