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Messages - Aramco

Pages: 1 ... 108 109 [110] 111 112 ... 121
1636
YEAH! I KILLED A BARON! Wait... why am I knitting?

1637
DF Suggestions / Re: Toggle "Ignore damp stone locaded"
« on: September 07, 2010, 09:01:07 pm »
I think it should notify you once per group of wet/hot stone, so you can evaluate whether to keep digging, but still know if your dwarves are in danger.

1638
DF Gameplay Questions / Re: Rock short sword?
« on: September 07, 2010, 08:59:05 pm »
They're kinda buggy right now, they just become wood when you make 'em.

In 40d, they were as strong as steel.

1639
DF Community Games & Stories / Re: Cat Discovers Adamantine
« on: September 07, 2010, 08:56:11 pm »
Hm....still no cliché' line? Oh well:

"I guess Curiosity... 8) .......killed the cat."

YYYEEEEAAAAAHHHH!!!

...

Yes, it did.

1640
DF Community Games & Stories / Re: Cat Discovers Adamantine
« on: September 07, 2010, 05:59:15 pm »
That is how I always find the good stuff down there. Good thing magma doesn't melt stuff right.

1641
DF Dwarf Mode Discussion / Re: Things you didn't know about until recently.
« on: September 07, 2010, 05:55:52 pm »
Digging out an earth-plug and suspending it with supports to punch through aquifers.

You can do that? I always pump it out.

1642
DF Community Games & Stories / Re: Datangeshud - Iron Fortress
« on: September 07, 2010, 05:54:50 pm »
Is that the whole map? Also, if you put image tags on your images, it will just be an image instead of a link.

1643
DF Dwarf Mode Discussion / Re: Things you didn't know about until recently.
« on: September 07, 2010, 05:51:40 pm »
2 months after I rediscovered DF, and over a year after I first found out about this game, I found the wiki...

FFFFF---

I found the game and the wiki at the same time.

1644
DF Gameplay Questions / Re: Question about doors.
« on: September 07, 2010, 04:28:08 pm »
It got muddy.  Looks real weird, I know, but that's what a muddy door looks like.

But I don't have mud yet, I just started! All the water is still frozen.

And they are all made of limestone.

EDIT: Oh, wait, does snow make them look like that too? It could be that if it does.

EDIT2: Yeah, it must be snow. I used dfcleanmap, and the snow disappeared and the weird doors with it.

1645
DF Gameplay Questions / Question about doors.
« on: September 07, 2010, 04:22:33 pm »
So, I put doors on all the entrances to all my rooms, when--



What happened to that bottom door?

1646
DF Dwarf Mode Discussion / Re: What are some cool embarks that you found?
« on: September 07, 2010, 01:46:16 pm »
Oh about the snow desert.

It had sand and was hot and had snow.

Well in that case, no, it doesn't make sense.

1647
DF Gameplay Questions / Re: Reactor randomly stops
« on: September 06, 2010, 10:08:45 pm »
Outdoors evaporation in hot climates is vicious.  If you're making water reactors outdoors, you should probably give them a roof.  Or do the proper dwarven thing and build them undergound.

Under a roof and underground.

1648
DF Suggestions / Re: Dissecting and Species Studying
« on: September 06, 2010, 10:02:17 pm »
While there isn't a dwarven ethic directly against this, I'm sure one would be added with this being added. Dwarves don't like torturing for information, so a live specimen would almost certainly not be something dwarves would like.

Code: [Select]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]

1649
DF Dwarf Mode Discussion / Re: Most valuable non-artifact item you've made?
« on: September 06, 2010, 09:56:01 pm »
This does it, I'm going to encrust some random object with every type of gem i can find.  Accually, I'm going to have a large gem as the base, so that It will be a gem decorated with gems.

...

Can you do that? It will be worth countless Urists if it works.

1650
DF General Discussion / Re: Game of Life in DF?
« on: September 06, 2010, 09:53:34 pm »
Is it that large? If it is, time to build an in-game internet uplink. Sounds like -100FPS territory.

A bit optimistic, are we?

Your FPS will be so low, only Armok will know its true value!

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