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Messages - Aramco

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586
DF Modding / Re: Mosquito of Power Mod
« on: March 14, 2011, 09:31:12 pm »

[CREATURE:MOSQUITO_ELEPHANT]
   [DESCRIPTION:An elephant mosquito.]

Lol? You just pass the 'X' over an elepant mosquito, press enter to see whats it... 'An elephant mosquito'.

I barely slept this week, I'm not thinking straight...

587
DF Modding / Re: Mosquito of Power Mod
« on: March 14, 2011, 09:20:16 pm »
When I first saw the title, I became curious, then when I saw 'elephant mosquito', the first thing I thought was a giant mosquito of doom. But this mosquito is a good thing, its like an potion of power, with wings, and mouth... and teeth... ouch

Yeah, maybe I forgot to change the body parts from the GCS I used as a starting block... (Besides, I don't think the game would recognize 'proboscis' as a body part'.)

EDIT: And for some reason I put a tail on the graphic. Whoops.

588
Don't zombies have limited hitpoints?

I think that would be skeletons.

589
DF Modding / Re: Arena: Colosseum
« on: March 14, 2011, 08:19:16 pm »
Is the part in the middle supposed to cave-in when you start?

590
DF Modding / Re: Pickerel's Mods
« on: March 14, 2011, 08:16:48 pm »
Yeah, you should always look at the errorlog while making a mod. Helps to sort out what works and what doesn't.

591
DF Modding / Re: Help me mod Murlocs!
« on: March 14, 2011, 08:09:09 pm »
Thanks for the link, that's exactly what I needed!
*digs into entities*

I'll be using this to ask the miscellaneous questions I have.

Is it possible to create functional thrown weapons? i.e. Javelin, a spear-like projectile that the entity would hold in it's quiver, take out and throw until out of ammo. Or, use in melee if forced ala arrows. As such, an object would have to be created (easy), equipped and used. Specifically in Fortress mode, and as NPCs. Suggestions?No, but you could just make a weapon that 'throws' them.

Do I get to define how an entity builds it's dwellings when not player-controlled?Using the 'site type' tags in the entity. No custom ones yet.

Is it possible to have a farm that requires 1/7 or more submersion to function?No, I don't think so.

Can one create a race that can dig soil but not stone?No.

Can a race be friendly to it's parent civ, but hostile to others of the same species? (Murloc Civ #1 trades with it's own, but is at war/neutral with Murloc Civ #2 and #3)Yes, have multiple of the same entity (with different names-- don't duplicate the raws) with conflicting ethics.

Conflicting ethics will make two entities hate each other, right? If not try adding the siege population/wealth requirements from goblins.

592
DF General Discussion / Re: 165 images?!?
« on: March 14, 2011, 07:54:49 pm »
You can only get one mood per dwarf (I think), so no more ridiculous artifacts from that one.

593
DF Dwarf Mode Discussion / Re: hmm.. danger rooms
« on: March 14, 2011, 07:34:08 pm »
I had about 50 cats. Well, one of the training dwarves had almost all the cats as pets. Let's say they followed him in and let as a smear on his feet.

They followed, or they were told to follow?

594
Buncha reasons, I guess? I know I'm most interested in following community games where the author has character, posts consistently and use screenshots. Humor helps. A nice concept helps. Lots of Fun really helps.

Forumites are flaky, too, it's not always easy to get a lot of commentary. Succession games usually generate more interest because of the multiple parties invested in the fort's development.

Probably also easy to get discouraged when a person is busy in their IRL, which many forumites seem to be often.

It seems like nobody around here ever does anything with their life, until it's their turn for a succession fort, then they are suddenly busy.

595
DF Community Games & Stories / Re: My Brief Story
« on: March 14, 2011, 07:31:50 pm »
I always end up forgetting about the doors and then bad things happen.

I always make sure to put doors on every room, just in case something bad magma happens.

596
DF Dwarf Mode Discussion / Re: hmm.. danger rooms
« on: March 14, 2011, 07:28:31 pm »
Danger rooms were never that complicated to me.  Training spears and full armor.  What's not to get?

Once I forgot they were in there and they starved to death, one time they went berserk from depression and killed each other, once they got mauled by the spears...

597
DF Modding / Re: Mosquito of Power Mod
« on: March 14, 2011, 07:25:31 pm »
Now with working graphics! (I made them all by mah self)



EDIT: Don't blame me for low quality-- this is straight from Armok himself! (This is the first time I've done pixel art)

598
DF Dwarf Mode Discussion / Re: OH GOD THE CARNAGE
« on: March 14, 2011, 05:48:59 pm »
BLOOD FOR THE BLOOD GOD

It is no surprise that this is the first reply. It should be the first reply to every thread.

Spoiler (click to show/hide)

BLOOD FOR THE BLOOD GOD

599
DF Suggestions / Re: Simplified Labor Selections
« on: March 14, 2011, 05:47:05 pm »
Quote
Yes, I there is a difference

What?

I agree with the idea, but I agree with Babylon that cooking and brewing should be kept seperate.

600
Dear Nobles,

     Yes, I realize that the magma I 'accidentaly' pumped into your room is hot, but that doesn't mean you should open the door and kill everyone with the magma but the one person it was intended to kill.

-Your manager.

(Note to self-- lock his door next time.)

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